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1,118 comments found!
Yeah, you're right... Haloe, you made me feel like a poo. I suppose feeling self-righteous about being numb to violence is quite counter to my true feelings, or perhaps escaping my disgust for violence in general... I apologize for any I may have offended in my rantings. And I hope youre family is okay, Bryster, sincerely.
Thread: Portal, Escapism Work-in-Progress... some feedback? | Forum: Bryce
Aye, thanks again for all the input, everyone...! Good ideas, Shin and Incarnadine. I'll implement many of them when I get home... Shinyary, my dear friend : no more Wings blasphemy, please! My ancient dragonlord's heart can only take so much shock in one day! (smiles with a Rhino-like grin, if rhinos CAN grin!)
Thread: O.T. Condolences to the people of Britain | Forum: Bryce
Quest, your hate is much appreciated. And, like always, you give up all control of your emotions with such reactions. Mind control isn't my goal here, that would be too easy. I'm merely bringing into perspective that this was hardly a tragedy. What did you EXPECT to happen when you blew up hundreds of thousands of people in other countries, PEACE? So save the bleeding hearts for another era, there's no place in this world for such hypocrisy. And Quest, I love you and Bryster and the rest of the artists here just fine. Your hatred is misplaced, but keep at it. Hate heals. It's certainly worked towards our "enemies", right?
Thread: O.T. Condolences to the people of Britain | Forum: Bryce
Of course, being who I am, I really must put in my two cents. It's a wonderful thing, all of this emotion that everyone is expressing over human pain and suffering. I can't say I feel any of it, but in an attempt to get you all to see a world view on things : 1,000,000+ dead in Iraq since 1992, at the hands of the US and the UN. Go cry somewhere else. And I hope I get this thread closed, all this blubbering is making me nauseous.
Thread: Portal, Escapism Work-in-Progress... some feedback? | Forum: Bryce
Aye, good solutions, JOhnny and Ek-art... I'll give them a whirl when I get home, see what happens. Methinks that if I export both main terrains (the crag and the immediate "floor" terrains) to Rhino, perhaps I can accurately model a better path. Of course, in Bryce it's nearly impossible to interact properly with the terrains, as there is no collision detection, merely a modified bounding-box technique. SO if I do a drop-down of the existing steps, nothing really happens that's worth happening... Buildings should be an easy fix. They are all separate models, created by slicing apart boxes and octas in Rhino with heightmaps (terrains). If I simply duplicate and shrink the duplicates down a bit, and apply a different mat to the duplicates, it should help add to their solidity. And some chunks of concrete wall and whatnot would also help...! (thanks, Ek!) The trees? Well there's not much I can do about them other than rotating them around randomly. Again, Bryce has no physics to handle such things... I COULD export the terrains to Maya, and then make POV-Tree trees, cut down their polys in Maya, and use Maya's physics to actually collide and slide the trees into place. But that would involve me setting up dynamic weights for the branches, and a whole lot of other things... And if I had wanted to use Maya at all for this scene, I would have just done the whole thing in Maya! So I don't think I'll change the trees, but I might move them around a bit, or get rid of the distant ones...? Thanks for the input, everyone!
Thread: Portal, Escapism Work-in-Progress... some feedback? | Forum: Bryce
Okay, so : Buildings suck, re-map them. Gateway sucks, toss it. Steps look stupid. Anything good here worth salvaging?
Thread: Bryce is making me REALLY mad!!! =( | Forum: Bryce
Aye, but they COULD focus on what Bryce was originally intended for in the first place : landscapes. Sure, Terragen is badass and Mojoworld is even more amazing. And Vue Infinite of course is just devastating, but there's no reason that Bryce couldn't compete in this arena... Imagine, if you will, a program with Bryce's interface that made it easy to insert, grow, and create plants, for example. I've seen awesome plants in Vue, but Terragen has none that I know of, and Mojoworld just started doing plants... Just an idea. Who knows where DAZ is going with it, if anywhere... Metacreations, they are not.
Thread: Bryce is making me REALLY mad!!! =( | Forum: Bryce
Oh yeah, it totally handles things differently between objects. The poly-count from it's terrains? Bogus. Maybe it's real, but entirely worthless from any technical standpoint, unless you're exporting them and need more than you have or something... Why would you want to export lights? Hmm, torches. Castle scenes. Spacecraft. Lasers. Anything that's not dark, basically! The other problem with Bryce and .obj, for example, is that it's primitives don't ever truly boolean. So, you'd have some REALLY messed up objects, if you ever could export them. Nothing would look remotely correct, and you'd have to re-do the boolean process in other proggies. Which would be pointless, because all of the other proggies do modeling faster, more efficiently, and with far less wasted polys than Bryce... No, they can't just "fix" what they've got in this case. For Bryce to be able to export primitives, it will require a complete reworking of that section of the core. As in, delete the whole section and start over... So I doubt we'll see that anytime soon. My faith in DAZ rivals my faith in religion, but I personally believe Jesus will return before DAZ "finishes" Bryce 5.6, 5.7, or 5.8, much less the so-called "Bryce 6" shenanigans. And like I've been saying for years, they need to just skip Bryce 8 altogether. Bryce 9 has a much nicer ring to it! "Bryce 9 : Universe Creator" See what I'm saying? Sounds BADASS!
Thread: How do I ..... | Forum: Bryce
Aye, so are you gonna give us some promo pictures of your drum kit, or what?!? Let's see it, my friend!
Thread: Scorched Earth and Other Textures | Forum: Bryce
Thread: Bryce is making me REALLY mad!!! =( | Forum: Bryce
Aye, it's actually been a problem since Bryce 3D, when they first started implementing this file/library structure. Even worse is the way Bryce will randomly "smoke" your whole folder, for no apparent reason, whenever it gets "too big". Although nobody has actually tested out what "too big" is, and methinks that it's not a size issue at all. Presently my Bryce "Presets" folder is at 1.93GB, with 1.03 GB of "User" objects... And no crashing, no problems with it all disappearing. So this leads me to believe, again, that it comes down to how Bryce saves and loads these .obp's, which are just about the stupidest file-type ever. If DAZ ever did anything right, they'd allow import-only for the .obp's, and convert everything to .obj's internally. But then again, how would they go about keeping Bryce's light system, materials, and curves in place? Methinks THIS is the real reason Bryce doesn't export anything, as opposed to Metacreations slacking off back in the day. It's a great question, "How would we export the lights and materials, too?" But, they did it with the terrains. So we know it's possible!
Thread: New York City 3D Sidwalk Art..... You Must See This! 8) | Forum: Bryce
Aye, it's quite amazing! Me and my friends are sitting here in awe... We have a LOT of graffiti art here in Seattle, and we often go picture-taking and find more, but nothing quite like this stuff! Amazing, really...
Thread: Robot "slow WIP" | Forum: Bryce
Thread: Robot "slow WIP" | Forum: Bryce
Aye, the pose is wonderful! Very dramatic and energetic, something that's difficult with 'bots... How'd you pose it?
Thread: Robot "slow WIP" | Forum: Bryce
Aye, I really like this robot! Very drafty and well-assembled. I especially like the head area...
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Thread: O.T. Condolences to the people of Britain | Forum: Bryce