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248 comments found!
closeup shots in Vue is really a mastery of it's own I'd say!
But for fact I think that sometimes, SHARP shadows look way more realistic.
Take for example the top of a sharp mountain, the sun is relatively low already and the sharp edge of the top ridge projects on the snow, I'd say that is pretty sharp.
You will see that in my next upload! :-)
Thread: OT: Scary...Crysis Engine renders photoreal landscapes in Real Time! | Forum: Vue
I am a bit disappointed by the CryEngine.
QuadCore is still not fully supported.
It's like [''''''] ['''''''] and cores 3 and 4 [----] [__] similiar to Supreme Commander.
Core 3 and 4 are not really busy.
Dualcores are a ticking timebomb and yeah...when is Vue 7 coming out?
Much stuff I see on the Vue6 gallery looks just outdated ( and sadly it could be looking better in a game engine! ) but Vue isn't a producing thing, it's a tool and the artist is the motor.
The next generation will kick it.
Thread: OT: Scary...Crysis Engine renders photoreal landscapes in Real Time! | Forum: Vue
Thread: OT: Scary...Crysis Engine renders photoreal landscapes in Real Time! | Forum: Vue
I can only repeat, as I said before, landscape ney, Sceneic yay.
Keep the mountains dark and it'll look fine :P.
Helder Pinto made the greatest graphics configย that picture features his Ultra Quality.cfg
Thread: OT: Scary...Crysis Engine renders photoreal landscapes in Real Time! | Forum: Vue
Quote - I rather believe in MY eyes than in hypes or inย your explanations Xpleet; again, CryEngine beats Vue in the animation area and even some outside stills. I just think it's really embarrassing with all the Vue hype when you can make your world in real time...the biggest problem for meย is the Sandbox interface.
Another problem is that Vueย was built on an old core and on old ideas; it seems that one can take another approach nowadays in landscaping based on the latest graphic technology...but e-on probably wouldn't admit this unconvenient fact; it would cost a lot to create a totally new Vue engine.
And I'm running Crysis with a 8800GTX in ULTRA ( higher than CryTek offers ) quality.
Stuff in CryEngine is made up to the scene just like Vue.
Just cheat youself out of the mission area and it becomes so uuuugly you don't wanna be there.
I wonder what it would look like If i took that island picture and imported it over the same terrain in vue lol.
From what I've seen Crysis animations rocksox.
It has a pretty cool functioneditor "flow graphs"...
but as I said you can't make a landscape only near Vue quality. And the water is a disappointment atleast for me. ( beaches )
Yet I haven't seen a photorealistic scene to my means but ok..
Here is a look on my forest and waterfall :D
http://s1.directupload.net/images/080326/u9urgs4c.jpg
Quote - Xpleet, allow me to completely disagree with you. It seems we are not even talking about the same thing. I saw perfect waves at the beach, really good clouds and mountains.
And I'm mapping the final version. As I said the beach breakers or any beach relative waves were removed. It looks like in mid ocean on the beach now.
Much of the mountainscape is hidden by trees actually :D. You have an option where the vegetation of your choice plays chameleon to it's grounding texture making it fit more to the look of a background.
Thread: OT: Scary...Crysis Engine renders photoreal landscapes in Real Time! | Forum: Vue
Quote - the miracle has to do with DirectX 10.
Wrong! I get all DX10 Details + more ( custom config with even more detail ) on Dx9. DX10 in Crysis is a F.R.A.U.D.
Quote - I saw a demo some months ago and I had the exact same questions that you have. That engine seems like magic. The camera movement is perfectly fluid.ย The environmentย even has wind andย waves in realtime. It has clouds, sun, fog, whatever. And you can interact with the environment, break stuff or create stuff. It's not a staticย environment.ย In the demo I saw, the person was creating a road from scratch. A photorealistic road, created from scratch, in seconds, across a mountain (the mountain profile adjusted itselfย to the road, automatically). And it was immediately possible to go there, zoom in and out. All real time, all with a perfect image. I was fascinated.ย If Vue could render at this speed...
The waves look good for midsea, they SUCK at beach, there are NO beach breakers at all. They removed em from the game completly. There's still entities for it but no actual model.
It looks like the beach sits in mid sea where it doesn't belong, or the beach would be overswum right now.
I hope they wil implement something, cause atm FarCry beaches look more realistic.
The clouds are nowhere near the detail of a true render, they can look good, but they lack shape and depth.
