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3,002 comments found!
OMG, I'm in total shock!! As a huge fan of the lady, and her products, I'm having a very hard time wrapping my mind around this loss to her family, friends, and the huge 3D Community at large.
Fly High Joanna, and may your star always shine the brightest.
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Thread: "Jack's Poser Pro Manual" | Forum: Poser - OFFICIAL
Thank you muchly! Since PP11 is my first Pro version of Poser, this will definitely come in handy.
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Thread: I miss RDNA | Forum: Poser - OFFICIAL
kittykat98 posted at 1:46PM Sat, 07 May 2016 - #4268284
JohnDoe641 posted at 3:57PM Fri, 06 May 2016 - #4268013
...and some nice new places have popped up that should last.
New places? Please point me in their direction.
Thanks a bunch.
Well, as Alisa mentioned above, there's HiveWire3D that's been open for almost 3 years now, but has a brand new forum that's only open to the public since the beginning of the year, and yes there are vendors (Contributing Artists) who specialize in products for figures other than those produced by HiveWire, and their store is growing nicely.
There's also a new forum at CGBytes, though I understand their store has been open for a while.
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Thread: How do you move polys underneath adjacent polys to make a "facing" on shirt | Forum: Blender
Just a quick note Keppel to let you know that your last tidbit on how to split the shoulder straps from the bodice so I didn't have to make a second file/obj, worked a dream.
There was still work to do to get the unwanted polys deleted, but they joined back together fine, and I removed a bunch of duplicate verts. Now I have what I wanted, and a UV map I can work with so the textures won't stretch. I'm a happy camper, and I've made notes for the next time I want to work with the Solidify modifier.
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Thread: How do you move polys underneath adjacent polys to make a "facing" on shirt | Forum: Blender
OHHHHHHHHHH!!! I've always wondered how to split things off a mesh. For some reason, I've never come across the "P" keyboard option.
You're just a fountain of very useful information Keppel!! Thanks again, and again, and again.
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Thread: How do you move polys underneath adjacent polys to make a "facing" on shirt | Forum: Blender
keppel posted at 8:08PM Sun, 13 March 2016 - #4260861
I'm glad that you had success with this.
Thanks Keppel, I have a fair amount of work because the Solidify modifier is applied in object mode, so it applied to the whole dress, and I didn't want it to, so I resaved to a new file, deleted everything but the shoulder straps and the top polys of the bodice. That way there isn't much underneath for me to delete.
Then I'm going to export to OBJ and import into the original file, delete the old shoulder straps and top polys from the bodice of the original mesh, and then Join the new mesh with the rest of the original mesh and go from there.
This modifier, however, is on my list of things to use when I'm doing the creation. I'll just use it right away, and then continue modeling the rest of the piece of clothing so I don't have to do all this extra work.
Thanks again for the help.
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Thread: How do you move polys underneath adjacent polys to make a "facing" on shirt | Forum: Blender
OK, the first screenshot is an up close and personal view of the backside of the shoulder strap after I applied the Solidify modifier and deleted the two center polys I don't need.
The second screenshot is the new shoulder strap UVs. You can see the really skinny rows of polys, which are the thin edges on both sides of the shoulder strap, and the top and bottom rows of polys are the ones inside, behind the front polys. This is exactly what I was trying to do, so thank you Keppel very much. This is definitely a win-win, and I'm doing a happy little dance right now.
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Thread: How do you move polys underneath adjacent polys to make a "facing" on shirt | Forum: Blender
Well Keppel, I'm, here to tell you, that out of curiosity I tried your suggestion to use the Solidify modifier, and I was wrong. I thought I wouldn't be able to get the inside polys UV mapped, but I just tried it, and it worked. I don't know why that method "sees" the other polys behind the front polys, but it did, and that's exactly what I wanted, especially since I was able to set the thickness I wanted, which wasn't much. Give me a few, and I'll show you a screenshot of the shoulder strap I tried it on, and the UVs of that shoulder strap.
