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47 comments found!
Paloth - simple, because Adobe, Microsoft and others can't profit off that pipeline between your computer and functionality. So even though 2 TB drives are now becoming common (as well as cheap), they tell you you really need to store your data online... and pay the privilege. What's even crazier is the number of people who fall for it. Shane may be right, this may be how the future goes, at least with major software companies. Doesn't mean we have to accept it quietly.
My suggestion, drop a note to CNN or whatever news network you watch. They get a few dozen emails from disgruntled former Adobe customers they may take an interest. If this became a PR nightmare for Adobe, they likely back off... particularly if it impacts sales and their stock value because ultimately for Adobe (and others) that's what this is all really about... money.
They'll claim its about fighting piracy, but that's bull. Yes, piracy is a problem for all of us. But Adobe made $4.1 BILLION last year... you'll excuse me if I have trouble shedding any tears for them.
Thread: OT- Photoshop to go cloud only | Forum: Poser - OFFICIAL
Quote - I'm sure if the community gets motivated enough we could make it worth someones while to create an OpenStudio along the lines of OpenOffice or LibreOffice.
Most of the parts are there. GIMP and InkScape give you a lot of the functionality of Photoshop and Inkscape. Scribus, give you a lot of the tools you'ld want from InDesign.
At this point I'd love to see that happen. I'm going to be setting aside time tomorrow to look at trial versions of Corel and Xara software and I may also look at GIMP. I'm not familuar with Scribus but it sounds like something else I should take a look at, thanks for mentioning it.
Quote - For AfterEffects and Premier, Blender3D is actually a really serious threat.
In fact... I was wondering if someone could just use Blenders core to eliminate Photoshop and Illustrator all together. Maybe even a simple set of Python scripts. By using Blender's tools and nodes, pretty much all your actions could make use of a GPU's power as well.
Blenders already built a brush infrastucture for their sculpting tools, which also challenges Zbrush nicely.
I like Blender, ironically I was using those brush tools just yesterday for a project I'm working on (and still need to finish). I had planned on eventually getting 3D Studio Max when I could afford it, but with the way Blender keeps improving I may not. Many of the same tools are there, they're just not as easy to find.
Quote - If I ever hit the lottery, that is what my first public project will be. I'll hire programers to sift through the code, eliminate the duplications, and create a true OpenSource rival to Adobe's dominance.
Maybe someone with the skills could start a Kickstarter.
You'd get my vote for that.
Thread: POser 10 and Poser Pro 2014 anounced | Forum: Poser - OFFICIAL
I'd been putting a lil away to upgrade my version of Poser... was going to upgrade to Pro2012... so I'm very excited to see what they've added. The cartoon renders is going to make doing illustrations for graphic novels a snap and I can see a lot of other stuff that could be really useful. If you really can make any clothing item conform, oh man... I think I'm drooling.
Thread: OT- Photoshop to go cloud only | Forum: Poser - OFFICIAL
You're still basically renting to own software you never actually own. Stop paying their fee's and you're stuck. My copy of CS5 however will continue working for the next 10 years if I decide to keep using it, no fees required. In the long run, if you use this software regularly it will end up costing you more, not less. For that annual subscription you're looking at about $600 (and read the fine print, you can't buy just one month of service... its a FULL YEAR or nothing, if you cancel after one month, they still charge you for six months or $300). Even for say just Photoshop, you're looking at a minimum of about $120 ($19.95 x 6 months), which is a little lest than what I paid for my copy of CS5 Ext (I paid $160, bought it at a discount) and I can use it all I want, whenever I want, for as long as I want. You have to keep paying and paying and paying and if you stop, 30 days and your software stops working... period. In two years, you'll have shelled out $480 for photoshop alone, I'll still have only paid $160 once. And you'll still be stuck with a monthly subscription for software you're dependent on. Sure, you get the lastest version, but do you know how much better CS6 was over CS5... why it was so improved a lot of people didn't bother upgrading. Still sound so affordable?
Cloud stuff bascially screws you over, it gives Adobe all the control and leaves you dependent on their whims. Whatever fee they decide to charge for it, whether or not you can afford that. If you're a hobby artist, maybe you're okay with that. If you're a freelance artist who depends on certain software to make your mortgage payment... not so much.
