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346 comments found!
Quote - > Quote - The reason for this thread was that they ran the Poser users off their forum by telling them to sit down and shut up.
Please stop speaking for "poser users". I am also a poser user, as are many other people who shop at DAZ and enjoy the community DAZ provides.
A majority of us poser users do not have all the issues you are promoting...so please do not speak for us in your comments.
Thank you
please don't speak for the 'majority' of Poser users, can you back up this claim?
Thread: Hi! DAZ 3D wants to chat. | Forum: Poser - OFFICIAL
Thread: Hi! DAZ 3D wants to chat. | Forum: Poser - OFFICIAL
yup, i think the thread should be locked/deleted. it has served no real purpose at all.
those of us that are not blind and totally believe everything the company says know this was just a PR exercise, it has been proven time and time again that they only take note of anything that toes the company line.
Thread: Hi! DAZ 3D wants to chat. | Forum: Poser - OFFICIAL
major issue with having content delivered by the same methods as 'apps'.
content is NOT apps, it is CONTENT, and used in a totally different way.
most established users have their own ideas on where it is to be installed and their own way of sorting. plus, most archive installers and zips as backup, in case anything goes wrong, ie drive crash, product becomes unavailable for some reason etc.
going by the ideas about it, it seems that most of the development team are 'I' 'whatever' users and are only looking at it because the idea is Apple lead and therefore 'cool'.
implementing that sort of content provision will only suit those that cannot work things out for themselves or are lazy, but will alienate many current customers. which will lead to even less people buying at DAZ3D.
but then, why does anyone bother to even reply to this sort of thread? we already know that only ideas which 'go with the flow' of current DAZ3D thinking.will be considered. anything NOT suited to their own way of looking at things will have lip service paid, then totally ignored. which has been my experience over the last 3 years.
DAZ3D says it is listening to peoples concerns, possibly true, but they totally ignore everything that they do not particularly want to here.
thats my 2C worth, and with that i am outa here.
Thread: Antonia Polygon - WM has been released!! | Forum: Poser - OFFICIAL
congratz!!
although i have no personal interest in Antonia, i am still grateful for the time and effort put into her, for those that want to use her.
all the best, hope she really takes off. :))
Thread: Hi! DAZ 3D wants to chat. | Forum: Poser - OFFICIAL
same here,Laurie. not gonna have that sort of intrusion on my systems. besides, my working rig never goes online.
looks like no future purchases from DAZ3D for me, if they implement that sort of installation.
Thread: Hi! DAZ 3D wants to chat. | Forum: Poser - OFFICIAL
Quote - > Quote - > Quote - One of our main projects right now is to revamp the download and install experience. We realize it's a pain and we are fixing it as a high-priority
Might one ask HOW you are fixing it?
I can't reveal too much about it because it may still change substantially. But in a nutshell we will implement a download manager... Perhaps closer to steam or Mac app store. You won't have to think about what to DL or where to put it (outside of your designated preferences)it will just "work" I don't want to debate this too heavily just yet because it's still very much a work in progress and there isn't much I can tell you concretely. I will share more as I can.
and how will this affect those of us that back-up installers and zips for safety?
if you implement that sort of crap like the app store thing, it will mean a total loss of my custom for content.
DAZ3D's insistance of going their own way with installers instead of zips ( which the rest of the content providers are very happy to use) has caused no end of problems for Mac AND PC users.
Thread: So why no V5 threads? | Forum: Poser - OFFICIAL
V5 is NOT the same as V3/4, it is NOT a standalone figure. it is a MORPH set for Genesis. ie a CHARACTER.
Thread: OT. PHotoshop frames and layers | Forum: Poser - OFFICIAL
Thread: Renders are taking FOREVER! | Forum: Poser - OFFICIAL
reduce your raytrace bounces to 2, increase the shading rate to 0.2. reduce bucket size to 16/32. reduce IR to 30.
Thread: Amazing 3D short Film With V4&M4 | Forum: Poser - OFFICIAL
so my estimation of the framerate was off? so what?
even at 24fps it equates to nearly 40 frames per day( not counting any that failed for any reason) added to the modelling/texturing/editing etc etc plus you have to add the time rendering effects in Blender, dynamics.
then compositing all the seperate images/imagery into a clean, smooth animation........
then you must count in the extra frames that were edited out of the final cut
60 X 60 X 2 = 7200, 7200/365 = 19.73 frames per day extra.
which brings it up to nearly 60 frames a day.
i have my opinion, you have yours.
i am done.
Thread: Amazing 3D short Film With V4&M4 | Forum: Poser - OFFICIAL
9.5 minutes at 60 frames per second.
9.5 x 60 x 60 = 32400 frames.
32400 / 365 = 93.86 ( sorry, paper calc was out)frames per day .
yeah, i know he said just over a year, but he also said the first 6 months was trial and error.
i will repeat, i think the animation was up with the best (excellent)
Thread: Amazing 3D short Film With V4&M4 | Forum: Poser - OFFICIAL
as usual, you are attacking others that don't agree with you.
C4D and DS are totally different apps, with totally different render engines( or if C4D has 3Delight, it is much better optimised than in DS) so your 455 frame project in 20 hours has absolutely no bearing on anything.
opinions, as in 'i do not believe' are not against TOS and certainly do not pertain to civil or criminal law.
as i have stated, i think the animation is excellent.
the timeframe of production by one person, is what i do not believe.
Thread: Amazing 3D short Film With V4&M4 | Forum: Poser - OFFICIAL
wolf, as usual you take an antagonistic tone with anyone who does not agree with you.
it is my opinion that one man could not do that many FINISHED renders in a year, not in HD quality, it would be pushing it even if each render was preview quality. not if he singlehandedly built, uv'd, textured most of the models in scene, ran animations , rendered each frame ( 95 per day, finished) did any necessary postwork, edited etc etc.
besides, nobody is required to justify an OPINION to you or anyone else.
( also, as the author stated most of the rendering was done in DS3, and if volumetrics were used in DS3, the render times are horrendous)
Thread: Amazing 3D short Film With V4&M4 | Forum: Poser - OFFICIAL
yes, excellent animation ( as i said before) BUT, after reading the claim that it was done by one guy, in a year. sorry, i just do not believe that.
to do that in a year means 95 frames set up and rendered EVERY DAY(not counting any frames which did not quite work first time around). with volumetrics? ( either in render or postwork) AND Build/UV/ Texture a lot of the sets and props?.
then stitch/edit all the frames together?
And claim to be a noobie at animation?
excellent work, but single handed, and a noobie at animation?
sorry, that don't swing, logically
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Thread: Hi! DAZ 3D wants to chat. | Forum: Poser - OFFICIAL