25 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
kobaltkween | 18 | 642 | ||
kobaltkween | 38 | 1118 | ||
kobaltkween | 38 | 2133 | ||
kobaltkween | 13 | 276 | ||
kobaltkween | 0 | 54 |
(none)
|
|
kobaltkween | 17 | 400 | ||
kobaltkween | 14 | 44 | ||
kobaltkween | 2 | 157 | ||
kobaltkween | 5 | 207 | ||
kobaltkween | 5 | 149 |
2,568 comments found!
Just a warning: Gamma correction is correction. Without it, the renderer doesn't know how to deal with images properly, nor how to make them properly. You can't correct for these mistranslations after the fact, because information is lost. In my experience, it's not that hard to accommodate GC, while being impossible to make up for its absence.
Also, toggling GC should affect both materials the same way. From what you're describing, it sounds like there is a problem with the specific gamma of your body texture, since it stayed the same.
And just to let you know it is possible, I've used version 3 figures in PP 2014 with GC on with no problems. I've used linear workflow since before it was supported by Poser itself and we had to do it (less correctly) in the material room. I get pretty good results out of Poser all the time, in all kinds of different light levels, and without complicated lighting.
Thread: Time to leave V4? | Forum: Poser - OFFICIAL
Um, just to say, the reason to look beyond V4 is liking to buy content at all. DAZ doesn't want to support Poser. Rendo has much less than 1/2 the inventory DAZ does because of their clearance policy, so older products are disappearing. Rendo PTB are pushing DS and G3 support. At some point they're probably going to stop accepting V4 content. Even if most of the Poser community stays on V4, there just won't be enough people buying the same V4 content for V4 products to sell but so well. HiveWire and RDNA are the only brokerages currently making an effort to support Poser, and even RDNA is promoting G3 products pretty damn hard.
Maybe I'm misreading things, but most posts seem to view supporting a non-DAZ figure as some sort of kindness or charity to the figure creator. Thing is, we invested millions in the Vicky line to make it what it is today. We did that just to get V4 to what she is almost a full decade after her release. No single creator is going to be able to match all that money and all that community support before anyone else buys in.
V1 was lower quality than anything I've seen in a long time, and it's not as if that was only due to technological limitations. It wasn't her resolution, it was her shape. Computers had no problem handling all the morphs that V2 added. Her mapping could actually have been more efficient, and certainly could have had less stretching. And both she and V2 were very expensive. But instead of focusing on her weaknesses, the community focused on her possibilities. And on that community support, DAZ built a very lucrative figure-based content monopoly.
Now they're leaving the Poser community behind, which was predictable from the moment they made DS. There's perfectly good figures to start supporting right now, like Dawn and Dusk. But people keep saying they're going to wait until they have the kind of support the fourth version of a figure got in their 10th year. Thing is, no figure will have that level of support without at least half as much community investment to get it there.
Brokerages and vendors can survive just selling DS content, or other kinds of 3D content altogether. I don't know for sure, but I suspect that Poser can survive selling outside the content community. I certainly saw more people using Poser outside of these forums and galleries than inside, and that was only watching one class in one department at one university. They certainly have options to grow outside of this content community, and I'm very sure it would be possible, if difficult, to do.
The only people I see without many choices if the community doesn't support a non-DAZ figure are Poser customers who want new content. Vendors can't support V4 indefinitely, even if they want to, because brokerages can't. There's just not enough money in making a few more things for a figure that's got a ton of content and just as many limitations. Even freebies will be hit hard if all the vendors switch to DS, because a whole lot of the freebies are made by vendors. So unless you do want to make all your own content (a perfectly viable, but usually rare, option) or switch to DS (which I'd expect anyone willing to have done already), you need a non-DAZ figure to get community and brokerage support.
Which isn't going to happen if we sit back and wait for someone (or even a whole company of someones) to achieve the same thing that took the whole community years of work, millions of dollars, and several revisions to achieve. We're at what I call a Tetris point. Not making a decision is making a decision.
