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Photoshop F.A.Q (Last Updated: 2024 Nov 04 10:41 pm)
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Three general guidelines to remember in trying to represent 3D in 2D. 1) Light surfaces appear to be closer, darker surfaces appear to be further away. 2) On a curved surface with uniform markings, the markings will appear closer together as the surface curves away from the observer. 3) Sharp details appear to be closer, blurred details appear to be further away. Of course you will occasionally violate these guidelines for good reasons, but they will help in determining how to achieve the general effect. - Ken Heronheart -
Duplicate the layer and move it verticaly until it is at the depth you want. (If you have it as part of your background image you will need to remove that first)
Make sure your layer order is correct. It should appear like two disks with the top one fully visible.
Duplicate the layer again (this will be for a blur in the middle)
Use the magic wand to select the outer area, then choose SELECT - INVERSE (shift+ctrl+I ) This should have the shape selected.
Run the Blur filter on this selection by selecting Filter Blur Motion Blur. Change the settings to Angle: -90 degrees Distance: 15 pixels (you can play with these to suit your own tastes) Click OK
In the layer palette change the Opacity to 90% for the blur layer.
Create a blank layer and name it PATH (or whatever you want)
With the PEN tool create a path to join the top and bottom shapes
In the Paths tab select the Work Path and click on the small arrow for the drop-down menu and select Make Selection. In the dialog box adjust the settings to Feather Radius: 2 pixels check the Anti-aliased box and New Selection. Click OK
Change back to the Layer tab and you should have marching ants around the path you made.
Select the Gradient tool and select the Black-to-Transparent set. Mode: Multiply and Opacity: 65%
Click and drag in the direction you want the gradient to go (you may want to practice a little on this step you can always CTRL+Z)
Set the layer named Path to Multiply and you should have it. I would also keep in mind the advice Ken posted while you are doing to gradient blend. You can also add a lighting filter effect or lens flare to kick it up a notch!
Play around with this and you should be all set!
sorry for the file size but this was just quickly tossed together...
:)
retrocity
mapko, nice work. Was your method much different than the above steps? If so, what were the different approaches? I like the way your side wall continues the tone and variations of the top texture. How much time was involved? You did a far better job on the side wall than i did :) thanks for sharing RetroCity
wow thanx :}} my approach may sound coplicated, but it took me few minutes to finish(2-3)(years of suffering with shortcuts) i started by duplicating. that added motion blur on the layer beneath (no path)(big radius,90 vert.)when u add big radious of blur picture gets transparent so i copyed layer several times(like 5-6) and than merged it. added path to cut it and ruffly selected the crack on the top of the stone with laso and rotated it. i errased the raw sel. aprox to fit and spayed it little. since i had my brush on :) i sprayed some more extending the bump (wouldn`t call it a crack) on the left(picking color from the original pick so it fits) i also erased a tyny bit of space witch crack and bump holds, also on the top shell. used selection of top shell and feather it for 2 ph to make the edge look more stone-like. flattened transparency without background. used selection and added some atmosphear shadows(brush/erase). i think thats it. errr now that i have wrote it , i think that it could be done much easier with simillar results..donno... what do you think? anyway im very glad that i had my first feedback on renderosity.:) Marko
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