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2,076 comments found!
...nevermind - I found it on the home/development page.
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.
Thread: Antonia - Opinions? | Forum: Poser - OFFICIAL
Quote - ...then use the V3 mapped Toni...)
Does anyone have a handy link for that?
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Thread: WIP - Morphs for Antonia | Forum: Poser - OFFICIAL
Quote - ...(by the way, does it help at making symmetrical UVs?)...
Yes, in fact I was just using it...
...I spent a fair amount of time generating and tweaking the uv-mapping for the left hand of my model (hilighted, on right) and then used the UV Symmetry command to have that mapping mirrored to the right hand.
I don't want to continue jacking your thread, so I sent you a pm :).
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.
Thread: WIP - Morphs for Antonia | Forum: Poser - OFFICIAL
Quote - Oh. Spanki! HI!
Yes, I use your free Riptide ;) Was one of the first things I got for C4d, because I use C4d for Poser stuff since the first time I got it! Thank you for this, my C4d would be quite useless without it.
I've been eyeing the Pro version for a while. Maybe if these morphs sell well.
Ahh - gotcha.. and thanks for the comments.
Quote - In any case, what was breaking things was the TrueSymmetry plugin - I don't know how it does the symmetry, but it was breaking the vertex order...
I see... I downloaded TrueSymmetry a long time ago, but never got around to playing with it... that's a shame - it may be 'rebuilding' the mesh on the fly, internally (sorta like a transparent Symmetry Object/generator).
Quote - Gladly, as I have ZBrush, I only needed C4d for my pupil morphs, so I was "faking" a manual symmetry: selected a single point, the same in both sizes, turned soft selection on, moved up and down only; for side movements, I used Scaling instead, so that the points would come closer together or farther apart.
Ahh.. yeah, I do the same thing, quite often. I also use the "Selection Symmetry" command of my Undertow plugin to help with that :)... (I feel another self-serving ad coming...)
Undertow also has some other commands useful for Poser 'newly generated Symmetrical mesh' creation (like "Group Mirror") and lots of UV-related commands. (it's commercial as well, but reasonably priced and has a 30-day free trial period).
While I'm at it, my Morph Mill plugin might also be interesting to try out when you get the time.
Anyway, I'm looking forward to your morphs - they will be very handy!
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.
Thread: WIP - Morphs for Antonia | Forum: Poser - OFFICIAL
Quote - LOL thank you Robyn <3
I'm trying to make morphs for her eyes.... ...and if I use Cinema4d with the TrueSymmetry plugin Poser tells me the result has a wrong number of polygons...
(warning - self-serving ad ahead...)
If you Import/Export .obj files using Cinema 4D's "built-in" .obj code, you will have this problem (well, the vertices get re-ordered). To avoid that issue - and generally be in Poser-Compatibility-Heaven - you'll want my Riptide Pro plugin.
Riptide Pro preserves vertex-ordering (required when making Morph Targets) and also preserves materials, grouping and even UVMapper "Regions". It also gives you tons of other options and comes with "Import/Export From Poser" presets.
(There is also an older 'free' version of the plugin, but it does not work beyond R11.5 and doesn't have Presets and many other features - but it still preserves vertex-ordering, etc.)
Cheers,
Keith
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.
Thread: Problems: Cinema to Poser | Forum: Poser - OFFICIAL
Compfox,
If you care to post the .c4d file (either here or in a PM), I'll take a look at it.
Cheers.
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.
Thread: Morph Cleanup Script | Forum: Poser - OFFICIAL
Quote - ...could it be that the dll does not support 64 bit OS?
Simple answer... yes (32bit only).
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.
Thread: Artistic "Lens" | Forum: Poser - OFFICIAL
Quote - Would you like a VSS sRGB skin shader? I could set publish one pretty easily.
Hey BB,
Did you ever publish the sRGB version of your VSS skin shader? and/or your Hair Shader?
It doesn't look like you updated the files/links on the VS homepage. Would love to get those when you get a chance - thanks.
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.