Wolf359, why do you still post here? For years now, all you've said in each post, over and over, is how terrible Poser and its figures are, and how you don't use it any more. I'm very sure I first saw you say this years ago now. By your own account you don't use Poser, and your posts never involve any solutions beyond not using Poser any more. You've voiced your opinion about Poser at least hundreds of times now. We all know it. You've gotten it across. And it's cool that you don't like Poser, and have found tools that suit you and your needs. But this is a Poser forum, not a DS forum or a C4D forum. This forum is for Poser users who want to help other Poser users. What are you trying to achieve? I genuinely don't understand what you want, and why you keep posting the same negative message all over the Poser forums. Wouldn't you rather go to the forums for the software you do use and post how great it is? Why do keep telling us why you hate the software we use?
Thread: use stars'pics which breaches of law of U.S. | Forum: Poser - OFFICIAL
Even if you wanted to display it, you'd have to cite your sources, either use a negligible portion of the original or have it serve as a minor aspect of your work or both, and not harm any "existing or future market" for the original work for it to fall under fair use.
Thread: Everything Aiko | Forum: Poser - OFFICIAL
Here's one of A3/XinXin I did not that long ago. The hair is Dakota Hair by Lady Littlefox and the outfit is a PC item at DAZ. As is the scenery. You should see how it rendered out of the box. I fixed some smoothing settings on the scenery, fixed the materials, used the morph tool on her shoulders, and converted the clothes to dynamic so that fitting wasn't an issue. Sounds like a lot, but it really wasn't.
That's what I appreciate most about Poser. The better I know it, the easier it is to use any decently made content.
Thread: poser to blend is very small | Forum: Blender
Are exporting it from DAZ Studio?
If you mean me, I use Poser, so I don't have to deal with having my OBJs hidden away. I don't export at all, just import from my Runtimes.
Thread: Fitting a round object to a square face | Forum: Blender
Well.... Poser is supposed to have problems with ngons. I don't use them in my work, but I own a dress that has ngons for button holes. It works OK, but that may be because of the size of the ngons (small). That said, tris can be worse because they have to involve poles and ngons might not. I really wouldn't use them as you have because you can often see problems after subdividing. For example, the cushions in this image of mine (warning: nudity!). It was my first or second time modeling in Blender, and I had a lot to learn about topology.
I really like how this is coming out!
Thread: Fitting a round object to a square face | Forum: Blender
To make a circle in the middle of that inset area, I'd select that one polygon, inset it until it was about the size of your cylinder, add a horizontal and a vertical loop cut (making the inset 4 rectangles and 8 vertices), edit everything to make it smooth again (the loop cuts will make them more blocky), then delete the 4 inset rectangles to make a hole. Then I'd use the Loop Tools circle or something like it to make my rectangular hole into a circle. Then I'd just extrude the circle out into a cylinder, cap it off (avoiding tris), then add loop cuts to the top and bottom to give the cylinder cleaner edges.
Thread: poser to blend is very small | Forum: Blender
Sorry I took so long! Life has become really hectic, really fast.
I never have any resizing issues.
Thread: poser to blend is very small | Forum: Blender
Thread: poser to blend is very small | Forum: Blender
I have to admit it's always been very clear to me, but I'm a weirdo about what stumps me and what doesn't. Then again, I've completely ignored the idea that there's some objective scale to things, and that the internal Poser scale is wrong. So I just go by what each piece of software says. By default, 1 Blender unit = 1m. When you import, select the object and it will say exactly how big it is in x, y, and z directions. Poser has its own version of 1m or 1cm measurements (though I'll admit that at the time I did my estimates, I was working in inches). My (very) rough estimate of scale between Poser and Blender is 2.5. IIRC, accurate is smaller, with Poser's scale being closer to Blender's than that, but I wanted an easy transform number (2.5 up into Blender, 0.4 out into Poser). That said, while I scale up by hand when I import, I have settings on my export to scale down. So I could probably work more accurately now, since I only need one sensible number (for instance 2.3 is simple, but 1/2.3 isn't). That said, working at 2.5 scale has been OK for me, though a tad big with architecture sometimes.
