Bryce F.A.Q (Last Updated: 2025 Feb 17 1:22 pm)
Great way to manage your render before putting the complex stuff in, to "block" it all out.
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"I want to be what I was
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Yah, I do that too - blocking a scene is pretty handy. Nice pic by the way.
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I am very impressed with the realism of this picture. If your time permitted, I would love some basic tutorial information on how you created the realistic texture of the building and windows, the individual leaves on the ground, and the sidewalk. I am new to Bryce and I can't imagine how you accomplished these basic structures. Jaxon jxbjxbjxb@yahoo.com
I will try this one Pam!. There was a time when I could not understand the virtue of Colour Families now I can't live without them. There was a time when I thought I had to have the whole scene in front of me but now I toggle backwards and forwards from the hide objects mode. There was a time when I thought I did not need to learn keyboard shortcuts, what a fool! The list is endless, and here is another thing to try. Cheers Pam!
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![file_24592.jpg](https://live.cdn.renderosity.com/forum/_legacy/file_24592.jpg)
I tried something new for my latest render. I had certain colors and shapes on mind, so I made a sketch with primitives. This worked out really well because after fiddling around with placement, I used the sketch for the basic of the render, which I divided into 3 files for ease of work: one for the building, one for the trees, and one for everything else. For example, the big cube on the right is the building. I deleted everything but the cube and made a bryce file just for the building. I made the building (which is a bunch of terrains and lattices) fit into the space of the cube; that way, the building has the same 3D location of the cube. I had three files of vary manageable size, which made texturing and test-rendering MUCH faster. They all fit together because they were based on the sketch. Every so often I merged them to see how they worked. All in all a good way to manage a complex render. Peej