27 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
ShaaraMuse3D | 5 | 535 | ||
ShaaraMuse3D | 3 | 1845 | ||
ShaaraMuse3D | 2 | 491 | ||
ShaaraMuse3D | 8 | 167 | ||
ShaaraMuse3D | 6 | 178 | ||
ShaaraMuse3D | 6 | 132 | ||
ShaaraMuse3D | 5 | 147 | ||
ShaaraMuse3D | 10 | 172 | ||
ShaaraMuse3D | 46 | 1103 | ||
ShaaraMuse3D | 16 | 307 | ||
ShaaraMuse3D | 2 | 143 | ||
ShaaraMuse3D | 7 | 166 | ||
ShaaraMuse3D | 7 | 225 | ||
ShaaraMuse3D | 4 | 95 | ||
ShaaraMuse3D | 24 | 435 |
591 comments found!
I tried the blender node, unfortunately it just gives me 50/50 of each image, rather than 100% background image, with the transparent image 100% strength on top of it. :(
Thread: Poser Pro 2010 and rundll32 | Forum: Poser - OFFICIAL
Thread: Poser Pro 2010 and rundll32 | Forum: Poser - OFFICIAL
Meh... So would another browser work better, like Firefox? I like Chrome because it's fast and uncluttered, but in the best interest of Poser it may not be such a good idea then.
Thread: The "Isn't Dynamic Cloth Brilliant" thread | Forum: Poser - OFFICIAL
If you have a lot of pokethroughs that the simulation has to try to correct, that can slow things down a lot, too. I've had some extremely slow simulations when I tried to convert some conforming clothes, due to the way the mesh was built.
Thread: Game Changer ? OpenCloth | Forum: Poser - OFFICIAL
Thread: The "Isn't Dynamic Cloth Brilliant" thread | Forum: Poser - OFFICIAL
If your simulation doesn't take long, it's not really excessive if you get the detail you want. :)
Thread: The "Isn't Dynamic Cloth Brilliant" thread | Forum: Poser - OFFICIAL
Over 70k faces is quite a bit. Never worked with more than 40k or so. Very nice dress, too. :)
Thread: The "Isn't Dynamic Cloth Brilliant" thread | Forum: Poser - OFFICIAL
Quote - Are there any tips or rules of thumb to getting the dynamic calculations to run faster? I have noticed the more I use dynamic cloth that the simulations can run for 20-30 minutes, even on my 6-core Phenom II. I leave the cloth settings pretty much stock, except sometimes drop the collision offset and depth to .5 to get better results. I even went so far as to export a cloth item as an .obj, import it into Max, optimize the mesh from several ten thousands of vertices down to around five thousand, but that didn't have much effect.
It probably depends on several things. I run cloth simulations with clothing that have over 30k polys and have very little problems with it. A bit slower, but not 20-30 minutes unless it's a very long animation, then it can take quite a while. And I have slower processor than you.
I think BB already mentioned somewhere that the cloth engine doesn't take advantage of multiple cores?
One thing you can do is to check that your cloth is not set to collide with unecessary things (like feet for a shirt etc), and other objects in the scene, like hair, jewelry etc that are not needed.
Also check how the character goes from start/zero pose to final frame. Make sure the anim graph doesn't have crazy splines between the poses. Also, check that your character is taking the optimum path. Some poses I've seen have the body or hip rotated 355 degrees instead of -5, which is hardly efficient for cloth simulations. :)
You can also pre drape the cloth, if it has a lot of fabric that needs to settle. (Like wide skirts or fluffy clothes in general) Pre-drape it to your zero pose, let the fabric settle, then just export the obj, import it again and run the simulation. You may have to set constrained, decorated groups again.
But... 5k polygons shouldn't have to take very long, so something else may be wrong. People here love screenshots, so don't hesitate posting them and describing them!
Thread: P6 - Dynamic Cloth - Constrained Group / Underlying figure problem? | Forum: Poser - OFFICIAL
Quote - Thanks thewebflea and RobynsVeil for the earlier suggestions. Thanks Grappo2000/PhilC, putting the top row of vertices into the choreographed group does the trick.
Grappo2000 - yes, parenting the object to be clothified works and the cloth moves with the parent.
Problem solved - Time to play!
You're welcome :) Glad you got it working.
Thread: P6 - Dynamic Cloth - Constrained Group / Underlying figure problem? | Forum: Poser - OFFICIAL
If you want the vertices to truly stick, try putting them in the choreographed group and see what happens. I don't know if they will move with the rod when you move it.. It might work if it's parented.
Thread: The real reason for weight mapping... | Forum: Poser - OFFICIAL
I saw that earlier... more realistic butts are good too.
I second that. Been using Ralfetas Bend to simulate that effect on V4.
Thread: The real reason for weight mapping... | Forum: Poser - OFFICIAL
Thread: The real reason for weight mapping... | Forum: Poser - OFFICIAL
http://www.renderosity.com/mod/bcs/vicky-4-nipples-/61411
If you want good animated breast movement, Dynachest still works like a charm
http://www.renderosity.com/mod/bcs/dynachest/66004
Combine it with NBM at Daz and you got everything you need. I've rarely used the Vicky nipples bones because I never found a need for it. The other stuff does the trick. :)
Thread: Morphs not showing up in old project | Forum: Poser - OFFICIAL
Thread: Morphs not showing up in old project | Forum: Poser - OFFICIAL
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: Layered image in material room | Forum: Poser - OFFICIAL