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Subject: Multi-replicate along a path?


Darkginger ( ) posted Sat, 30 November 2002 at 12:35 AM · edited Wed, 15 January 2025 at 1:10 AM

Is it possible? I've just about got the hang of aligning objects to a path, and can manually shove them around it, but it's a pain having to space them all out evenly by hand, so I wondered if there's a way of multi-replicating so they'll stick to the path? Any suggestions appreciated!


airflamesred ( ) posted Sat, 30 November 2002 at 2:55 PM

from memory I don't think I got it to work (70 terrains).Duplicate the first one and move it in the attributes box (theres a little box) -


Zhann ( ) posted Sat, 30 November 2002 at 5:54 PM

Yes, you can multireplicate along a path, I used it with metaballs to form a branch, you can offset them by a numeric value to space them along the path, but for the life of me I couldn't explain how, I read it in Realworld Bryce and followed the instructions, there's a post here somewhere on metaballs that explains how to do it...

Bryce Forum Coordinator....

Vision is the Art of seeing things invisible...


electroglyph ( ) posted Sat, 30 November 2002 at 9:25 PM

file_33850.jpg

I created a string of pearls by modifying the hotweels racetrack path and multireplicating a sphere to it. I modified the path for 3D. Then I created the sphere and set up the materials. I clicked on the attributes button for the sphere and set the linking as shown in the window. When I entered 0.0 for the position and checked constrtain to path the sphere automatically snapped to the start of the path. I went up to the top menu and used multi replicate from the edit pulldown. Supposedly alt+shift+D works too. I set the quantity to 35 and checked the scale translation button. This was too few so I hit undo and upped the number till it looked better. Because the original sphere was constrained all the duplicates are locked to the path. Selecting a sphere and sliding the mouse left or right causes it to move from the beginning to the end of the path. This is a good thing because the spacing varies with the distance between each of the blue control points along the path and it's almost impossible to get these even. I over duplicated and deleted some out of the middle and slid others around till it looked right.


electroglyph ( ) posted Sat, 30 November 2002 at 9:36 PM

file_33851.jpg

Almost forgot, this is the necklace. I'm using Bryce 5 on Windows ME.


Darkginger ( ) posted Sun, 01 December 2002 at 1:39 AM

Thanks for all the help! Bryce continues to amaze me - I've had it for over a year now, and am still finding out new 'bits' that I haven't played with before - like paths! Great fun!


BlueArdor ( ) posted Sun, 01 December 2002 at 5:26 AM

If i'm correct Dark was lookin for a way to do away with moving each one individually? If so here's a workaround that can save alot of time if you're trying to align ALOT of objects to your path... Get started by aligning and spacing several of your objects.. for example 20 spheres to your path... Now select ALL spheres... press CTRL + D to duplicate them... now for the tricky part... Save your work/scene and close it. Reopen your work... all the spheres should still be selected. You can now click on them (as a group) with the mouse and move them as a group. Repeat this several times and you eventually can move as many of them grouped as you can muster. If you omit the save..exit.. reopen steps.. the objects want to snap to the start of your path.. VERY annoying. Drawbacks? Well as Elect stated, the spacing is not consistant.. so as you move the group you may have to adjust the spacing for some of them individually. How's that for jumping through hoops? If someone (Zahnn help!) can find the other way please postttt. Blue


Ang25 ( ) posted Sun, 01 December 2002 at 6:17 AM

Like Darkginger, I am in awe. This stuff looks like it can be a lot of fun to learn. That screen shot is so helpful. Wish I had known about this before I did my string of pearls, lol. Thanks for the tip can't wait to try it. Ang


Aldaron ( ) posted Sun, 01 December 2002 at 12:16 PM

And as a side note once you have the objects constrained to the path you can repose the path and get a new shape without having to touch the objects again. But if you duplicate the path all the objects are duplicated too except they are no longer constrained to the path(though they are still linked) thus the duplicated one can no longer be reposed. Do a search for my Oak tre on the forum, it was created with paths and metaballs.


Aldaron ( ) posted Sun, 01 December 2002 at 12:21 PM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=950827

Here's the link to the thread.


bikermouse ( ) posted Sun, 01 December 2002 at 4:34 PM

file_33852.jpg

Well it's not along a path but I'm getting somewhere with cone shaped spirals. Have to re-read the thread, I guess.
  • bikermouse scratches his head.


bikermouse ( ) posted Sun, 01 December 2002 at 10:18 PM

file_33853.jpg

OK a simple path - 3 points. The path is created in the timeline from moving the sphere and saving keyframes. go back to the first frame, modify the sphere linking as shown, multireplicate as shown. There you go!

It took me a few hours and several Bryce 3d crashes to learn this today, but maybe someone can use it. Anyway I had fun, now if Airbourne will just deliver my Bryce 5! turns out they couldn't find the place and its been sitting there since Wednesday. Needless to say I were ready to ...
well we won't go into that. anyway I learned someting today
Thanks Darkginger for asking the question and electroglyph and others for giving me the pieces with which to put the puzzle together (along with a little help from the not completely useless manual.)

The first step in doing someting is knowing that it's possable.

cheers,

  • TJ


bikermouse ( ) posted Sun, 01 December 2002 at 10:22 PM

oops forgot a step - when you go back to the first frame go to the objects menu with the sphere selected and choose create path - this turns your motion path into a graphic one that you can then use for the multireplication !


BlueArdor ( ) posted Mon, 02 December 2002 at 5:19 AM

Thanks! The "track object name" was the missing key for me. Set it and the multireplication works great.


big_hoovie ( ) posted Mon, 02 December 2002 at 12:49 PM

it seems like the main key is to remember to only replicate through the x-axis. The way it looks, is that no matter where you are on the path, the start point could be considered the left, and the end point could be the right, and if you think of it that way, perhaps it can help as a reminder of how to do this.


bikermouse ( ) posted Tue, 03 December 2002 at 9:39 PM

file_33854.jpg

After looking at Peter Sharpes Ram tutorial, I realized that something was missing to complete my understanding of multireplication in Bryce. Handle offset. Numerically this is represented as the origin XYZ in the attributes General tab. Multireplication in this case was done by offsetting the origin handle by 20.48 in the X direction, and as I said is based upon the tutorial by Peter Sharpe. " . . . but I'm feeling much better now!" cheers, - TJ


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