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489 comments found!
Interesting that the responses aren't from 3D vendors, rather from people using 3D skills in general, which is great. Selling 3D models is a tough market. The product only stays in prime view for a couple of days, so you need to be "known" for people to actually want to see what you have in your store. Then you have to discount it before anyone will think about hitting the Add To Cart button. Then of course Rendo or Daz or RDNA get their cut.
Then there's the glut. Sooner or later everyone learns how to make a conforming bikini or how to change hair shades and wants to cash in. What we need is for new users to join the market faster than veteran users turn into sellers. Thankfully there are hobbyist apps like Poser and DS3 to help.
Thread: Problem with option delete figure in Poserpro 2010 | Forum: Poser - OFFICIAL
It will be no consolation to you, but this behavior doesn't happen with the Mac version of PP2010.
If you want to start with an empty scene when you start up Poser, delete Andy and make any other changes in lighting, cameras, preview window, etc. that you want to see every time. Then go into Preferences and set it to Launch to Preferred State (instead of Factory State). Then click the Set Preferred State button. Now it will launch with all the settings you made to the scene.
Thread: Anyone know of a tool to delete full body morphs and their dependants? | Forum: Poser - OFFICIAL
You can delete FBMs and PBMs in the Hierarchy Editor, after clicking the "Show All Parameters" box. You delete them just like props and figures. Unfortunately the associated PBMs don't go away along with the parent FBM. You have to delete those separately.
I agree that Poser should not make deleting FBMs impossible from the Parameters Panel (the Delete command is grayed out). You can delete PBMs there, why not FBMs?
I endorse Phil's PocketKnife. It's got a lot of cool python functions in addition to deleting morphs.
Thread: OT:Bane of My Existence - Single-machine Licence Software | Forum: Poser - OFFICIAL
Pirating for page views, huh? I suspect the few dollars they get from that doesn't matter as much as the puffed-up ego thing from the views, like the silly "Friends" thing on Facebook.
The thing that doesn't ring true is the idea that Daz (and I suppose you also mean Rendo and others) spurs this on by releasing "repetitive" stuff. IMO, Daz doesn't release as much skimpwear and hair color variations as others do (in fact their release frequency is lower across the board), but I think that's irrelevant. If everything offered by a legit 3D site was fresh and innovative, every day, it would still be pushed out onto the torrents. I don't think repetitiveness has anything to do with it.
Thread: OT:Bane of My Existence - Single-machine Licence Software | Forum: Poser - OFFICIAL
When a software company finds there are 20 or 200 copies of the same serial number out there (and they know because a lot of software is programmed to report home these days), it's hard to blame them for trying to fight the piirates.
Why someone would want to give away copies of software they paid good money for, has never been clear to me. The pirating has to start with a paying customer somewhere.
Thread: Improving Poser's Poly Management | Forum: Poser - OFFICIAL
I too have the problem described by Schecterman. Any object with long, narrow polys, such as a pipe, are ballooned or distorted in render once they become welded to other objects. The same pipe is fine before becoming part of a larger prop. Changing he crease angle does nothing, no matter the setting. Only solution is to turn off smoothing for that prop.
I have even see this happen with items that are not long and narrow, but simply have no poly subdivisions. Such as a box with only 1 poly per side. When merged into another prop, the box balloons in render.
As long as Poser has this flaw, I think it should have a function within the Group Editor to subdivide polys.
Thread: Inherit bends of parent doesn't "stick" | Forum: Poser - OFFICIAL
You get the feeling that some design decisions (like the ultra-skinny scroll bars) are made by someone who doesn't actually use Poser. An avid Poser user would not omit Inherit Bends from the save.
Thread: "Hide" one object from a light? | Forum: Poser - OFFICIAL
This won't help the OP, who uses P7, but PP 2010 allows you to set gamma correction for individual materials in the Material Room. That is one way to make individual objects darker or brighter in the same lights.
Thread: I'm an idiot | Forum: Poser - OFFICIAL
I know the feeling, that I suspect many Poser users share once they gain some facility with the program, when a product makes me think "I could make that myself if I really wanted it." Not as polished or with as much detail, perhaps, because I wouldn't be making it for sale, but I would feel some measure of accomplishment.
And then there are the (thankfully not common) products that make me think, "Congratulations, you can move the Hue slider in Photoshop."
