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3,800 comments found!
Fantastic! I can't wait. I don't think it matters to me if you sell them single or in packs (i suspect packs would be easier for you)... my limiting factor is that I wouldn't be able to shell out more than around $8 or per hair... set of hair for $20 (or $25) would be great but please don't price the packs higher than that. The hair really is amazing... Hair I want? female casual hair, tucked behind the ears and/or held back with a headband... I really want to see Posette's ears! BTW if you are selling from your site, what works for me is the PayPall escrow system.
Thread: Amorphium Tips? | Forum: Poser - OFFICIAL
They are teeny tiny teeny specks unless you scale them by 1000% with the Compose software. I have found that without being prepped in Compose the groups in a head or figure from Poser come somehow slightly unhinged, going through Compose somehow rectifies all this. Traveler's tutorials (see side bar for hi Morph World 2 website) leads you step by step through using Compose (available here under utilities at the Rederosity site) to prepare Poser elements for editing in Amorphium. The object is centered ("y-axis translation") and scaled (500%-1000%!). Traveler has the translation and scaling values figured out. He also has the "MagicTriangle" which is a small polygon merged with your object to trick Amphorphium so it doesn't rescale your object to its own one hundred unit edit sphere and throw off your vertice count I guess. Traveler's tutorial looks intimidating (although his prose is very lucid and plain) but as he points out, the greater part of the operation only needs to be carried out once to prepare an Amorphium ready master of the Poser element(s) you want to edit. You simply work from these masters over and over again and do an easy rebuild, scale, and translate with any element you want to bring back to Poser as an MT. Easier than it sounds after you've done it the first couple times. My problem has been squeezing subtlty out of the Amorphium tools, so far I can only use it for wild alien head effects or smoothing like a "no eyebrow" morph i did.
Thread: Morph Target Req: Filtrums | Forum: Poser - OFFICIAL
Thread: First Timer- Character Portraits | Forum: Poser - OFFICIAL
I just bought Cosmo on eBay today... only saved a few bucks (25%) but it was an impulse purchase. I tried extracting hair from the free downloads at the www.virtualmakeover.com site (I am such a chisler;) but it wouldn't decompress without finding the licensed app on my HD first. Also, just posted a bunch of portrait morphs on my website, thirty some, lots of big ethnic nose types (Me and my loved ones have plenty to work from :), plus youth and age jawlines, youth brow, and a "no eyebrows" brow smooth so that by setting eyebrows material to flesh tone yyou can let your texture map put on nice eyebows without having them plastered over those awefull Poser eyebrows. Http://pages.hotbot.com/arts/momodot/ I still haven't gotten anyone elses eyelash transparency ,maps to work right or done my own yet. momodot
Thread: Eve V3 | Forum: Poser - OFFICIAL
Others can help you more I'm sure but the key is changing the .pcf (is that right?) into an .obj using MAZ's Objaction Mover... UVMapper is only for making texture map templates. The Eve shoulder and hip/groin/butt joints and movement are truly amazing... very high quality. I'm on my work machine right now so I can't check, Eve does come as a .pcf file right?
Thread: First Timer- Character Portraits | Forum: Poser - OFFICIAL
Yeah. Bushi's eyes are great and I saw the Bloodsong figure somewhere but with my pitifully slow connect I hate big figure downloads for individual features if I can do an easy fix with the Poser native props. Bushi's eyes look beautiful and give iris control (which could be done on the texture map) but it would be easier to take two prop spheres, scale and place them just emerging from the eyes of the figure in default pose, set the eyes as parents, UVmap the props to an all black transparency map, set transparency max to 95% and save the props as smart props. Just an idea :) I still can't decide whether to shell out for Cosmo given the head-on only hair but I saw on the website that the disk includes some male hair also, and that they have an "Essence" African American version of Cosmo sold seperately.
Thread: First Timer- Character Portraits | Forum: Poser - OFFICIAL
Thread: First Timer- Character Portraits | Forum: Poser - OFFICIAL
Thread: First Timer- Character Portraits | Forum: Poser - OFFICIAL
BTW I've been thinking of a "glowing nostral" fix I haven't got around to trying... shuving two little black prop balls set to 0% highlight up the models nose, maybe at 50% transparence so they seem more like shadow than objects, and set with the head as parent.
Thread: 3D from 2D | Forum: Poser - OFFICIAL
I'll have to try morphing then exporting a face group and then applying a bump map to it, since I would love to have "portrait" masks for this project. Thank you. Also, I need to try taking the face group to Amphorium since I just read it has "Height Shop" which distorts on the basis of the luminance of a bit map. Still think Cybermesh is the thing for me when I'm able, though reviews of it all make noise about the frighteningly large files it produces. Wish they still had the demo of it out. People have sold more stuff to me by hooking me on the demo than any other way. Is there anything else out for PC like Amorphium in not being vertice/polygon based as far as the user interface? Anyone no of good stuff out there actually done with Amorphium or is it more of an executive toy type program? I do know Traveler uses/used it for making morph targets but is there any pure Amorphium art out there?
Thread: First Timer- Character Portraits | Forum: Poser - OFFICIAL
Good work! The hair is Cosmo Make-over? Its worth buying? Key to fleshtones I think is to set model color to white, take the texture maps and desaturate and add noise and then desaturate yet again in post-production. Also, set the Poser lights to cool slightly bluish colors. My portraits are improving in leaps and bounds since reading Traveler's turtorial on making Morph Targets in P4 using magnets. The big revelation to me was I could esentially leave the magnet base at the neck (sometimes rotating it along the x-axis) and do everything by moving around the mag zone set at 3 or 4% and setting the Magnet itself to in visable and basicly ignoring it as I use its dials as though they apply directly to whatever is in the mag zone as in fact they do, the whole magnet object trope mislead the hell out of me until realized that personally. You can set the mag to scale or trans or whaterver and just move that mag zone around the head and see amazing transformations (with full tracking on by the way). As usual, "Thank you, Traveler". Good work MO!
Thread: rougher model for poser figures | Forum: Poser - OFFICIAL
You can anti-alias (from the Render Menu) the unrendered preview before exporting it as an image.
Thread: rougher model for poser figures | Forum: Poser - OFFICIAL
Choose the figure preview style of flat planes and export the un-rendered preview as your image. Setting the skin color to white or light gray and using unsharp mask in your paint/photo program after exagerates the facet effect. If you want to combine with smooth figures export this preview, then render and export again, composit the two images by layering the smooth over the facet and erasing to reveal the faceted figure. Has worked for me.
Thread: 3D from 2D | Forum: Poser - OFFICIAL
Cybermesh... that is what I wanted. Now as soon as I can scrape together $49 I'm in buisness (I hate the presumption people have that anyone with a computer and a modem neccessarily has all kinds of money just lying around!). What I want to do is make mask props for my Poser characters to wear... I don't have a modeling program or the skills either probably, so if I could paint in grayscale and generate a mask .obj from that I am happy happy happy. I tried making a disk prop, exporting it as an .obj, mapping it with UVmapper, and then applying a bump mask to it back in Poser but the effect was too flat still. Thank you :)
Thread: obj. export | Forum: Poser - OFFICIAL
Yeah. Something got curropt because the patch wouldn't even install untill I reinstaled Poser from the disk! Fine now though.
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Thread: More Hair previews and need for feedback please. :) | Forum: Poser - OFFICIAL