Thread: OT- Photoshop to go cloud only | Forum: Poser - OFFICIAL
I have been using Adobe Photoshop professionally and I'm already looking at migrating away from Adobe products because of this. There are a number of reasons for that.
One, I want software I own, not stuff I rent. I'm a small business and I really prefer software that is mine and won't suddenly stop working if I don't pay whatever monthly fee they decide to charge.
Two, this would be at least twice as expensive for me as a small business. Fact is I never got EVERY upgrade that came out. Often I skipped one and sometimes two versions because they just didn't offer that much new that I needed. Adobe software is expensive (right along with Autodesk). This new "cloud" thing means I would be forced into every upgrade or I can't work at all. Either you pay that fee every month as a constant ongoing expense or you're out of business. Again, as a small business, that's making my livelihood at risk in a way I find VERY uncomfortable.
Three, I don't always even download the updates. Updates to Flash have been notorious for bugs. When I'm working on a project, I generally skip updates to any of my software, whether that be Windows, Adobe, etc. Why, because I don't need a new bug introduced in one of their updates causing me to lose productivity. I normally finish projects, then update (and allow a day to deal with any possible bugs) before I begin new projects. With this, you'll likely be getting updates whether you want them or not.
Four, I'm not always connected to the internet. GASP, shocking I know but sometimes I unplug the thing. Oh wait, now my photoshop may stop working if it can't phone home.
Five, With all the increases in hacker attacks on businesses, some of which seem very coordinated, something that makes me even more dependent on the internet and possibly vulnerable to that stuff just seems dumb. Right now my vulnerablity is mostly limited to scam emails (and I've been seeing more and more of that this past year). What happens when those hackers decide to take Adobe servers down for a week... do I just go on vacation because my software stops working because their servers are down?
Six, who says they won't up those fees. This gives Adobe pretty much all the cards. They decide they want to buy another company jet or want revenue for their next big project... you suddenly go from $49.95 a month to $59.95 a month and there is nothing you can do about it. You either pay or you're stuck. Oh, and will that lovely new Internet Tax the US Sentate just voted for apply to that price? You might want to budget another 6% to 10% extra on that monthly charge depending on where you live.
On the other hand my old copy of CS5 cost me nothing to continue to use, never charges fees and works fine whether the internet is up, down or bent sideways.
So looks to me like Adobe just handed Corel a golden opportunity to recapture a slice of the market.
Thread: Photoshop alternatives | Forum: Photoshop
I was just on the Adobe web site yesterday, you can no longer order CS6 in a box directly from them. Amazon was nearly sold out already, I imagine small businesses and freelancer artists like myself are probably rushing to buy them because of this so who knows how long they'll be available. Unfortunately, I just bought some software so my "upgrade" budget is already shot, I just can't afford this right now. I have CS5, looks like I'll be using that for a long time. Eventually however, I'll have to find an alternative.
I used to use Paint Shop Pro, but haven't since Corel bought it (ironically I used that until I could afford to upgrade to Photoshop). Will have too look into that. Thanks for the tips.
Thread: Morph problem | Forum: Poser - OFFICIAL
Thread: Tutorial for learn blender? | Forum: Blender
Thread: 3D Printing Models...Some Ideas...And A Few thoughts... | Forum: Poser - OFFICIAL
I think the situation with a 3D printing service is a bit of a grey area. Technically they do have a license of sort since their access is subject to their contract to provide a service, they are not reselling or redistributing the obj file, nor do they keep it beyond what is required to produce the model. Basically, its like saying "Okay, I bought this model and I have a right to make art with it, but instead of rendering it myself I'm gonna upload it to my friend Bob's super awesome graphics computer to do the render, then the obj files after the render is done." On the basis of copyright law alone I don't think anyone could make a case against that. So while I'm not a lawyer, I would make an educated guess that there is a legal precendent for it, if not it would likely be up to a judge.
However, if DAZ's EULA specifically states (and I haven't read it for myself lately, so this is an example for sake of discussion) that you can't provide it to a 3D printer or only to one they approve or that the 3D printer must first buy a copy of DAZ V4 or what have you, then those clauses would be binding and you'd be obligated to follow it, period. Doesn't matter if copyright law itself would allow it, if the EULA says you can't then you can't.
