Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)
Just to answer the pivot question (the other stuff leaves me mind boggled!) you can change the pivot point on any object in Bryce. With the object selected, click the 'A' to get the properties up and check 'Show Origin Handle'. Then get out of that. Now, using different views, move the little green dot to where you want the pivot point to be. HTH Sylvia
Attached Link: http://www.pennypacker.net/tutorial/irisdoor/index.html
Unclebob, for you, here's a tutorial. I'd have posted it here, but I got a bit carried away with screenshots, and I felt uneasy posting 10 of them here. Anyway, it's at the above link, and I can can pretty much guarantee it'll be there for a while, and if it's needed again, I won't have to dig up this thread ;)unclebob, you're very welcome. Aldaron, you are quite right. I use parenting because the wire frame is so complicated to look at the parents seem to create a sense of order. It's not a big deal with simple models, but it might be if it were in a big scene. You know, after thinking about it, I just deleted a 3 paragraph rationale for parenting. I still would need the cubes to rotate around, unless there is another way to rotate objects around world center. Either way, I later unparent and delete the cubes anyway (I should add that to the tute). You're right, it would be a good and efficient way to go about this. Is there by chance a way that you know of to "copy/paste matrix" to just the origin handle? Or is it all manual entering? If I could do that, I'd be sold 100%!
You can't just copy matrix the origin handle. When you copy matrix then paste the matrix to another object it inherits the original object origin handle as well (IOW if the original objects origin handle was offset by 10 units in the X direction, so will the object you paste it to (as well as position and size)).
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