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1,043 comments found!
It looks gorgeous, but yes, it should be a true two-hand, not a bastard. Best view of the grip? Conan limbering up after Valeria brings him back from the dead.
Thread: Magnet won't go invisible | Forum: Poser Technical
Thread: Question about P5 Depth of Field | Forum: Poser - OFFICIAL
Good discussion, very helpful. However, the Main Camera's DollyZ 0.0 position is not the 0,0 of the studio. It's hard to tell by just moving it around, but the camera is at the 0,0 origin of the studio when you move it to DollyZ -1.00. I think the focal distance in the Render Options is measured from the studio center, however, rather than the distance from the figure to the camera. Real focal distance is measured in distance from camera, of course. I've tried to test this by shooting renders along a prone figure, but so far all I have is pixel hash and an occasional braindead computer. Mick
Thread: Question about P5 Depth of Field | Forum: Poser - OFFICIAL
You can see the Main Camera if you select it for one of your four viewpanes while the Auz Camera is another. Ther is some question in my mind as to whether the camera image actually represents the location of the camera in real space, but it seems to. This is an odd change from the P4 situation, by the way. In P4 Pro Pack, if you set the Main Camera at Dolly 0,0,0, it would appear at the origin point of the scene, between the default figure's feet. I'm guessing that your formula works, but it is off by one "Poser Unit." This would be a hard error to identify in a typical render. Mick
Thread: Question about P5 Depth of Field | Forum: Poser - OFFICIAL
Thread: Question about P5 Depth of Field | Forum: Poser - OFFICIAL
Depth cuing only effects the work area, though one could capture the depth cued image and manipulate that as a layer to provide DOF "haze"....
Thread: Poser 4.5 - a plan for CL to work from! | Forum: Poser - OFFICIAL
I am hoping that CL continues to market and promote P4 rather than pushing people, MSpig-style, to the latest and far from greatest. I think there is a market for "Poser Lite" that they should keep addressing.
Thread: Curious puzzle: "shadowlites" "shadowcams" hidden spotlights | Forum: Poser - OFFICIAL
Shadowcams are cameras mounted "inside" the lights. By moving them, you can change the way the light casts shadows. If you select a shadowcam view, you see the scene from the light's POV. This is documented, a little, in P5. The cameras are 10mm superwide-angle and have limited movement parameters. I haven't thought of a reason I'd want a light to cast its shadow in the wrong place, but if you are careful, you can use the camera to help you position the light. Especially handy if you are trying to aim a spot at a small point, like the highlight of a piece of jewelry. But you want to be careful NOT to move the camera.... FYI, Mick
Thread: Curious puzzle: "shadowlites" "shadowcams" hidden spotlights | Forum: Poser - OFFICIAL
Lights have "secret names" that make it difficult to delete them. If the shadowcams you are stuck with are for lights 1, 2, and 3, the lights may still be lurking in the pz3, even though they don't "exist." This secret name thing is a royal pain. If you rename a light, its shadowcam is named for the "secret name," NOT the name you gave the light. Truly bizarre, and great when you are trying to figure out which light goes with which shadowcam. Mick
Thread: need help dynamic clothing! | Forum: Poser - OFFICIAL
Attached Link: http://www.poserfashion.net
First off, go to Serge Marck's site and read his excellent tutorial on clothes. I think the link is in the R'osity tutorials.Second, dynamics only work if you animate them. The fabric doesn't drape in frame one. And if you want the flow of cloth responding to her movement, she has to actually move. Easy solution: drape her/cloth her in the zero'd out position (the modified Da Vinci, which you get from a button on the joint editor). Then skip forward ten frames and pose her. When you animate the ten frames, the cloth will conform to the move to the pose.
This is the fast and dirty explanation. Take the time to read Serge Marck's tutorials (and pick up some great clothes while you're there).
