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244 comments found!
first of all thanks Schurby and Jaager for the reply
Yes I done it , then I will do a mini - tuto and upload it (only use Poser , I not have D3D or PZ3Editor or EasePose ) , but I think it is relatively easy when you already understand what you're doing of course.
Thread: One Master Dial to rule them all | Forum: Poser - OFFICIAL
I think I have it, I think I have it
Creating Master Parameters ( in Poser pro reference Manual ) pg 670-672
I try and tell you
Thread: When I see this, I know what it feels homero for one beer | Forum: Poser - OFFICIAL
Wow! a lot of tv criminal shows use this....Doubt if this really exists but so cool
The good news is YES exist (this in the development stage) and was presented at the last event of microsoft W10
I hope get to be constructed in serie
Thread: EZMat | Forum: Poser - OFFICIAL
In many occasions I can solve the lack of materials in the comboBox doing any of the following:
Thread: EZMat | Forum: Poser - OFFICIAL
what has me confused aRtBee is that it is a random problem , in occasion the materials appear and everything works perfect and in occasionally not (even with the same scene), in all tabs are the same , Sync button unfortunately does not solve the problem
Thread: EZMat | Forum: Poser - OFFICIAL
I have a problem that happened to me before with the test versions and I still happening with the last vercion:
sometimes (not always) when I open the EZMat no materials of selected character are listed
Thread: Problem she freak scale upper body | Forum: Poser - OFFICIAL
I have found that I can fix this problem using symmetry from right to left, so do not know if this can damage the model in the future ,
I will not have problems with joint area ?
Thread: Dove a new figure from Hivefire | Forum: Poser - OFFICIAL
Thread: EZMat | Forum: Poser - OFFICIAL
Thread: I am a good boy, so I will start "Hello Dolly". | Forum: Poser - OFFICIAL
Thread: Creating Characters And The Flow | Forum: Poser - OFFICIAL
depends jbearnolimits , but in general I make the physical complexion , the morphs (in Zbrush) and then I do the textures, but before I already have an idea of what I want get, (working with images as references to help me a lot in the process ) , although I'm doing test renders with a standard texture
the hair and clothes is the last thing
Thread: I am a good boy, so I will start "Hello Dolly". | Forum: Poser - OFFICIAL
@Alderbaran
I'm also onto Male_M3dia's tactics now, and I just want you to know you're not alone in spotting it!
I'm amazed he's allowed to do it so often if this is why he gets all that flak :-DNo wonder!
thanks pumeco but unfortunately this not going to changea couple of months @ Male_M3dia not you post on here and the result was made:
any folder or comments closed, all peace...
he back with their usual sophistries and returned chaos
There is a saying in my country that says:
if it barks, has 4 legs and wags its tail, we all know that we are talking,
but AS not suspended nor deleted their post, this will end in the near future with Male_M3dia , Ambientshame and ZevO embracing and celebrating the end of Renderosity
I found it and other friendlier places for Poser users so fortunately I come here less and less , and after the treatment I received from the discriminator Ambientshame I do not think I will ever buy anything more here
Thread: I am a good boy, so I will start "Hello Dolly". | Forum: Poser - OFFICIAL
No worries, and thanks for the heads-up but I try to stay out of the Genensis arguments anyway, like I said, I just don't have any interest in it.
I can say with all honesty that you won't find me dissing Genesis or DAZ Studio anywhere, not in any thread. As far as I'm concerned, DS is something I used to like (until the Content Manager crap came along), but I don't like the way DAZ are doing things lately so I generally avoid their products now (both the figure and the program), even though I have no doubt they're still good products.
LOL, what you did is called a backhanded compliment, which is basically a diss. Just saying "I can say with all honesty you won't find me dissing Genesis or DAZ Studio." would have been sufficient enough to keep you honest.. but then the next sentence, you actually diss the product and the company (Content manager, the way DAZ runs things, you avoid their figures). Then lastly throw a compliment to attempt to cover up the dissing. ;)
This is the typical comment that seeks to bother users and usually has accustomed us Male_M3dia
I ask , why do not I delete as usually done with my comments Ambientshame?
I repeat you are a discriminator which allows your friends surreptitiously attack other users and delete those that are not part of your circle, you are a pathetic Nazi, this forum is destined to die because of people like you and your "DAZ friends" (which is what looking , not even hide it)
the 99% of the folders involved this guy end unhappily,
You asked the administrators of this site 4 times they throw me, I ask you ¿how many times you asked the thrown out to
@Male_M3dia ?You are untenable
ps.you do not send me PM because your messages do not read, I delete them without reading them, I am big to hear your constant threats (and honestly I do not care)
you can beg to throw me out, maybe the 5th time you have success
Thread: I am a good boy, so I will start "Hello Dolly". | Forum: Poser - OFFICIAL
Congratulations ZevO , you learned to copy and paste a description , now you need to learn a little humility and learn you have to answer the questions of those who buy your products and not send "to search in internet"
Thread: How to make a head morph affect some but not all parts of the head (and 2 other | Forum: Poser - OFFICIAL
If you have ZBrush or access to ZBrush you may be able to salvage the situation. Ideally, you'd be able to load the original, unmorphed head and then load the "damaged" one as a morph target. If that's something that you can do still, here are the steps:
Load your original head
Go to Tool>Morph Target>StoreMT
Then Load the "damaged" head
Go to Tool>Morph Target>Switch
You should now have the original head again.
Click and hold on the Standard Brush so that you can select the MORPH brush from the popup list of brushes.
Using the Morph Brush, paint only in the areas you want the Morph to appear.
Once done, go to Tool>Export and give the OBJ a unique name. Then load it into Poser as a morph target for the head of your character.
HOWEVER
If the program you were using has changed the vertex order and you can no longer use the "damaged" head as a morph target, you'll need to do this instead:
thanks for this was very useful for me
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Thread: One Master Dial to rule them all | Forum: Poser - OFFICIAL