I suspect that as one transitions from a noob to a jaded user, fewer and fewer and things that hit the market will catch one's eye. Not only because the eye has become jaded, but because honestly what don't you already have in your runtime?
That's OK, because noobs drive this industry and the more items that noobs buy, the healthier things are overall. So the Bikini Du Jour or the latest collection of hair colors don't do it for me, but I wouldn't want to see them go away. Rendo limiting itself to one or two fresh innovative products per week would be a dull place.
Anyway, is there really nothing among Rendo's gazillion products not worth your $35? If I was running Rendo, that wouldn't make me feel very comfortable, coming from a member of the Poser team. There are many things I would buy if they were $20 or $30 cheaper!
Thread: Forum Reply Box Broken! Attention Mods. | Forum: Poser - OFFICIAL
The old reply box wouldn't accept input in Safari, the Mac browser. Now it does, so congrats on joining the cross-platform age! It's ironic if Firefox is now problematic here. That's what I was forced to use before if I wanted to reply.
Thread: do you think it is too late to have a thread about what we would like in poser 9 | Forum: Poser - OFFICIAL
Quote - can't remember if anyone has asked (and I believe they are working on this one) full 64 bit poser for mac.
I was very disappointed to pay the premium for PP 2010 and discover that the "64-bit" they trumpeted was only for rendering on a Mac. Doubtless I misinterpreted the promotional material before buying. I would have waited for PP 2011 or whatever when presumably they will include full 64-bit for Mac. I sure didn't get any discount from the Windows price for the missing 64-bit.
Speaking of 64-bit rendering, I don't see much benefit unless you are using IBL or a heavy0duty scene in high resolution. For regular medium-res renders without IBL, I haven't seen a speed bump over P8.
Thread: Using a dial to make part of something invisible | Forum: Poser - OFFICIAL
As always, les, you make it very clear how it should be done. Thank you. It's amazing how many cool things can be done with Poser that they don't reveal up front. I'd think they 'd want to shout it from the rooftops.
Now if you could come up with a foolproof way to restore superconfirming to a piece of clothing! Your tip about removing :1 from figure and body actor in a CR2 doesn't work for me, and I have some superconforming items straight from the vendor that have the :1 intact. I wish someone could answer this once and for all. But that's OT from this discussion.
Thread: Using a dial to make part of something invisible | Forum: Poser - OFFICIAL
On the occasions when "Transparent" wasn't 100% invisible, it was usually because Falloff was still at the default .600 or some other positive value. Or there was something still reflecting light. When I would turn all reflections to total black and set the Falloff to zero, the little glimmer of an outline would go away. Of course there may be some other buggy factor in Transparency I haven't run into.
Thanks, ockham, I'll have to give that a try!
Thread: Using a dial to make part of something invisible | Forum: Poser - OFFICIAL
I'll be damned. I never noticed that little key before. It works great for an entire prop or body part, though I could click the eye icon in the Hierarchy panel instead.
I was wondering about parts of props or body actors. For example, in some fantasy outfits there are dials to make the spikes or other pieces disappear, not the entire Shin or Forearm sections of the outfit. An example is the Black Lotus leather fantasy harness. Various straps that are not body parts can be made invisible with a dial. Somehow the dials affect only specific material zones.
Thanks for the tip about the Visible key. There are situations where that can be very useful.
Thread: do you think it is too late to have a thread about what we would like in poser 9 | Forum: Poser - OFFICIAL
I like the fact that the Morph Tool can work across body parts as of P8... but hate that it generates a Custom Morph dial in every single body part, right down to the final joints in tongue, fingers and toes, as well as a Full Body Morph. How about a dial only in the body parts affected by the new morph?
This might be wishing for the moon, but some form of basic polygon editing (adding, deleting, making something either more hi-res or more lo-res, tapering, bending, beveling, etc.) I know most people use external modeling programs for serious work, but such basic tools are in free, small, simple apps and scripts so shouldn't be a challenge to include in Poser. Those who don't want them can ignore them, as I do the Hair, Cloth, Face and Content rooms.
Along the same lines, and even replacing some of the above, a more intuitive way to get the same results as creating Magnets.
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Thread: Who is actually making money with your Poser work? | Forum: Poser - OFFICIAL