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208 comments found!
are you turning the hair into a conforming figure?, i'm trying to work out the relationship of the joint editor settings to a parented skull cap, i'm no expert btw, but i have used the hair room to make dynamic hairs more than a few times......
Thread: Dynamic Hair Fly Off | Forum: Poser - OFFICIAL
is this when you simulate the hair, or when you are actually building the groups, maybe a screenshot of the hair group zone settings would help?
Thread: Thread/Tut on realistic eye shading techniques for V4? | Forum: Poser - OFFICIAL
there's this one here..............
http://www.renderosity.com/mod/tutorial/index.php?tutorial_id=2091
Thread: Shader Question regarding use | Forum: Poser - OFFICIAL
Thread: Bottles for the Bar | Forum: Poser - OFFICIAL
Seriously looks really good, the sheen on the marble back looks really genuine, now all I need to find is a bank to fleece for the cash to buy it when it's completed :) oh yes and a Zydeco Band to perform in the background whilst I'm rendering it ..................
Thread: January Poser Challenge - Furry Renders! | Forum: Poser - OFFICIAL
Thread: Bottles for the Bar | Forum: Poser - OFFICIAL
is this for the french quarter model? if it is you are missing couthern somfort and dack janiels or yebel rell lol................
Thread: Big waves tsunami | Forum: Poser - OFFICIAL
i know there was a free displaced "froth" /"foam" material here some years ago, but how that stands up to current render demands I dont know, there are programs that have fluid simulations capabilites, blender is one, maybe ask one of the Wave modellers like Nerd3d, his waves on the beach series has a setting for a large wave and quite an extensive read me on setting up the render if i remember correctly. It also depends on how many material zones your model has, maybe a number of layers in postwork could achieve the effect.
The only other suggestion I have if the model is to be used in a still image is some postwork with a blur type brush in your image software to create that blended softness of the white water.
Thread: Shader Question regarding use | Forum: Poser - OFFICIAL
Thread: OT: assault rifles increase your bust size | Forum: Poser - OFFICIAL
i'm going to have to ban my wife from reading forum posts, she just came back from Asda with an Oozi and a can of Mulligatawny Soup
Thread: Poser Animation and Walk Designer - A Question to Poser forum members | Forum: Poser - OFFICIAL
i havent used walk designer since poser 5, and wouldnt recommend it for character interaction, if i wanted to create a forward walk path, then say a turn round and walk back animation, I would probably create the forward walk, export the frames, then do the turn, and export the frames, and then the walk back and export theframes again, that way if something messes up in say collisons on the turn, that is the only section you would need to tweak, then just composite the frames in your favourite movie editor.
If you are fortunate enough to have the animate plus feature in daz studio, and the pf exporter plugin function, you can export any of the animate plus collection poses and save them into your poser pose folder, they do tend to have a decent selection of semi intereactive poses
Thread: saving clothified objects | Forum: Poser - OFFICIAL
apologies, wimvdb, you are right, i have just tried it in daz studio and it imports in its deformed shape..
Thread: saving clothified objects | Forum: Poser - OFFICIAL
I think you would have to export the blanket prop as an obj file from the last frame of your simulation, as poser cloth sims won't work in most other programs as far as I know.
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Thread: Dynamic Hair Fly Off | Forum: Poser - OFFICIAL