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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 2:22 am)



Subject: NEW FEATURE IN POSER 5


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Dave-So ( ) posted Wed, 16 October 2002 at 11:24 PM

file_27660.jpg

Here's an interesting one... using the Depth Cueing...the camera has to be at least 10 units away from the character..probably more than 10 units, as the closest the volume will appear is 10 units....this allows the volume material to be in front of the character. This image is overdone, but it is the same as the image I did above. I changed the light colors so they could be seen ...the depth color is gray... This also shows what that backdrop does..essential...or any other props in the scene would contribute as well

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



sirkrite ( ) posted Wed, 16 October 2002 at 11:25 PM

Well, maybe it should be rephrased to an object behind the scene for the effect to render over.


yarp ( ) posted Wed, 16 October 2002 at 11:36 PM

So goood

Yarp - author of P3DO Organizer for Poser


hauksdottir ( ) posted Thu, 17 October 2002 at 12:18 AM

Underwater effects? Hint, hint!! How far away can the backdrop be?


neftis ( ) posted Thu, 17 October 2002 at 12:18 AM

file_27661.jpg

I couldn't sleep without finishing my render!! LOL Well at least I tried!


nerd ( ) posted Thu, 17 October 2002 at 12:27 AM
Forum Moderator

Attached Link: Nerd 3D Tutorials

OK folks a Tutorial is ready http://www.nerd3d.com/Tutorial/Tutorials.htm [![ngsmall02.gif](http://www.nerd3d.com/Banners/ngsmall02.gif)](http://www.nerd3d.com)


Philywebrider ( ) posted Thu, 17 October 2002 at 4:00 AM

Neftis Can you post your dail set up. Do we have different P5's out here? Several people on this thread have asked this question. Did I miss the answer? Anthony I recieved one of the first P5's shipped, does this mean my dials/rooms etc are different. Maybe this is why some people are having problems, and some aren't, not because of different systems, but different P5's. Are the early P5's lemons? Dave "I think we have a different program...again" ???? "...again"?


Nosfiratu ( ) posted Thu, 17 October 2002 at 4:01 AM

No difference at all in shipped P5 versions.


Dave71 ( ) posted Thu, 17 October 2002 at 5:15 AM

there is no difference in the dials, you can drag and drop them to any spot... I think i figured my problem..thanks this is very cool.


wolf359 ( ) posted Thu, 17 October 2002 at 5:19 AM
Spanki ( ) posted Thu, 17 October 2002 at 5:56 AM

Is that C4D Wolf?

Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.


Dave-So ( ) posted Thu, 17 October 2002 at 7:37 AM

Different programs--again...I said this because there is such a difference in performance, action....problems...as if we had totally different programs... now, we have dials in diferent positions...I don't have P5 open right now,but you can move the dials separate from the palettes ????

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



Dave-So ( ) posted Thu, 17 October 2002 at 7:59 AM

Thanks for the Tut, nerd :) Its actually very simple....

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



pdxjims ( ) posted Thu, 17 October 2002 at 8:39 AM

This is freaking great! CL came through with something added to pay us back for the bugs, and I think its worth it. I was having some problems until Nerd (thank you!) came up with his tutorial, and now it works fine. It's simple, quick, and really adds a lot to the product. Thanks CL! And thanks, Nerd!


JohnRender ( ) posted Thu, 17 October 2002 at 8:59 AM

We get volumetric lights and fog? Yes this is a cool fetaure, but it still seems like a pretty cover on a broken-down package. Yet again, CL distracts us with some amazing "development" shots so we don't ask questions about the more serious issues. How about multiple levels of real, working UNDO and REDO? How about a history palette like Photoshop? How about a real user interface and not the "cutsey" hands and "trackball"? How about actual placement of lights (instead of on a "globe")? How about characters with full body morphs that are as advanced as Vicky & Mike? How about a standardized naming system to all the objects? If we can't get Poser 5 to work on our PC, can we get a full refund? Will CL continue to use the Interlock system even though so many people have complained about it? Why do we have to pay money for a product and then be a "public beta-tester"? If I am beta-testing a product, I am not going to pay hundreds of dollars for it! Does everyone remember the "California Dreaming" post by kupa? "Wow" "Amazing" "Release Poser 5 now". And he failed to tell us that those shots were made on a development copy of Poser 5 by the programmers who knew what to do to not crash the program. And what happened when the public started using it? I want to see more bug fixes and more issue-resolution than new features! What good is "volumetric fog" if I can't get past the registration process because of an XML parsing error or I get a C+ violation error when adding an object to the scene?


