Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)
I use Poser for my final renders. Below is a interior scene from an animation I rendered entirely in Poser.
Video clip (MPEG format, 1.37MB)
Positioning objects isn't quite so difficult if you learn to use the different camera views (Front, Left, Right, Top, etc.).
You can download a number of walls, scenes, and other environment objects from Renderosity's Free Stuff and other sites in native Poser format, with textures already applied.
As for the shadows, they don't have to be harsh. Play around with each light's parameter dials:
Shadow determines a shadow's intensity or darkness. The value defaults to 1 (very dark), but for lighter shadows, try a value of 0.6 or 0.75.
Map Size determines the sharpness or definition of the shadow. Set it to higher values for sharper shadows, or lower values for fuzzy, indistinct shadows.
You can also experiment with a material's ambient colour values to wash out the shadows on a particular surface.
Attached Link: Jedi Animation
I NEVER use poser as a final render only as previsualization Poser (including poser5) Does NOT have the type of volumetric lighting needed to simulate real world indoor and outdoor environments. and certainly no ability to create worthwhile Global illumination A small example here is the Visible overhead spotlights lining the Corridoor in ths animation i renderd shortly after the propack to cinema plugin was releasedAbridged explanation:
The "mirrors" were transparent. I put the camera behind the mirrors and rendered the scene repeatedly (once for each reflection).
Next, I put the camera back inside the room, flipped the rendered reflections horizontally with a third-party utility so that they would be mirror images, and imported the rendered reflections into Poser as backgrounds.
Since the mirrors are transparent, you can see the reflection-backgrounds behind them. All you have to do after that is make sure the scene is perfectly aligned with the background, and do a final render to get a complete scene.
It's not that difficult to set up the initial reflection angle and align the scene if you use some of Poser's built-in tools, like the Camera Dots and Paste-into-Background.
It's when you add a second mirror and a moving camera to the equation that something like this will eat up your entire weekend. :)
Here are some test renders I made earlier. Since I was only testing the technique, I often used Wireframe mode and Current Display Settings to render the reflection.
Test Render #1: Single Mirror (MPEG format, 759KB)
Test Render #2: Multiple Mirrors (MPEG format, 841KB)
Test Render #3: Moving Camera (MPEG format, 631KB)
At no time did I have additional characters or duplicated geometry in these scenes. Everything behind the mirror is an imported background video, rendered previously in Poser.
I tried using Bryce as a final render, and went crazy remapping everything. I then got Vue, and use it all the time. Love the lighting and rendering. However, there are some effects I just love in Poser. I'm a volume light cone junkie. Using it and Nerd's fog prop gives me the volumetric effects I want for close up shots. Vue works better for me in bigger scenes, and where I want to use special effects without all the hassles I have to go through in Poser to get the same effect (reflections, etc). I almost always use Corel Photo Paint for touchups. Especially the funny bends you get with Mike's shoulders and the sharp lines when posing joints tight. Between Corel and Paint Shop Pro, I get most as good effects as in Photoshop. Photshopo is on my personal wish list though.
I always use Poser as a final renderer. Granted I do use PS to touch up and maybe add some special effects, because I love postwork. I also think that know matter what program you use for a final render, you should touch up the Poser character's joints in postwork...just my opinion. :-)
My idea of rebooting is kicking somebody in the butt twice!
And yes, it's SUPPOSED to be that dark ;o)
Usually I work in Poser only, I'm too lazy to import the figures into other programs. I have Bryce but I don't like the colours Poser stuff gets in Bryce. (OK there might be a possibility that I just haven't figured out how to DO it properly in Bryce G)
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
 Using Poser since 2002. Currently at Version 11.1 - Win 10.
I'm a believer in using the right tools for the right job. If you want to make props, use a dedicated 3D modeller. If you want to make characters, use a dedicated character creator. If you want to render scenes ... you get the idea. If you try to put everything in one package you get something that's too unwieldy to manage. I think it's best to regard Poser's rendering abilities as a quick preview tool, not a serious renderer. Sure, you can push the Poser engine to do some remarkable things, but you do have to work for it. I would hate to try and compose a really large complex interior scene in Poser. For a start, the camera positioning is soo clunky to work with. Moving around a large complex scene in Bryce is a breeze.
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=238481
I always use Poser for a final render. I have no problems with that. I do check an image for imperfection and if needed, I correct those with PhotoShop. This latest image in my gallery was rendered in Poser and there is no postwork other than adding my sig. I've tried Bryce but hate the time spent texturing things exported from Poser. Many artists here will do that.Little Dragon, very impressive work around. Did you use motion capture files for the dance or did you key frame it yourself (either way nice job)? Also, to the others who have posted images in this thread. It is fun for me to see how far people have gone beyond the apparent limitions. I am constantly in awe at the cool things people are doing with the tools they have. This community is doing things that rival the results of what other people are doing with multi-thousand dollars 3D packages.