Thread: Inset Bug (Blender 2.72)? | Forum: Blender
Oh, I don't actually think it would be a problem given how you've detailed it. I did read the thread, and that's why I suggested it. This is a lot of debate and back and forth. It's a lot simpler when you just tell them your problem, your version, your OS, etc. and let them respond. Which you've already done so neatly here. It's exactly what they look for, though they take .blend files demonstrating the problem so it's simpler than a series of screenshots. If they don't consider it an issue they want to address right now, they tell you (and very politely, too, at least in my experience). The big discouragement is against multiple reports of the same bug (regardless of whether it's a bug or something they're leaving for now). As long as you make sure it's not reported already, I doubt it will be an issue either way. And even if that's not the way that particular inset tool is meant to be used, it's still a bug. It's just a UI one instead of code. :)
Thread: Inset Bug (Blender 2.72)? | Forum: Blender
Oh, I don't actually think it would be a problem given how you've detailed it. It's exactly what they look for, though they take .blend files demonstrating the problem so it's simpler than a series of screenshots. If they don't consider it an issue, they tell you (and very politely, too). The big discouragement is against multiple reports of the same bug (regardless of whether it's a bug or something they're leaving for now). As long as you make sure it's not reported already, I doubt it will be an issue either way. And even if that's not the way that particular inset tool is meant to be used, it's still a bug. It's just a UI one instead of code. :)
Thread: Inset Bug (Blender 2.72)? | Forum: Blender
Have you reported the bug? It's not very useful to report bugs to a forum that has absolutely nothing to do with the Blender Foundation. And it's really easy to report Blender bugs. In my experience, if it's simple they fix it in hours. The one time they didn't, they still told me what they were planning to do.
Oh, and just to say, I use inset all the time without problems. I don't think I've seen the tool you're talking about.
Thread: Lucas - original male figure project for PP2012 | Forum: Poser - OFFICIAL
Quote - Hi KobaltKween. Sorry you have been given that impression. I'm not sure why that is.
There is a marketplace showcase forum here on Renderosity, specifically for Renderosity vendors to show their latest products. Granted, it doesn't seem to get much traffic.
There is also a general Free Stuff forum, for the same purpose.
You are right, they don't want the Poser forum to fill up with ads for the market place, because this forum is intended to discuss Poser and its functions, and because there is a forum already for ads to the marketplace.
There is also a general free stuff forum. I don't visit it but it is there.
I thought I mentioned posting in other forums. Sorry for not being clear about that. The problem is that those forums don't get traffic (as you noted). Those forums don't help because no one goes there. It's like banning promotion in New York City and saying, "Here's place in Antartica for you to let people know about your work."
This is the most trafficked forum for Poser. For positive interactions between content creators and users to happen, content creators have to be allowed to approach users. Right now, we can't share our work. We can't say, "Hey! I'm working on something I find really exciting!" Or, "I'd like to make something for Halloween. What would you like?"
Or at least, we couldn't before. I've seen many people told to take those threads to one of those other forums, where no one participated in them. I appreciate that you personally encourage it, but it would be good to have some official clarification on that issue since that hasn't always been the case here.
Quote - Mr. Sparky posts threads about his latest freebies here in the Poser forum all the time and has been doing so long before I became moderator. I've never had a problem with that, or with anyone else who wants to show their threads on items they've created. I've never been told it's not allowed and no one has ever complained to me about it, from the user community or from admin.
I can't speak for what previous moderators have done.
Yes, people like Mr Sparky who have a reputation from before those rules got made have been consistently given a pass. And some random people seem to get through every now and then. But I remember when most content creators, including freebie creators, were consistently censured (politely and nicely, but censured) for posting about their content in this forum, including WIP threads. Granted, not since you've been a moderator, but to be honest, I don't hang around here as much as I used to.
Quote - And if you want to link to your Renderosity store in your signature you can do so, as far as I'm aware. You just can't link to your store at DAZ or RDNA, or some other site.
Oh, I know. And that's cool, but that's promoting yourself and not types of products. It doesn't help us let people know we're developing something niche, nor help us act on feedback during development.
Quote - And if someone has asked (or complained) in a thread about the existence (or non-existence) of an item that you know exists, you can post about that as well. We do that all the time in this forum. If it doesn't exist on this site, then the link is only permitted when it is specifically requested.
Right. Sorry if I wasn't clear, but I tried to acknowledge that already. Point is, the problem already exists by then, and has already caused vendors to stop making that type of content. By the time someone says, "Hey, why isn't there any...?" the answer is pretty much always, "I tried it, and it doesn't sell."
Not to mention, since we can't really communicate with customers until they complain, well, it makes this forum a pretty negative experience and drives away content creators. It's thread after thread of sticks with no carrots. Vendors are people, too.