Marque ( ) posted Thu, 17 October 2002 at 9:23 AM

Followed the tutorial 3 times to the letter and am still not getting this effect. All I get is a spot on the character. What could I be doing wrong here? Marque


Disciple3d ( ) posted Thu, 17 October 2002 at 9:53 AM

I believe I speak for everyone here when I say, "Hot Dang!"

If you want to up your content game, get schooled to be a pro with Sixus1 Mentoring today!


Marque ( ) posted Thu, 17 October 2002 at 10:21 AM

Followed it to the letter but didn't look at the pics with it close enough....arrrgh! Forgot to turn on the Volume_on....duh Marque


Marque ( ) posted Thu, 17 October 2002 at 11:04 AM

file_27663.jpg

Every night as the moonlight bathed her pale skin she wondered if she would be taken to the axe or allowed to go free.

Helps to check the Volume_on box. So MUCH to learn, but lots of fun.
Marque


Dave-So ( ) posted Thu, 17 October 2002 at 11:29 AM

JohnRender...you are right...and they are. If you've read my posts, and a few others willing to speak up..you know I was pretty vocal about the bugs....' Let me say, with this newest patch release...yes a beta...and I quite frankly don't like that approach either...but so far I have a working copy of Poser5...which I didn't before....I haven't had a chance to push it yet, so perhaps some stuff will pop up, such as the non-existant spotlights....but overall their work seems to be progressing.. No excuses for the original fiasco, but CL is getting things in order. Not too sure what I think about this beta patch...although CL is surely not the first company to do this. It does give the patch more exposure prior to the official release...and no one is forced to download it...the option is there to wait---or you can help them out. If you're a Poser fan, I think helping is a nice thing to do, although we shouldn't have to...contradictory ???

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



Lawndart ( ) posted Thu, 17 October 2002 at 12:02 PM

This is not the post for this discusion guys. There are only about 100 other ones you can keep posting to if you feel the need. I suggest reading the original post by Kupa on why there is a beta of SP2.


Lawndart ( ) posted Thu, 17 October 2002 at 12:04 PM

Oops-- SR-2 :) All the best, Joe


neftis ( ) posted Thu, 17 October 2002 at 12:21 PM

Attached Link: http://membres.lycos.fr/mymi12fourmie/ALIENPLAN.avi

file_27664.jpg

I made a little anim,but with the divx compression..it don't look so good...but here it is anyway...


JeffH ( ) posted Thu, 17 October 2002 at 12:26 PM

JohnRender, Why don't you post your opinions under your usual name instead of this clone account? Do you have something to lose by speaking as yourself? -JeffH.


Lawndart ( ) posted Thu, 17 October 2002 at 12:52 PM

file_27665.jpg

Hey look... A Hair-ring. Not to be confused with the fish. Yuck Yuck Yuck... Get it? Cool animation Neftis!


Marque ( ) posted Thu, 17 October 2002 at 1:09 PM

Ouch! Now that was bad! lol Marque


Lawndart ( ) posted Thu, 17 October 2002 at 1:16 PM

LOL... Well I'm glad that at least one person got it. If 1 person gets it you know it didn't go to waste.


