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167 comments found!
But it's only with the diffuse_color node.Â
Alternate_diffuse renders just fine... There's apparently something else going on here.
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Thread: Explicit Image of Sex posted | Forum: Poser - OFFICIAL
I'm really offended!Â
I was eating breakfast while surfing at work with my bosses' kids looking over my shoulder and there was no nudity advisory on my thumbnail (just clear polish) and suddenly there it was, in my face!!
What's next?Â
Mitosis? ECU's of helical strands...? RNA & DNA sleeping together...? Sub-atomic particles dating quarks...?Â
Oh! Where will it all end?
ROFLOLNIATWAS!
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Thread: Poser & Maya Content: Importing Skin Weight Maps fails... | Forum: Poser - OFFICIAL
Attached Link: http://www.mat.uc.pt/~rps/photos/angles.html
stewer... are the "methods" you are referring to part of the scripts that come with Poser (I couldn't find them if so) or are they just some python based thing that you would have to write a whole gobbledygook of code for?replicand... does the greenbrier software bring in a rigged figure ready to use except for tweaking the skin weights. I tried the trinity plugin but found it rather flakey, or perhaps just more geeky than I want to get into.
angle of view is a combination of aspect ratios of the film plane vs focal length for optical lenses. I've included a link to a useful calculator.
HTH,
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Thread: Poser & Maya Content: Importing Skin Weight Maps fails... | Forum: Poser - OFFICIAL
Replicand:
Have you used the Greenbrier software? I have called them a few times to discuss it in more detail, but they have never answered the phone.
**Revisiting the original question here,** (and don't get me wrong, I know what skin weights are) **what exactly are skin weights mathematically**? **Where are they in the Poser file structure?**Â
If any given polygon consists of x, y and z coordinates and vectors to describe its spatial orientation, then what are the mathematical definitions that accompany skin weights? Are they embedded in the polygonal definition? Are they additional lines of data that refer back to the polygon? Are they a separate subsection within the definition? Are they references to groups?
If we can clearly understand the answer to that question, then we can begin to understand if it's even possible to carry them over to another program.Â
Since the geometry can be transported through the obj format, obviously the obj format itself is the culprit here if it cannot also contain whatever the skin weight attributes, (formulas, numeric data, strings, whatever) are.
OK. If that's the case, then perhaps we need another file format that can look at the Poser geometry files and extract the existing skin weight data and provide it in a format that replicates the data structure that Maya understands.Â
So we will also need to know how Maya uses skin weight data to determine if there are any correlations between the two programs that can be utilized directly or if there need to be major transpositions and translations.
A further problem is that any new format must be available as an export option in one program and an import option in the other. Since the creation of a new standard such as this will probably not occur with any rapidity, we are constrained to using the formats already available.Â
So the concept would run something like this:
once the location and values of a Poser figure's skin weights are determined, a Python script is created that extracts, converts and saves the information as an obj file, (even though technically the file is nothing more than a data vessel to carry the information across) to be imported into Maya where a mel script re-converts the data into skin weights and "attaches" them to the previously imported figure.Â
Since I have no idea of the complexity of the data structures involved, I can only provide the "what might be done" not, unfortunately, the "here's how to do it." But maybe this will trigger some further research into this problem which has gone unsolved for far too long.
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Thread: Poser & Maya Content: Importing Skin Weight Maps fails... | Forum: Poser - OFFICIAL
Whoops! I was too tired last night when I wrote that and it refers to a set of measurements of boxes and scaling and figures for a project I'm doing.
Apologies to all.Â
The actual value of a PNU is 8.6 FEET or 262.128 cm.Â
There were no experiments involved in that conclusion. See pg. 24 of the Poser 7Â User Manual.
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Thread: OT Who wants to see something really scarey....raise your little paws. | Forum: Poser - OFFICIAL
Thread: Walk Keyframe question | Forum: Poser - OFFICIAL
I think you're making it too complicated.Â
Open the library palette, click on poses in your download directory, click the plus sign, give the new set a name, OK, check the body transformations box, OK, click "Multi Frame Animation" and select the frames you want to include and any relevant layers, click OK and you're done!
Since this will also save a thumbnail, you should be sure to set your animation to a frame that will be representative of that part of the walk.
I'd suggest saving into the Download library because if you ever uninstall Poser, it will delete all the subdirectories it installed, but will not remove the download runtime.
HTH,
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Thread: Poser & Maya Content: Importing Skin Weight Maps fails... | Forum: Poser - OFFICIAL
By a series of arcane and nefarious experiments, one PNU appears to be 8.3 inches.
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Thread: Poser 7 dependent parameters - anybody tried them? | Forum: Poser - OFFICIAL
re: the Make Movie function, I've just made two that worked fine using the Cinepak codec by Radius and the P4 renderer.
Do these dependent parameters only work in a python script? I know in Maya there is a dialog box that lets you connect your set-driven keys.
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Thread: Visual index of Poser 7 Content | Forum: Poser - OFFICIAL
Which is a shame because the Winter Queen is a great figure that never caught on during the V3 frenzy...!
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Thread: Visual index of Poser 7 Content | Forum: Poser - OFFICIAL
Excellent reference work. Thanks for sharing this. Obviously I have different downloaded content, but the P4 P5 P6 & P7 entries are going to be extremely useful.
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Thread: What do you have your poser units set as? | Forum: Poser - OFFICIAL
Inches. but I guess it depends on one's needs. Most NVIATWAS do not use measurements at all so it doesn't matter. but when you start actually laying things out or scaling, inches are far less messy than feet or PNU's IMHO. Just remember to set your Ground Plane Scale to 454%.
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Thread: Massive P7 Bug - Starship TROOPER Sized...!!! | Forum: Poser - OFFICIAL
In retrospect, I wish I had saved the trashed file as it might have held some clues to what happened, but I was so stunned that I just wanted to make sure my last save was still viable because it had a lot of new work in it.
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Thread: P7 Bug List - Feel Free to add to this. | Forum: Poser - OFFICIAL
Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2679889
Animation related **thermonuclear bug** description put in this thread
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Thread: Hair, Hair and More Hair .... Links to anything "Hair Related" | Forum: Poser - OFFICIAL
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Thread: behind the scenes of the diffuse_color node...??? | Forum: Poser - OFFICIAL