Sat, Nov 30, 9:46 PM CST

Renderosity Forums / Bryce



Welcome to the Bryce Forum

Forum Moderators: TheBryster

Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)

[Gallery]     [Tutorials]


THE PLACE FOR ALL THINGS BRYCE - GOT A PROBLEM? YOU'VE COME TO THE RIGHT PLACE


Subject: OpenGL in Bryce 4


F3nix ( ) posted Sun, 09 April 2000 at 12:37 AM · edited Sat, 30 November 2024 at 7:38 PM

Ok, I got Bryce running in OpenGL now, and I like it alot except for one little detail, most of my models have alot of bullons, now if its on OpenGL and I do a bullon the negitive object does not disapear like its supose to, and tends to be rather distracting, so i have it set back in wireframe now, please someone tell me theres a way to fix that problem, i love the openGL but thats just to distracting when building large models. Thanks F3nix


ARADTech ( ) posted Sun, 09 April 2000 at 9:29 AM

Cool , I did not even know that you could get Bryce into a opengl mode , how do you do it? Chris


F3nix ( ) posted Sun, 09 April 2000 at 10:36 AM

On the right side of the interface theres a litte square above the magnify button, right click on that and choose openGL F3nix.


Hawkfyr ( ) posted Sun, 09 April 2000 at 1:58 PM

hmmm ive always had to left clik and hold on that to get the menu. I would like to know that too F3nix, I encounter this also the same happens with sree3d and direct 3d. it is very distacting isnt it?

“The fact that no one understands you…Doesn’t make you an artist.”


F3nix ( ) posted Sun, 09 April 2000 at 3:36 PM

Distracting is a understatment (And your right it is hold left click i was wrong :P) I can't work on some of my bigger models like the castle i'm building right now cause of it. but I'd love it if someone could tell me how to fix that problem, OpenGL is great in Bryce cept for that. F3nix


Agny ( ) posted Mon, 10 April 2000 at 10:40 AM

Thanks for the info F3nix :-) Chris


Art ( ) posted Mon, 10 April 2000 at 8:07 PM

F3nix, The Booleans will always show the large "grouped" box, which is, in itself a pain, but I have found that if you set the material for a particular grouped object (boolean) to either glass or water (some of which work better than others) the negative object will disappear and all you'll have left are the group boxes. You can reassign the proper materials once positioned to your liking. This is great for a limited number of objects in a scene whereas a larger number of objects could end up a royal pain either way. Hope this helps, - Art -


Hawkfyr ( ) posted Mon, 10 April 2000 at 8:46 PM

Wow that a great Idea Hawkfyr

“The fact that no one understands you…Doesn’t make you an artist.”


Ionah ( ) posted Tue, 11 April 2000 at 6:13 AM

Thanks for sharing this technique Art. It is very usefull.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.