Marque ( ) posted Thu, 17 October 2002 at 1:21 PM

It does look pretty cool though, would make a great crown. Marque


Philywebrider ( ) posted Thu, 17 October 2002 at 1:24 PM

LawnDartLawnDart Double ouch! I got it...I sorry to say. :oP


bloodsong ( ) posted Thu, 17 October 2002 at 1:40 PM

heyas; i noticed some weirdness with the light dials with the older lights being loaded. sometimes they would have different names for the r/g/b settings, and some of the old lights don't have some of the new controls. this especially happens if you delete the default lights in your scene before loading a light set. and yes, you can drag the dials around in the parameters palette. be careful, you might stick them in a group where you don't want them.


wolf359 ( ) posted Thu, 17 October 2002 at 5:15 PM

"Is that C4D Wolf?" OK i tried to sneak one in there ;-) But the one image by Marque Looks very good!!! this is a much needed addition to poser. -wolf359 founding member of "the 12 animators"-



My website

YouTube Channel



hauksdottir ( ) posted Thu, 17 October 2002 at 5:27 PM

Joe, We got it, even if you could have used a bit more red and a lot less magenta. ;^) Carolly


Lawndart ( ) posted Thu, 17 October 2002 at 5:42 PM

Buh dump bump chhhh... <--- That's a rim shot. LOL


Philywebrider ( ) posted Thu, 17 October 2002 at 6:22 PM

Have Pity Pleeeease.


capsces ( ) posted Thu, 17 October 2002 at 9:07 PM

Hi Joe, If that is Poser hair, how are you bringing the tips to those points? Beth


timoteo1 ( ) posted Fri, 18 October 2002 at 1:57 AM

OH YES!! THANK YOU CL!
This looks very promising, and is an exciting add-on. With SR-1 and now 2, I have a much more stable and fun Poser 5. A compiling a list for SR3, and I know there are some things we will never see in this release, but I'm happy to say I am MUCH less irritated than I was a few weeks ago.


timoteo1 ( ) posted Fri, 18 October 2002 at 1:58 AM

One thing about this new pseudo-volumetric lighting ... can some please post a render (someone like Nerd, Nosfiratu, ahem-hem) of volumetric lighting "casting self-shadows" ? That is the effect of light coming through a window into a room and you see the rays with underlying shadows. Probably not wording this well as I'm incredibly tired, but I'm sure someone out there understands what I'm talking about. Neftis's alien animation is interesting, but the shadows being cast "into the light" look more like they are being cast onto a wall behind the alien rather than through the light. Perhaps this is just a limitation of this being a pseudo-solution? Or would some other object well behind the figure help complete the illusion? _Tim


wolf359 ( ) posted Fri, 18 October 2002 at 5:02 AM

I see what you mean Tim, in an animation with Dynamic camera movements. this simulated volumetric light might not be convincing -wolf359 founding member of "the 12 animators"-



My website

YouTube Channel



Lawndart ( ) posted Fri, 18 October 2002 at 12:40 PM

Hi Beth: That is Poser5 hair. You can use the "Clumpiness" dial to get that efect. It's pretty cool. Joe


Spanki ( ) posted Fri, 18 October 2002 at 2:45 PM

Does the clumpiness setting clump together hairs grown from the same polygon (one guide-hair group) ?

Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.


Dave-So ( ) posted Fri, 18 October 2002 at 2:54 PM

The clumpiness dial does not seem to be doing anything.... Is there something else that needs to be done first? Yes...I have hair on the guys head :)

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



capsces ( ) posted Fri, 18 October 2002 at 3:50 PM

Heck Joe, I can't get it to look like yours, but am off to play some more. Thanks, Beth


Lawndart ( ) posted Fri, 18 October 2002 at 7:10 PM

file_27666.jpg

Dave: I'm sure you've done this but make sure you have show populated selected for the hair to show the clumps. It won't show clumps on just the guide hairs. Spanki: After messing with this for a bit I can give you your answer. The clumpiness clumps hairs together from the same polygon. This is cool! You can control where the clumps are by the geometry. Here is an example with the Hi res ball prop.


Dave-So ( ) posted Fri, 18 October 2002 at 8:45 PM

file_27667.jpg

ok...a clump I have made..and it has that atmospheric stuff... Now..if it were only possible to have it commit to specific lights....

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



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