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452 comments found!
Thanks for your reply
Do you know if there are any programs that streamline this process? I can do it by hand but it would be great if there were a faster way. I dont think Inj Pose builder does this
Thread: Maximum practical texture map sizes? | Forum: Poser - OFFICIAL
Thank you all for your responses, I have resampled my main color maps to 4000x4000 saved at 75 quality setting, all eye maps to 2048, all supporting maps, bump, spec, etc. to 2048.
It renders just as well as the larger maps and trimmed 5 meg out of my textures folder.
Thread: Maximum practical texture map sizes? | Forum: Poser - OFFICIAL
Thanks for your response, Poser handles 4096 just fine. I'm using 4096x4096 because thats what I used in ZBrush. It needs to be a power of 2.
I did test renders with 90 quality maps and 60. The diff is extremely slight. Virtually no diff.
Thread: Wierd seam issue | Forum: Poser - OFFICIAL
Thats exactly what was going on. I changed filtering to none and it fixed the problem.
Thanks again, once again you've been a big help.
Chris
Thread: Wierd seam issue | Forum: Poser - OFFICIAL
Thread: Soften glossy edge on lips Techniques? | Forum: Poser - OFFICIAL
Thread: Soften glossy edge on lips Techniques? | Forum: Poser - OFFICIAL
Thread: The long list of "MUST DO" techniques. | Forum: Poser - OFFICIAL
Throw an offsetting color map (one that has been treated with the photo filter of your choice and you may wish to adjust levels for effect) into the translucent node. Set your diffuse color to around .7 and your translucence node to around .3
This gives the skin a much more realistic appearence in my opinion.
Also good specular maps are an absolute necessity
Thread: Creating dents where finger tips are on skin. | Forum: Poser - OFFICIAL
Using the morph tool would be the way to go I think. Its the icon that looks like a hand with the index finger pointing. Select it, select create then experiment with the perameters untill you get the reults you want.
You could probably also do it in the cloth room if your up for a lot of experimentation.
Thread: Any tips on subsurface scattering? | Forum: Poser - OFFICIAL
Thread: Any tips on subsurface scattering? | Forum: Poser - OFFICIAL
Thread: Color matching between 2 photos | Forum: Photoshop
As a followup to this thread, an exact match of color between 2 skin samples from 2 different photos can be accomplished as follows.
Copy and paste the new skin area above the existing.
Open the info pallette so you can activley see the rgb values
Using the eyedropper tool sample the color (use the 5x5 pixel setting) of the existing skin you are trying to match and record the RGB values. Switch to the new layer and use the color sampler tool and sample an area right next to the previous sample.
This will place the RGB values in the info pallet.
Open the Channel Mixer tool and adjust each color channel to match the first sample takin.
If your working with the red input channel the red output channel setting will show 100%, adjust this setting to match the red value from your first sample, select the green input channel and adjust the green output to match its corrisponding value and then do the same thing for the blue channel. Once you have selected the value you are changing you can use the up/down arrow keys to get an exact match.
It takes a lot of words to discribe this proceedure, but it's actually very fast and easy and accurate.
Thread: Crop UV map, is it possible with uv offset settings? | Forum: Poser - OFFICIAL
Seek and Ye shall find!
Thanks guys for all your input.
Thats great!
I will give it a whirl
Chris
Thread: Eyebrow transparency for v4- possible? | Forum: Poser - OFFICIAL
Thank You bagginsbill, exactly what I was looking for.
I will look for your tutorials
Chris
Thread: Eyebrow transparency for v4- possible? | Forum: Poser - OFFICIAL
Thank you for your response.
The intent of my question was if it is possible to create one. (new material zones)
and can 2 materials be assigned to the same group of polygons.
Is it technically feasable givin the limitations of v4
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Thread: are full body morphs really needed (FBMCC channels)? | Forum: Poser - OFFICIAL