Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 01 3:31 pm)
I've done some nice parted lip/closed mouth smiles .. I don't think the smile is so unnatural, as it is her teeth that look like their made outta' plastic ... I'd love to do more "open" smiles, but unless someone comes up with a natural looking tooth enamel material, I guess I'll either have to settle for closed smiles or learn how to paint them myself. Rhi
Attached Link: http://www.renderosity.com/gallery.ez?ByArtist=Y&Artist=Eowyn
Eowyn makes good smiles on her characters. You can check out her gallery for some and I know she has an expressions pak in her store. It is possible for Vicky to have a cute smile but you gotta work at it lol. I guess she's mad from being nekkid so much.Attached Link: http://www.artcollection4.hpg.ig.com.br/jjbinks/avarg1.htm
That's odd. I just started a quest for smiles last night. I was particularly looking for "Alberto Vargas" smiles (samples at the link). If anyone has done something like these, send the link this way!I agree you can get away with it when it is a closed smile, but for those beautiful (in real life anyway) big exhuberant smiles, vici is definately lacking. The cheecks and top lip doesn't move right. I think when you smile it raises slightly. With have to get a mirror out and take notice of what happens with different types of smiles. Thing is, I really like the lip shape I came up with (in top pic). I don't want to mess with the shape too much other than morphing it into expressions. I love the smiles that Stephen Stahlberg does, they look so nice, a little like Cameron diaz type of smile IMO.
hmmm, took a look in the mirror. Really when you smile big your whole face from the eyes down move. Cheeks go up, eyes squint a little, lips definately raise the bigger the smile and are pulled tighter, and the chin muscles contract among some of the more obvious things. so there is a lot going on there.
Content Advisory! This message contains nudity
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=258861&Start=1801&Sectionid=1&WhatsNew=Yes
This is the best smile i think i have ever seen, i know there was some post applied, but i dont know how much.http://www.renderosity.com/viewed.ez?galleryid=258861&Start=1801&Sectionid=1&WhatsNew=Yes
The Millennium Teeth do make a difference, insofar as they were digitally scanned from a plaster cast of real teeth, whereas V/S/M's choppers are essentially nearly identical Chiclets by comparison. The only trouble with them is that because they're parented to your figure's eyeballs, they sometimes pop through lips because P4 doesn't have collision detection to know when the lips are moving inward. DAZ seems to be aware of this, because often after changing head position or the camera position, the teeth adjust their position to hide better. As far as decent smiles go, I can't add much to the above. Try experimenting with the A phoneme dial as the basis for a smile and then closing the mouth THEN gently adding smile and negative value frowns.
The problem as I see it is that all the Poser figures are made to smile by simply raising the corners of the mouth upwards, but if you look at real people smile, the mouth doesn't really curve up as in a U or V, the mouth really just stretches back and outwards. It's the rest of the face (the cheeks, eyes, nose, etc.) that gives the appearance of an "upward" effect. I've sometimes added just a trace (one or two notches on the dial) of snarl to the mouth as well. Ratteler, I love those two bottom ones. Those are more open. That's the way it should look. The main problem is that the meshes don't have an actual muscle structure in them as a live person does, so the muscles and flesh can't all move in conjunction with each other. This is a great thread. The topic was raised a few times way back in P3 days, when everyone had only Dork and Dorkette to work with, which, as everyone can imagine, the morph possibilities were badly limited. Maybe someone can offer a good morph for all the Millennium figures that will give us a natural, life-like smile. Melanie
Attached Link: http://www.digitalskinz.com/downloads/Dposer.htm
ok, download is ready. Remember if there is too much gum showing you can raise the teeth accordingly or lower to show more. I can't remember the name of the dial. Teeth height or something like that. Lets see if I can remember to include the link this time LOLAttached Link: http://www.geocities.com/duane_moody/morphs.html
Taura: You're right about V1 morphs being OK if they're squished, but distributing morphs based off V2 is prohibited by DAZ, squished or not. [DAZ's recommendation is to do as much hackwork on V1 as you can, export a morph target, then apply it to a V2 figure and do the rest with the new V2 head dials, then save the final creation as a face pose. This allows you to distribute the .obj and the .fc2 together; it won't be fully usable to V1-only users.] OTOH, if you just need to unslant Vicky's eyes, I created a morph for that (pre-V2's release) which is completely free for use commercial or otherwise (plug! plug! plug!).This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.