Tue, Nov 26, 8:34 PM CST

Renderosity Forums / Bryce



Welcome to the Bryce Forum

Forum Moderators: TheBryster

Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)

[Gallery]     [Tutorials]


THE PLACE FOR ALL THINGS BRYCE - GOT A PROBLEM? YOU'VE COME TO THE RIGHT PLACE


Subject: Thoughts on a way to Bryce


Peej ( ) posted Sat, 21 September 2002 at 12:19 AM ยท edited Tue, 26 November 2024 at 8:33 PM

file_24592.jpg

I tried something new for my latest render. I had certain colors and shapes on mind, so I made a sketch with primitives. This worked out really well because after fiddling around with placement, I used the sketch for the basic of the render, which I divided into 3 files for ease of work: one for the building, one for the trees, and one for everything else. For example, the big cube on the right is the building. I deleted everything but the cube and made a bryce file just for the building. I made the building (which is a bunch of terrains and lattices) fit into the space of the cube; that way, the building has the same 3D location of the cube. I had three files of vary manageable size, which made texturing and test-rendering MUCH faster. They all fit together because they were based on the sketch. Every so often I merged them to see how they worked. All in all a good way to manage a complex render. Peej


Peej ( ) posted Sat, 21 September 2002 at 12:22 AM

file_24593.jpg

This is how the final looks.


AgentSmith ( ) posted Sat, 21 September 2002 at 1:08 AM

Great way to manage your render before putting the complex stuff in, to "block" it all out.

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


Flak ( ) posted Sat, 21 September 2002 at 8:07 AM

Yah, I do that too - blocking a scene is pretty handy. Nice pic by the way.

Dreams are just nightmares on prozac...
Digital WasteLanD


Aldaron ( ) posted Sat, 21 September 2002 at 11:57 AM

I'm doing something similar with my WI farm scene.


tuttle ( ) posted Sat, 21 September 2002 at 5:11 PM

Interesting method. I'm doing a scene at the moment and from the camera view it's just a single mass of grey, like a faulty TV set. Perhaps I could benefit here (or at least use colour families!)


jxbjxbjxb ( ) posted Sat, 21 September 2002 at 8:24 PM

I am very impressed with the realism of this picture. If your time permitted, I would love some basic tutorial information on how you created the realistic texture of the building and windows, the individual leaves on the ground, and the sidewalk. I am new to Bryce and I can't imagine how you accomplished these basic structures. Jaxon jxbjxbjxb@yahoo.com


Brendan ( ) posted Sun, 22 September 2002 at 9:30 AM

I will try this one Pam!. There was a time when I could not understand the virtue of Colour Families now I can't live without them. There was a time when I thought I had to have the whole scene in front of me but now I toggle backwards and forwards from the hide objects mode. There was a time when I thought I did not need to learn keyboard shortcuts, what a fool! The list is endless, and here is another thing to try. Cheers Pam!


lsstrout ( ) posted Mon, 23 September 2002 at 3:53 PM

What a neat idea! I don't even do a rough sketch on paper, although I'm begining to see the value in that. I shall keep this in mind. Lin


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.