Thread: Curious puzzle: "shadowlites" "shadowcams" hidden spotlights | Forum: Poser - OFFICIAL
There is only one other way to delete lights: with a text editor. I just loaded my own lights into P5, and noticed one thing that is useful: The default lights have cameras called "Shadow Lite # Cam", as in your illustration (and Light 1 has no space: Lite1 Cam). Lights you create like your spotlight 4, are named "Shadow Lite Cam #" for some reason. And under no circumstances are they named with underscores. So where did the underscores come from? I deleted all my lights and then created six new ones. The new ones were named Light 1-6, and their cameras were named 4-9! This is because, as I said, Lights 1-3 are still there, EVEN THO they were deleted. But still no underscores. I manually renamed a camera with underscores, but deleting the light still deleted the camera. There doesn't appear to be any way to delete the cameras except in a text editor or by deleting the light that goes with it. I think it's time to talk to the creator of the lights about how it was done. Mick
Thread: Curious puzzle: "shadowlites" "shadowcams" hidden spotlights | Forum: Poser - OFFICIAL
I've apparently lost the message below, so I'm retyping it. ---- I tried to create a file in a text editor that has shadow cams with no associated lights, and it doesn't seem to be possible. If there is not a light acting as the camera's parent, the file hangs on opening. On the other hand, I was able to create a complete second spotlight in the editor, with shadowcam. I haven't tried creating a light without a shadowcam. Later. My suggestion, especially in light of the comments from the creator, is to open a copy of the file in a text editor and remove all the lights and shadowcams. All of them. Be careful to remove all references to each. There are typically four references to each shadowcam, I think. Then open the copy in Poser 5 and add your lights. If that works, you have a fixed file. Mick
Thread: Curious puzzle: "shadowlites" "shadowcams" hidden spotlights | Forum: Poser - OFFICIAL
I've apparently lost the message below, so I'm retyping it. ---- I tried to create a file in a text editor that has shadow cams with no associated lights, and it doesn't seem to be possible. If there is not a light acting as the camera's parent, the file hangs on opening. On the other hand, I was able to create a complete second spotlight in the editor, with shadowcam. I haven't tried creating a light without a shadowcam. Later. My suggestion, especially in light of the comments from the creator, is to open a copy of the file in a text editor and remove all the lights and shadowcams. All of them. Be careful to remove all references to each. There are typically four references to each shadowcam, I think. Then open the copy in Poser 5 and add your lights. If that works, you have a fixed file. Mick
Thread: Curious puzzle: "shadowlites" "shadowcams" hidden spotlights | Forum: Poser - OFFICIAL
I just fiddled with the attic file. Loading it into P4 PP, I got 21 lights and shadowcams, and I was able to delete all of them. Then I added a spot, which came in as Light 1 with Shadow Cam Lite 4 attached. I'm trying the file in P5 now. I just did the same thing in P5, and got the same result. And my shadowcams to not have underscores in their names. I'd be very curious to see the file you are having trouble with. Mick
Thread: mikona character for victoria 2 and poser 5 | Forum: Poser - OFFICIAL
I don't have Mikona, but DAZ textures usually come with MAT files that apply the materials automatically. Check the DAZ Readme, if any, for instructions. Look in your Poses folder for a "MAT..." something or "Mikona" folder. Applying materials by hand is a PIB, in P4 or P5. If there isn't a MAT file, then you probably have a head texture and a body texture, and you can apply them by hand in P5. Here's how: Apply the head texture file to SkinHead, and then select all the nodes (a Node option, top of palette) and apply to all materials (another Node option). This is a variation of a quick trick in P4. Most of the materials are on the head, so using the Apply to All saves a bit of time. Now you can go back and change the handful of non-head textures. Apply the body texture to SkinBody, then Select All to copy the nodes (Node Options again), and then select each body material and copy the body nodes to it. (Copy. Where? You guessed it.) There may be a better way, but I can't find it. If you're lucky, those MAT files, which are poses that just change MATerials and material settings, are out there. Oh, and Vairesh has a nice two-braid Indian 'do called Awinita at the PoserPros store. I have it, and use it, and it looks good--simple but Ok. Mick
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Thread: CONAN Sword for Poser 4 | Forum: 3D Modeling