As far as your last comment, I don't want to use the existing original texture map, I wanted a new one so I could actually texture the hidden polys, which I couldn't do with the UV map I extracted from the original mesh, which I didn't model. Now, I have an idea of how to do this in the future. I've always seen the Solidify modifier, but hadn't, up until now, had an occasion to try it.
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Thread: How do you move polys underneath adjacent polys to make a "facing" on shirt | Forum: Blender
Hi Kepel and Robyn, thanks for your responses.
Kepel, your suggestion to use the Solidify modifier at first sounds like the perfect answer to my question, except I would have the same problem as the original mesh, because I wouldn't be able to UV Map the "inside" polys, and that's why I saw the stretching when I textured it with the original UV Map. Your second suggestion is how I got those faces I painted red to begin with. Those are not the polys from the original mesh.
Robyn, the original mesh actually simmed quite well. Here's a couple of renders I did with the initial textures I was planning for the outfit. The first one is a solid color with only a bump map to give it a linen-like texture. The second one, however, was done with one of my Filter Forge knit filters, and you can see the dark lines on either side of the shoulder straps I had to throw in via postwork to hide the stretching.
Anyway, I'll be playing some more and let you know if I figure out a work-around.
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Thread: How do you move polys underneath adjacent polys to make a "facing" on shirt | Forum: Blender
OK, see now, considering how many years I've been playing in Blender, I've not come across that.
That said, if I'm understanding you correctly, I don't think that's what I'm looking for, though I haven't tried it yet, so I might be wrong.
In any case, I'm attaching a screenshot of what I'm talking about. It's actually both sides of a shoulder strap. The 4 tiny polys on either side is what I want to fold/flip under the adjacent full-sized polys. IOW, the first tiny poly next to each adjacent full-sized poly, would be a "fold", and the other 3 would fall, hopefully right behind the full-sized polys. This will give the edge a finished look, and since I made them tiny, it shouldn't add too much thickness to the shoulder strap. Basically I want the back side of the tiny polys to be back-to-back with the back side of the full-sized polys next to them. Hopefully this helps to better give you an idea of what I'm trying to do.
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Thread: Blender and Poser Hand in Hand! | Forum: Poser - OFFICIAL
infinity10 posted at 10:18PM Sun, 17 January 2016 - #4243137
I would like to add a reference on how to use Layers to prevent GPU renders from crashing:
http://www.blenderguru.com/articles/how-to-render-a-complex-scene-without-crashing</http:>
I don't usually render full scenes in Blender, but this is definitely interesting enough to bookmark in case I ever do.
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Thread: Blender and Poser Hand in Hand! | Forum: Poser - OFFICIAL
keppel posted at 10:17PM Sun, 17 January 2016 - #4240420
Not sure if this is what you had in mind with this thread but here is a "Cycles Shader Encyclopedia" and a "Cycles Input Encyclopedia" from the Blender side of the fence that may be useful to Poser users. I don't have Poser 11 so I am not familiar with its integration into Poser but these links should help in gaining an understanding of using Cycles.
Thank you for these great links.
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Thread: There's a Character Market you all are Missing! | Forum: The MarketPlace Wishing Well
I, too, would love to see more characters and clothing for Dusk. He's tired of hanging out in his tank top.
This one's titled Howdy Ma'am.
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Thread: Tutorial: Model A Nested Dodecahedron For 3D Print in Blender 2.75 | Forum: Blender
Thanks for the info update. You really did a nice job on this one.
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Thread: Tutorial: Model A Nested Dodecahedron For 3D Print in Blender 2.75 | Forum: Blender
Thanks for the heads-up about this tutorial Vaskania. I'm definitely going to have to give this one a try.
Oh, and I second HMorton. I also wouldn't mind knowing how you accomplished those materials. I know you've rendered in Cycles before, so am pretty sure you did so again here, but I really like to know more about the materials, as they look wonderful.
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Thread: Joanna - StudioArtVartanian....Please Read | Forum: Community Center