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Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)

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Subject: Thoughts on a way to Bryce


Peej ( ) posted Sat, 21 September 2002 at 12:19 AM ยท edited Tue, 26 November 2024 at 8:34 PM

file_24592.jpg

I tried something new for my latest render. I had certain colors and shapes on mind, so I made a sketch with primitives. This worked out really well because after fiddling around with placement, I used the sketch for the basic of the render, which I divided into 3 files for ease of work: one for the building, one for the trees, and one for everything else. For example, the big cube on the right is the building. I deleted everything but the cube and made a bryce file just for the building. I made the building (which is a bunch of terrains and lattices) fit into the space of the cube; that way, the building has the same 3D location of the cube. I had three files of vary manageable size, which made texturing and test-rendering MUCH faster. They all fit together because they were based on the sketch. Every so often I merged them to see how they worked. All in all a good way to manage a complex render. Peej


Peej ( ) posted Sat, 21 September 2002 at 12:22 AM

file_24593.jpg

This is how the final looks.


AgentSmith ( ) posted Sat, 21 September 2002 at 1:08 AM

Great way to manage your render before putting the complex stuff in, to "block" it all out.

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Flak ( ) posted Sat, 21 September 2002 at 8:07 AM

Yah, I do that too - blocking a scene is pretty handy. Nice pic by the way.

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Aldaron ( ) posted Sat, 21 September 2002 at 11:57 AM

I'm doing something similar with my WI farm scene.


tuttle ( ) posted Sat, 21 September 2002 at 5:11 PM

Interesting method. I'm doing a scene at the moment and from the camera view it's just a single mass of grey, like a faulty TV set. Perhaps I could benefit here (or at least use colour families!)


jxbjxbjxb ( ) posted Sat, 21 September 2002 at 8:24 PM

I am very impressed with the realism of this picture. If your time permitted, I would love some basic tutorial information on how you created the realistic texture of the building and windows, the individual leaves on the ground, and the sidewalk. I am new to Bryce and I can't imagine how you accomplished these basic structures. Jaxon jxbjxbjxb@yahoo.com


Brendan ( ) posted Sun, 22 September 2002 at 9:30 AM

I will try this one Pam!. There was a time when I could not understand the virtue of Colour Families now I can't live without them. There was a time when I thought I had to have the whole scene in front of me but now I toggle backwards and forwards from the hide objects mode. There was a time when I thought I did not need to learn keyboard shortcuts, what a fool! The list is endless, and here is another thing to try. Cheers Pam!


lsstrout ( ) posted Mon, 23 September 2002 at 3:53 PM

What a neat idea! I don't even do a rough sketch on paper, although I'm begining to see the value in that. I shall keep this in mind. Lin


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