Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 12 7:03 am)
You don't list exactly what the problems are and the images aren't as clear as they could be, but it seems to me that (a) the texture on the shoulder plates aren't mapping correctly, and (b) in Poser the hands have skin texture, but in Bryce they have armour texture (looks like gauntlets). In the second case it must be due to how the hands have been selected. Using Grouper (see freestuff) you can put all the skin in one mesh and that makes life easier. The problem with the armour is a bit odd. I suggest to check (i) that all the armour pieces do use the same image texture (look in Poser - render materials); (ii) that all are mapped parametricly (as in your shot, so I guess they are); (iii) that you haven't got the scale changed or the texture rotated for some reason in the case of the shoulder plates. It should make no difference if you textured all the armour in one go or bit by bit if it all uses the same image file. But if you ran it through UVmapper (NOT necessary) you may have screwed up the mapping.
Thanks Phantast but yes everything you said I have checked and double checked The shoulderplates yes i agree there must be somthing throwing the texture off what I dont know I have looked at every single mesh in the shoulder plates there are a couple tiny spots there I have no clue what they do the do not apear to be a part of anything but on an export of just the shoulders by themselves and nothing else it still does the same thing. As far as the chain on her gloves forgot about those however, I did that. The chain is an IK link in poser which is I guess pretty much nothing like that in bryce the breast plate is also like upside down but I have rotated that texture and rotated that texture and rotated it on all axises nothing seem to help. Also the sword notice the bump is fine and aligned and it uses the the same texture as a bump but the leather on the hilt is gone along with other colors in it. BTW what is shown here has not been through UV mapper I guess I am hoping someone anyone out there has figured out if there is a rotation scheme or something out there for the textures a standard setting or something anything what setting would you use to import a simple prop going. there is something that I am missing somewhere with this. Alltutorials say to rotate your textures 180 degrees in the X axis and have done this i have tried without too
Also, in the Bryce image, a lot of what I am seeing are Ambience discrepancies between the armor pieces... Perhaps syncing up your numbers on all of the armor pieces will help fix it? For the most part, the Ambience should be identical per scene on all of the solid elements in a scene. This keeps shadows looking accurate, more than anything else...
Another suggestion - see if you can isolate the problem - -export only the armor from Poser -import into Bryce -apply textures It might narrow down where the problem is occuring - which appears to be a mapping problem, as far as I can tell. One of the things that I don't like about the Poser/Bryce combo is the way Bryce has to use the MTL file and as noted, the settings in the Material Lab are altered drastically. As an example, apply the Default Grey from Simple and Fast and you'll see the default settings are different. Don't know if this will help either. You mention that you visited quite a few tutorials. I have an older Poser to Bryce tutorial up, in case you haven't seen that one : http://www.iaw.on.ca/~jspirko/tutorial_poser_characters.htm good luck John
The x-axis 180 rotation only applies to Bryce 3. You haven't said which version of Bryce you are using. I notice that the ridges on the sword blade seem to be continuous in Poser and discontinuous in Bryce. That is weird. BTW John, the problem is partly due to the fact that Poser only writes a subset of the MTL format.
I am Using Poser 4.03 the latest patch out there and Bryce 5 latest patches out there So I should not be rotating 180 degrees? Every tutorial I have seen says Bryce 3 on up to. And John let me tell you that your tutorial was the one that got me this far. The others were not even close. You have probably the best tutorial out there in my opinion I really wish you would update it though I actually learned quite a lot from your tutorial, the proper grouping of the meshes and then renaming them in poser he magnets to make a bagy shirt and so on. You really cover a lot of things in there and like the different versions notation and the different patches to poser thans for the tips I will try those. I haven't abandoned this project just getting frustrated and put it on hold to mess with the dragon one. the shadows are heavy enough to where it doesn't need to be an awsome texture and was able to make my own snakeskin texture fromphotos of snakes which works pretty well for it. But lease update your tutorial because it is one of the best I have seen lots of screen shots and step by step.
Hello Will consider the update, as I've had a few other requests. The only problem is, every time I've updated that tutorial, Bryce or Poser is upgraded which means another tutorial update :-) That 180 reverse was for a specific combination of Poser/Bryce and you had to invert the texture map for it to work, but I forget which combo - but with the versions of Bryce/Poser you are using it should not enter into it at all. Another 2 possibles to try. If you have UVMapper. First would be to run UVMapper and load the OBJ mesh - if there are any out of range UV co-ordinates UVMapper will let you know. I doubt this, but that can result in mapping problems. The other thing to try out, is to apply just the bare black and white) template to the armor, preferably in Solo Mode and zoom in. Look at the template for the shoulder section of the armor that you are having trouble with and compare it to what's happening in Bryce. Like I've shown in my tutorial, the heads with just the template applied, it may offer a clue to what is happening - if it shows up as a 'mesh' it should be mapping fine, if it smears it isn't mapping correctly. regards John Spirko
something I have recently found immensly helpful is a program which groups all the seperate meshes before you even bring it into brice It even changes the refrence to the original Jpg bump map instead of the Poser bum file. its called grouper and is in the free stuff area. it uses a simpe explorer type window to drop sub meshes onto primary ones, bryce sees them as individual complex meshes. which makes texturing almost a breeze.
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