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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: I need hair! I pulled all mine out!!!!!!!!!! Help a newbie please.


PilotHigh ( ) posted Sun, 16 April 2000 at 10:32 AM · edited Thu, 21 November 2024 at 10:42 PM

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I've been pulling out my hair for the last few weeks trying to customize existing male hair by burying it in the head and trying everything I could, but nothing works! I've been all through the free sites I could find and still no luck. Does anyone have or know where to find a free Caesar-like hairstyle so I can make a likeness of my husband above. Or is there some kind soul who has the expertise to make this hairstyle mesh/obj for me? I already have total head pictures to make the texture. Aeriol


Cage ( ) posted Sun, 16 April 2000 at 11:17 AM

The best way to accomplish the above would be to use transparency mapping on one of the default P4 male hair pieces. Balding male hair would be a good thing to add to the bestiary! BTW, I would not recommend using Poser hair as a wig. :) Someone please tell us both where the trans-mapped hair tutorials are... I don't remember....

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


Nance ( ) posted Sun, 16 April 2000 at 11:18 AM

Because it is such a short hair style, have you considered painting it on the skin texture map?


Roshigoth ( ) posted Sun, 16 April 2000 at 2:29 PM

You can find a transmapped hair tutorial at Digital Babes (on the sidebar under top 15 links) .. look in the downloads section there.. =) Rosh


Jaager ( ) posted Sun, 16 April 2000 at 2:43 PM

Do you have a modeling program, such as RDS? If so, cut the scalp out from the male head and use it as a prop. Making 2 or 3 layers from it and making a good transmap (looks like you have the makings of a good texture already) should work nicely. Jaager


PilotHigh ( ) posted Sun, 16 April 2000 at 4:32 PM

Thanks everyone for your comments. Nance: I already tried putting the hair on the texmap but it looks so flat - it looks like a bathing cap! Jaager: I have RDS but I don't know how to use it yet; it looks sooooo complicated. I thought Poser 4 would be a better one to start with. I do have a few of the hair tutorials but they don't say how to "cut the scalp out". I am using a Mac and I do have UVMapper but I need an obj first. Cage: Don't I make a transmap from the texture map? And don't I need to have a mesh/obj before I make the texture?


melanie ( ) posted Sun, 16 April 2000 at 7:10 PM

There's a Caesar type hairstyle in the Zygote Costume Shop CD. It's not transmapped, but someone who has the talent probably could do that. Melanie


James_West ( ) posted Sun, 16 April 2000 at 7:51 PM

It doesn't matter really what the hairstyle is on the mesh if you're using a transparency map; use any of the kind of blah, bowl-shaped hairs that are out there (you could even use the bottom layer of Nene's hairstyle, probably), and apply a texture and transparency map to it. It'd be a good first approximation, anyway.


PilotHigh ( ) posted Mon, 17 April 2000 at 8:11 AM

Melanie: Yes I saw that one also but I'd have to buy the whole CD and all I really want is just the hair. And of course there's the Canadian exchange - makes it too expensive for me. And I just shelled out about $90 Cdn. for Vickie and ordered Steve's new CD. But thanks anyway. James: I have tried a transmap on male hair #93 already. I have extensive pics of his head which I made a texture with and then upped the contrast and reversed it for the transmap. All of the head was ok except for the forefront where the hairline is - it was still elevated (ridge) but there was no texture on it. (I don't know if I'm explaining this correctly) That was when I tried to bury the hairline in the head.


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