Like I said, copyright is one thing, EULA's are a separate issue. You can be fine on the actual copyright and still run into trouble with the EULA. Pays to read it carefully before you use the stuff (and its one reason I'm getting leary fo using anything by DAZ because last I looked their EULA was getting longer and longer and frankly, who needs the hassle?)
So far as the marketablility might be, you might be surprised. 15 years ago I briefly dealt with a company that was then taking 3D models made by artist and turning them into bronze cast statuettes that sold from $200 to over $5,000 each. I also know that some in the RPG metal/plastic miniature industry have experimented with using 3D models and printers to create master copies that injection molds are then made from. But again, you're better off buying base models that have fewer "strings" attached.
Thread: 3D Printing Models...Some Ideas...And A Few thoughts... | Forum: Poser - OFFICIAL
Just my two bits on it...
Starting with the assumption you have a 3d obj that you got a general commercial licence to use in createing images, art, etc. But speciffically prohibits reselling the geometry itself (which is what the copyright actually covers). As I understand copyright law, you could use that mesh to create a 3d printed object and legally that would be no different than creating a digital image for commercial use... you aren't actually distributing or reselling the geometry so copyright isn't an issue. Same as if you use it to create a digital pic, then use that pic to have printed art made, or graphics on a t-shirt, etc. The physical model doesn't contain the obj geometry and its the specific geometry that is copyrighted (copyright law requires that you copyright something very specific, so for example to register the copyright for V4, DAZ would have had to submit a copy of the obj geometry to the copyright office which keeps a copy on file and that is what the court will compare too in determining if copyright infringement has occurred. Since we do have a license to use V4 in commercial art, and since a physical object doesn't contain the geometry mesh, its not copyright infringement nor is it a derivative work, however, see EULA's below).
However, then we get into EULA agreements. EULA agreements can pretty much specifiy anything they want and its binding. So say someone makes a 3d obj mesh and includes a EULA that says you can use it to create any form of art provided you don't violate the copyright (resell the obj mesh itself) and at no point color any part of the object blue. Weird as that may be, its legally binding. Or you could make a model of your girlfriend, sell it and specify that it can be used to create any sort of digital art, so long as it does not contain any sexually explicity content... and its legally binding, your virtual girlfriend won't be making digital porn (at least not legally). So if DAZ has basically said you can't use V4 for 3D printing with out more or less going thru DAZ in the EULA, you're stuck with that. EULA's allow you to place pretty much any restriction or reserve any right you (as the creator and copyright holder) might wish. It can get pretty weird, I've seen EULA's that, for example, allowed almost anything but stated you couldn't post images created with the content to a certain web site... apparently the creator didn't like that specific website and didn't want any of their stuff used in art there... guess what, its legal to do that... annoying, but legal.
As far as the idea that someone could rescan the printed 3D model and somehow recover the 3D obj mesh... no, they couldn't. First, 3D printing requires post work that will somewhat alter the topology of the figure (from what I've seen, they have to smooth it out because the printer leaves lots of rough spots), once that's done you've got a prototype you can use to cast molds from for production. Even if you scanned that, you wouldn't get the same obj geometry. A good 3d model has a mesh with vertice edges that follow the contours of the body. But a scanner will generally just give you straight rings looping around the figure. Plus the polygon count itself would be different. Try using that mesh and it won't deform the same way as the original figure, you'll get noticebly different results. Also that scanned mesh won't include any rigging, morphs, etc. So the idea that someone will copy the figure and somehow "steal" the work of the original 3d modeller is just silly, can't happen that way. It would take a lot of work to recreate it and that would cost someone way more money and time than just spending the $50 and buying a copy of V4 directly from DAZ
Now personally, if I were going to try my hand at 3D printing from a 3D model, I'd skip Poser and Poser content entirely. I'd shell out for 3D Studio Max or ZBrush, go to a professional 3D model vendor (exhchange3d for example, which in their standard license explicitly includes the right to use the model in 3D printing) and buy a much higher rez model than V4 that doesn't have any restriction about 3D printing and have at it. Which is, from what I understand, exactly what most trying to do this are doing.