Sorry if this sounds a little too warm and fuzzy but it is my oppinion anyway.
Keep up the great work.
Dan Farr
Ming, it certainly is. I prefer Bryce to Vue because, despite the ease of importing Poser models to Vue, scene-building like that setting above is easier in Bryce than in Vue. Also, one has more control over texturing of Poser elements in Bryce, and frankly, I'd rather use the Bryce texture lab than the Poser one. Maybe that will change with P5. So actually, I don't worry much about the time spent texturing in Bryce, because time spent there is time saved from texturing in Poser. Usually I'll apply only minimal textures in Poser, and do all the detailed work in Bryce. Then by copying and pasting textures from one figure to another (which you can't do in Poser) I actually save a lot of time in the long run. Where the time goes is: 1) Watching the progress bar for Poser .obj export 2) Watching the progress bar for Grouper read 3) Watching the progress bar for Grouper convert 4) Watching the progress bar for Bryce import That is the tedious part. Everything else is quick and easy.
My biggest gripe about Poser is the lighting setup more than the rendering engine. I have gotten good results with Poser's engine, but always have to do some post work in Photoshop. Hopefully the new Firefly engine in Poser 5 will produce more consistant results. I also like to render scenes with Poser characters in Vue 4.1. Check my posting on the Vue forum from Tuesday to see a side by side comparison of the exact same scene rendered in Vue and Poser. I imported everything into Vue from Poser in one file. I liked the lighting setup better for this scene in Vue, if you need point lights Vue does a great job. It also does outside scenes better than Poser can.
I sometimes use the rendered in Cararra 1.1 because it does cel shading which is something I haven't been able to get Poser 4 to do. It is a pain to have to export from Poser into a static model and import that into Cararra but I've been happy with the rendering results. And, based on trading some emails with sales and tech support at Curious Labs, it looks like Poser 5 won't do cel shading either. I'd really like to see something like the Toon! rendering features from Cararra in Poser. Poser seems to be a perfect application to create comic book art with except for the lack of a cel shading renderer.
Attached Link: http://www.renderosity.com/gallery.ez?ByArtist=Yes&Artist=shadownet
Heya, I use Poser 4 as a final render and only rarely do any postwork. If I do it is generally to soften the image, since Poser renders tend to have that hard 3D look. Now, whether or not my straight Poser renders are any good or not, you will have to decide. Cheers, RobDan Farr
danfarr: I used a BVH motion capture file to animate Sabrina, with some tweaking, of course. I could have keyframed the animation entirely by hand, but it would have taken longer, and wouldn't have looked as natural. That Millennium dragon is shaping up to be a fine-looking fellow. The Godzilla-'98 eyes were a nice touch. My compliments to the texture-painter. jkm: While absorbing the Poser 5 manual, I noticed a reference to Toon shader materials. There weren't any illustrations, so I don't know how it'll look, but perhaps P5 will come closer to cel shading than you thought. I've also gotten some interesting results out of Poser by rendering a scene twice (once normally with textures, and a second time in Cartoon w/Lines mode), then layering the two images together in post.
Wolf, I agree with you in that we really did do a simple renderings and did not push either package to their limit. I mainly put it up for a quick reference. I am sure that with more time both renders could be improved, but I would expect that the more advanced renders from Lightwave and Cinema will ultimately have the best results. Cool image by the way. Dan Farr
Little_Dragon, When I skimmed the Poser 5 manual I didn't see reference to any kind of cel shading or Toon rendering but I easily could have missed such a reference. If you happen to find it in the manual, I'd appreciate knowing where to look for it. If I have a chance before leaving for DragonCon, I'll skim through the Poser 5 manual and see if I can find it myself.
Little_Dragon, I forgot to mention that your dance studio animation is amazing. Great job. The test renders were cool to watch too. Given how much some people have been able to push Poser 4 well beyond any reasonable expectations of what the software could do, I'm really looking forward to seeing how far Poser 5 is going to be able to be pushed.
It does sound promising, especially the part about ink colour and line width. If we can combine shaders the way I suspect, we should have the best of both worlds: textures and cel shading. Let me know if you get a sneak peek. I'll probably be playing around with the shaders myself in a few weeks, assuming P5 ships on time, but it's nice to have advance knowledge.
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Does anyone actually use Poser as a final renderer, where they surround a figure with walls and objects? I never tried that because it seemed impossible to position and group objects with precision and ease. And all objects would have to be imported and retextured in Poser, a major hassle. Also, the shadows are harsh. I've always used Poser just to render a figure, then cut n paste it to a scene done somewhere else. I've also tried exporting a frozen 3D "obj" figure into bryce but it needs an hour worth of texture re-fixing and still never looks as good in close-ups as it does in Poser.
"An Example is worth Ten Thousand Words"