You can break Guerilla houses, palmtrees, crates, but stones will stop your tank Lol.
Please don't be hyped, it's a good game engine but it's no miracle. And the quality is far from a render engine.
Thread: OT: Scary...Crysis Engine renders photoreal landscapes in Real Time! | Forum: Vue
I'm a Crysis mapper myself.
You can make spectacular shots,
BUT
wonder why those shots are all in dark shadowy lighting?
Well the answer is, because in broad daylight the look sucks!
The light - shadow engine is good but in broad daylight you will see that an island looks pretty uniform.
Distant trees will over distance either not be shown or become a 2d picture that in color has to be adjusted to the ground texture or it will look ugly and unfitting to the background.
You can set the textures dependant to angle, altitude etc. just like in Vue, but it doesn't have the detail like a render engine, you will notice that very soon.
Closeup shots WILL challenge Vue shots, the vegetation is outstanding... and that's why I don't do that in Vue ( ... lol )
What CryTek does is creating a FAKE look of a carribean ocean by simply making it a picture, the reef is NOT real and infact is a plain rock texture ground with just a "mapped picture" like we say in vue applied.
This is a procedural applied texture map that I made. Atmosphere very simply in broad daylight. The angles are set to 45-90 for the mounts, and stuff is also altitude dependant. As I said it looks very uniform unless you apply a Photo of a real Island and that is pretty cheaty =D
http://s6.directupload.net/images/080326/l8w5a5e8.jpg
That's things you should know about "amazing" Crysis pics :D
Sceneic yey! Landscape... ney!
and this is what it looks like on my island in daylight:
http://s1.directupload.net/images/080326/3ycjdtr3.jpg
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Thread: A bit depressed | Forum: Vue
It's really strange.
Even when i turn all anti aliasing off the edge of the mountain which is bordering into skyblue looks SMOOTH. As if anti aliasingย was pure blurage in Vue...
When one has no little tree features to be smoothed out I think one should choose no AA at all.
Thread: A bit depressed | Forum: Vue
Quote - > Quote - > Quote - if you crank up the AA settings, you can get Vue as sharp as you want, the render times will go up though - I've always thought TG renders are too sharp.ย The real world isn't that sharp (and no, I don't need glasses :biggrin: )
Well I do need glasses and I have some and i never use em tho, I don't know what the real world looks like lol.
But i know how TG renders look like and even on distance the detail is incredible.
I've discovered that for Vue sharp renders I can go pretty good with those settings:
Object AA - on Texture AA - off
Object AA:
min sub rays : 3
max sub rays : 3systematic mode, CRISP type
it renders fairly quick! And without zooming in I see no pixelazion of objects. It looks pretty sharp and very CRISP.
thanks for that tip i been trying to figure that out for awhile.
i'll try a test render on something to see how it does.
You're welcome, report me back and see if you can maybeย get it even sharper.
Maybe putting minimal subrays to 1, making it even more sharp but not sure.
But max3 is definatly the sharpest one you can get without visible pixelization atleast not on my monitor.
Chipp those stones look AWESOME but Vue as a program really lacks the sharpness, stuff like your stones shouldn't look so washed out. Something's wrong here.
Another thing:
After a render you can test the sharpness by putting the after effect "Gain to +100" that way you can quickly detect how much detail you've produced in the picture.
Thread: A bit depressed | Forum: Vue
Quote - if you crank up the AA settings, you can get Vue as sharp as you want, the render times will go up though - I've always thought TG renders are too sharp.ย The real world isn't that sharp (and no, I don't need glasses :biggrin: )
Well I do need glasses and I have some and i never use em tho, I don't know what the real world looks like lol.
But i know how TG renders look like and even on distance the detail is incredible.
I've discovered that for Vue sharp renders I can go pretty good with those settings:
Object AA - on Texture AA - off
Object AA:
min sub rays : 3
max sub rays : 3
systematic mode, CRISP type
it renders fairly quick! And without zooming in I see no pixelazion of objects. It looks pretty sharp and very CRISP.
Thread: A bit depressed | Forum: Vue
Does the Sharp(less)ness of Vue renders still disappoint you as it does me?
It won't even come close to TG renders, ( even without AA!? ) It really kills a lot of detail Vue could produce i think. And photoshopping it ..well that'd only produce fake details that were not there. hmm
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Thread: why am I getting this horrible edges?? please help! | Forum: Vue