Quote - To be sure, I will check on some of these specific points that you bring up and will get back to you, but as far as I understand it right now, I don't have a problem with you or anyone else posting about your active projects here in this forum. There are many people who do that already. Some are vendors, some aren't.
To be safe, you could create your own sketchbook or wip thread (as I have done here, over 2 years ago, long before I became moderator, and no one ever told me I couldn't, or removed the thread). I think this would be fine, and would help to generate more interaction between our users and our content artists, which is what I feel that we need.
Let me talk to admin about this, (because I wasn't aware this was an issue for vendors until just now) and I'll get clarification on what is and is not acceptable. But really, I think the primary reasons are to try and keep the forums more structured and organized, not to try to stifle vendors or content artists. That would be rather self-defeating, IMO.
Thank you very much for checking. I really appreciate it. If I do post a thread, I'll wait for an official response. Even if things are a bit different now and even if you personally got through, I saw admin and mods repeatedly forbid such threads. When I see a rule repeated several times, well, I like see something official before breaking it.
You're right. It has been self-defeating. The policies have stifled vendors and content artists, whether that was the intention or not. When both commercial and freebie posts were allowed, when the rules were less strict and more permissive, there was much more traffic, more people posting regularly, and many more positive positive posts. I'm not advocating reverting to the old rules. There's no evidence that would improve the current state. But I have seen a correlation between stricter rules and fewer and more negative posts. I've seen fewer and fewer content creators post, more people leaving either silently or publicly, a more uniform market with fewer niche products, and seen all but a dozen or so of my 200+ favorite artists stop posting even gallery images. In the gallery, I see a much lower ratio of renders to photographs and 2D work, which indicates most of the loss of traffic is in the 3D community.
Nowhere has this change been more relevant than new figure development and releases. I wish it wasn't true, but it really doesn't matter how good you make your figure and how many people think it's great before it's released (the ideal is always better than the actual). If there isn't a steady positive, proactive, and visible support in the Renderosity community, well after the initial push and promotion phase, items for him won't sell enough for vendors and there won't be enough items for users. Post hoc assessments will list flaws without comparison to the control (V4's flaws are myriad). Considering M4 isn't supported well enough to avoid the "Why do vendors refuse to make M4 content?" threads, I don't believe it's possible to make any figure, male or female, that so immediately dominates the market that its content won't get lost in the steady flow of mainstream releases once a special promotional period is over. Its content would have to become the new mainstream, and I honestly don't think that will happen ever again.
DAZ came up in a vacuum and defined the content market. Vicky's only competitor was Posette, which Vicky's creators had made themselves. Anyone releasing a figure now has every artist and group that made a figure in at least the past two years to compete with. It takes time to build a full library of supporting content. And it's been a long, long time since the community was positive enough to foster independent innovation like it used to.
Thread: Lucas - original male figure project for PP2012 | Forum: Poser - OFFICIAL
Yeah, and I get that. But here's the cycle: Someone announces a new figure. Tons of people are interested. Let's say the figure has a perfect release and great initial support. That figure is still one of many. The stickies get unstickied, the main thread goes silent or becomes unweildy, and there's no good way for vendors to tell anyone about their products any more. Customers don't really hear about the figure any more. Vendors find their supporting content sales falling off, even though they're doing everything they can to promote content for that figure. So they stop supporting that figure and go back to the same old. Months later, someone posts, "Whatever happened to (fill in the blank)?" People come up with all kinds of quality issues and things done wrong, when in point of fact, every figure has short-comings and no one's ever going to be able to make a perfect figure. Certainly not someone who's never made a figure for the content community before. There's a big difference between making a regular product and making a platform for future development. But the biggest problem is that vendors want money and freebie makers want downloads and maybe some recognition, and none of them are getting any of that because no one knows about their work.
When new figures get a pass, but their supporting content doesn't, there's heavy disincentives to supporting the figure once the initial "pass" is expired. For that matter, the same is true of any non-standard content. Whether it's a new figure, new technology, or just a style of content people don't ordinarily buy, you have all the disadvantages of going outside the mainstream without any of the ways to reach people complaining that there's nothing beyond the mainstream. Or, just as importantly, to entice people who haven't looked outside the mainstream.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: Different shading with same material problem.. | Forum: Poser - OFFICIAL