Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
F3nix, The Booleans will always show the large "grouped" box, which is, in itself a pain, but I have found that if you set the material for a particular grouped object (boolean) to either glass or water (some of which work better than others) the negative object will disappear and all you'll have left are the group boxes. You can reassign the proper materials once positioned to your liking. This is great for a limited number of objects in a scene whereas a larger number of objects could end up a royal pain either way. Hope this helps, - Art -
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Ok, I got Bryce running in OpenGL now, and I like it alot except for one little detail, most of my models have alot of bullons, now if its on OpenGL and I do a bullon the negitive object does not disapear like its supose to, and tends to be rather distracting, so i have it set back in wireframe now, please someone tell me theres a way to fix that problem, i love the openGL but thats just to distracting when building large models. Thanks F3nix