Someone mentioned that as the technology for 3D printing becomes more common place, this will all shake out and I think that is true. I really don't get some of the crazy EULA agreements I've seen in the Poser community, sometimes it just seems plain silly or greedy or paranoid. But, if you buy something that comes with a EULA, you are bound by it. Even if it seems or is really dumb, you agreed to it so deal with it. If you don't like the EULA's of a specific vendor, buy from someone else.
Thread: O/T Simplest of Modelling Programs | Forum: Poser - OFFICIAL
In addition to Vilter's suggestions, Blender is free and has some good tutorial videos.
I would suggest whatever you choose, you pick something that has a good selection of tutorial videos. In fact, you might start by watching a few for the different free modelling software out there and use that to see what seems the best fit for you. Manuals are great, and many now offer regularly updated wiki sites as well; but I've found that having a wide selection of videos that show both how to use the software's features as well as example projects to be invaluable in speeding up learning to do what I want.
Thread: Props on Poser pro 2012 | Forum: Poser - OFFICIAL
Quote -
I already know how to import the OBJ file and incorporate it in my props. What I don't know is how to make said incorporated props useable by third parties. This is where a step-by-step tutorial would really be great.
Thank you all once again,
Monica
If you want it to be usable by anyone using Poser, its not that hard.
Assuming you've made a prop and saved it in OBJ format, you then import it into an empty scene.
If its a simple prop (i.e. a chair) you can save it to your Props library. Now comes the fun bit, you'll need to edit the PP2 file in your library. PhilC made a utility to help with this.
You can get it here: http://www.sharecg.com/v/51452/view/10/Software-and-Tools/PZ3editor-Lite
I found this tutorial pretty helpful...
http://www.winterbrose.com/products/tutorials/User_Guides/UG-0003/Create_PP2_with_Template.zip
Once you have that done, you're prop is ready for use in Poser. Then to distribute it, you need to zip up your Runtime/Geometries/folders including the obj file. Your Library/Props/folders and of course your Textures/folders where you stored any textures. Write up a ReadMe.txt file to include an there you go. For Mac users you probably need to pack the same files in a .sit file.
Oh, and why make the geometry external to distribute the prop? Two reasons, it seems to load faster when you do, and also if you plan to sell it here on Renderosity they require the geometry to be external.
So far as 3D modelling software, I went with Blender partly because it was one of the first free programs I found and it seems to have a lot of video tutorials for it. Such as these
http://cgcookie.com/blender/get-started-with-blender/
http://cgcookie.com/blender/category/tutorials/
And these...
http://www.blendtuts.com/
Which have helped me out a lot. I'm sure there are video tutorials for other programs, I'll leave it to those who know of them and use the software to share that.
Thread: Props on Poser pro 2012 | Forum: Poser - OFFICIAL
When you say you want to make redistributable props using Poser Pro, are you saying you want to use Poser Pro to create the props, or do want the props to be usable in Poser?
For creating props you're generally going to want some sort of 3D modelling program, like Blender or Hexagon (I mention them since both are free) or 3D Studio Max (professional software, also very expensive).
Once you make the prop, go thru the steps of UVMapping it, making textures and/or materials for it, etc. Then you can import to Poser and set it up there with morphs (if any), texture and material presets, a pp2 file (or cr2, etc.) with external geometry.
If you want the prop to be also set up for ready use in other software, like Daz Studio, that requires its own set up process.
Then you can zip it up for use on PCs, and probably a .sit file for Macs.
Thread: Imported Obj scale and PP2 files | Forum: Poser - OFFICIAL
For what I'm doing importing a Poser figure into Blender and then scaling my prop meshes in proportion to that has worked best. Since I'm exporting several props, once I knew the scale settings it was a simple matter to repeat the process and export each one. They imported fine and all at the correct scale I wanted (which actually turned out to be about 140% roughly of standard figure size), then all I had to do was make sure the origin points were all correct, edit the pp2 file so the geometry was external and they're working fine.
Thanks again for the tips.
Thread: Imported Obj scale and PP2 files | Forum: Poser - OFFICIAL
Ah, wondered if that would work but hadn't tried it yet. I was just experimenting with importing a standard Poser figure obj into my modelling software and using that to scale the prop accordingly. That seems to work also.
Thanks for the info!
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Thread: OT- Photoshop to go cloud only | Forum: Poser - OFFICIAL