Thread: Loop-making script | Forum: Poser - OFFICIAL
tenacious / obsessive... whatever works :).
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.
Thread: Loop-making script | Forum: Poser - OFFICIAL
Hi Cage,
I don't personally have any (immediate) use for these scripts, but I just wanted to pop in and tell you how impressed I am at your tenacity in figuring this stuff out - nice work!
Cheers,
Keith
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.
Thread: Morph Cleanup Script | Forum: Poser - OFFICIAL
Attached Link: tdmt_pyd.zip
Hi Thalek,Thanks for the comments... the file was missing, but I just replaced it (see link above).
Cheers,
Keith
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.
Thread: Completly frustrated using PoseMorphLoader | Forum: Poser - OFFICIAL
Timberwolf,
I have written a plugin for Cinema 4D specifically for use / assistance in making JCMs. The plugin is called MorphMill and has an 'Undeform' tool, along with some other goodies. It basically lets you pose a figure, freeze the mesh, edit the frozen/deformed mesh, then the plugin can remove the rotation/deformation, giving you the mesh you need to apply as a 'morph' to the original, undeformed mesh.
It's kind of hard to explain, but/so be sure to check out the mini-tut in the Online Documentation. The plugin has a 30-day free trial period, so you can download it and give it a try.
Cheers,
Keith
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.
Thread: Morph Cleanup Script | Forum: Poser - OFFICIAL
Hi mathman,
The files are created using the TDMT "Compare" script(s). And then there's a separate "Transfer" script to transfer morphs and shapes between figures, based on those .vmf files. This particular thread is related to a script that helps you clean-up shape transfers, either after the fact, or as an interim step in fine-tuning the shapes for the "Compare" script.
The best place to look is at the "TDMT_Morph_Transfer" link in Cage's signature (just look for his post(s) above) - he drove the development of the process and has all the various scripts (and many others) linked there, along with links to various threads about the process.
Cheers,
Keith
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.
Thread: Looking for pilots for reverse deformations morph loader | Forum: Poser - OFFICIAL
That sounds like a good plan for those not-so-Poser-friendly apps, odf. My personal experiance is mostly with Cinema 4D + my Riptide Pro plugin... in which case, all vertex-ordering and grouping and material zone assignment is maintained, so (just for C4D users,)you simply Export from Poser, Import into C4D, make your adjustments and re-Export. In fact, my plugin even preserves UVMapper's "Region" selections (just another means of categorizing polygon selections.. I typically use them to specify uv-mapped islands (sets of polygons that wil be using the same texture file)).
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.
Thread: Looking for pilots for reverse deformations morph loader | Forum: Poser - OFFICIAL
Quote - Wings3D likes to load the groups as separate objects, as well, but one can prevent that by explicitly defining an object at the start of the .obj file, that is, by just adding a line that says something like 'o body'. I don't know if the same trick would work in Hexagon, but it might be worth a try.
Just to expand on this a bit... "o xxxxx" is an "object" record in a .obj file and is separate from a "g xxxxxx" - "group" record.
Group records tell the program groups/selections/sets of related polygons, whereas Object records are typically used to deliniate both sets of points/vertices as well as polygons.
Based on the fact that both exist, it makes sense to me that any "object" within a .obj file can have multiple "groups" defined as part of that object (and in fact, they are laid out that way, hierarchically within the file). Unfortunately, many 3D apps make no distinction between Objects and Groups - they will just split either/both into multiple separate meshes.
With the above in mind, it sounds like what odf is saying is that if there IS an Object record in the .obj file, Wings (at least) starts making that distinction and leaves all the Groups in the same Object. I have no idea if Hexagon does this though.
As for Cinema 4D, the default (built-in) .obj file - in addition to re-ordering the vertices - Import will split any Groups or Objects into separate meshes. The default Export loses all Group information entirely. Because of these (and many other) issues, I wrote my Riptide (and later Riptide Pro) plugins for Cinema 4D.
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.
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Thread: Antonia - Opinions? | Forum: Poser - OFFICIAL