Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
Then, while the object is selected, go to the material editor a nd click "ADD".
That will make the jpeg to .mat!
Hope this helps!
Rudolf Herczog
Digital Artist
www.rochr.com
Clicking on the empty boxes does work for the first frame, but youll still have to load frame 2( transmaps etc)! Of course, you can also use copy/paste, but its just a basic tutorial... :)
Rudolf Herczog
Digital Artist
www.rochr.com
No need to be "crazy" by yourself, im with you there... :) Havent counted my mat-files, but its somewhere around that amount...+ a couple of cds filled with "good to have"-mats... :)
Rudolf Herczog
Digital Artist
www.rochr.com
Unless you are doing a skyscraper with lots of glass windows, I would be careful with using texture maps to simulate windows. If you texture map the whole building with a high tiling value, it looks kinda lame. All the windows look exactly alike and/or they are too close together. Might be better to make floors and use a similar set of textures for each floor.
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Can anyone help me a little here, I go to material editor select import a new jpg i want to use for a texture and nothing happens, now I read somewhere that cube in the preview must be set to white and maybe im not doing it right but when i try to add my new jpg to make it a mat file nothing happens. Also one more question while i have your attention say I creat a building in Bryce and I want to do detail window textures, how do I need to do that do I need to export the whole building into UVMapper or what, if you can explain that process to me as well I be your new friend...:-) Dark_Raven