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136 comments found!
Thread: Enhanced Shadow catcher? | Forum: Poser 13
Fair enough, but Superfly render Posersurface materials and does it quicker than Firefly. Seem a shame not to step up. Anyhoo, thanks for your thoughts!Some diehards are intimidated by the Cycles rendering engine and are not willing to learn how to work with it.ย Others use Firefly for webcomics and cartoon illustrations.ย For that, you don't need physical-based rendering.
Thread: Enhanced Shadow catcher? | Forum: Poser 13
Thread: How many queue manager licences? | Forum: Poser 13
Thread: How many queue manager licences? | Forum: Poser 13
Thanks for your reply Richard. Poser 13 default licence enables you to install Poser on three separate machines for the sake of rendering. Do you know how many Poser 12 permits on the defaul licence?So, if you run Poser 12 the remote machines will need to be running the Poser 12 version also.ย Also, in computer speak anything that is not running on the local machine is a remote service.ย So, you start the QM on a remote machine and that is providing a service to your machines QM.ย ย ย ย ย ย ย
Thread: F-Secure claims Poser 13 contains Trojan - False Positive? | Forum: Poser 13
The culprit was my antivirus, F-Secure. It quarantined the file "sqlite_x64Release.dll" because it supposedly contains malware, namely "Trojan.TR/AD.Amadey.nvgep".ESET also flags Poser as a trojan.I hope this can be confirmed as a false positive?
Thread: Poser 12.0.1029 | Forum: Poser 12
The patch notes appear to detail considerably less than your announcement mail. Is there a comprehensive changes list anywhere please Tim?
Thread: Comparing CPU and GPU renders | Forum: Poser 12
Thread: Comparing CPU and GPU renders | Forum: Poser 12
ghostship2 posted at 4:35PM Tue, 10 August 2021 - #4424989
for renders you want to kick diffuse bounces up to 6. This is about the limit that I can tell a difference and should give you maximum light bounces in your scene. It is especially apparent when using the GROUND/Construct in your scene.
Thank you Ghost - appreciate you sharing your experience.
Thread: Comparing CPU and GPU renders | Forum: Poser 12
wimvdb posted at 6:05PM Mon, 09 August 2021 - #4424876
Thank you Wim. Yes, this does partially illustrate (if not explain) why the lighting is different, but in no way helps me in determining a conversion formula, leaving me simply to eyeball it. Worse still, his approach of test rendering EVERY SINGLE SCENE with multiple settings is ridiculously impractical, AND Poser does not allow you to separate out the channels to see the impact in detail like Blender does. But thank you anyway.
It does not give a formula - correct. It does show however which bounce settings are important. It also shows you that a formula is rather difficult to determine since the branch path and non branched path renderers acting differently depending on the nodes used (blend for glossy/diffuse for instance). But the main reason I showed the video link is to explain the difference in light bounces.
I do support you with wanting to have additional render layers for spec, light, shadow, indirect light, etc. Those are very helpful.
Indeed. Thanks again Wim!
Thread: Comparing CPU and GPU renders | Forum: Poser 12
wimvdb posted at 1:24PM Mon, 09 August 2021 - #4424823
Branched and non-branched path renders use a different approach and they also treat materials differently. Blender - Branched path tracing explained shows the difference between the two and what influence the sample and bounce settings have on each.
Thank you Wim. Yes, this does partially illustrate (if not explain) why the lighting is different, but in no way helps me in determining a conversion formula, leaving me simply to eyeball it. Worse still, his approach of test rendering EVERY SINGLE SCENE with multiple settings is ridiculously impractical, AND Poser does not allow you to separate out the channels to see the impact in detail like Blender does. But thank you anyway.
Thread: Snarly's scripts and Poser 12 | Forum: Poser 12
Fantastic - thanks Y-Phil!
Y-Phil posted at 7:56AM Sat, 07 August 2021 - #4424758
AcePyx posted at 7:23AM Sat, 07 August 2021 - #4424742
Fantastic news Snarly! Thank you. Given Bondware's infuriating habit of forcing a full reinstall each time they patch the program, how will that affect my installed library on EZ Dome?
Also, there's a small bug on EZ Skin. If you load the script BEFORE loading a figure, the interface disappears and cannot be reloaded. When you try, it reports that it is already active.
In %appdata%poser12 you will find a folder: ezdome, which contains in fact 2 text files, the ones ezdome uses for its parameters.
You may save them, if you want. But I have never any of those files being overwritten by a new Poser install.
Thread: Snarly's scripts and Poser 12 | Forum: Poser 12
Fantastic news Snarly! Thank you. Given Bondware's infuriating habit of forcing a full reinstall each time they patch the program, how will that affect my installed library on EZ Dome?
Also, there's a small bug on EZ Skin. If you load the script BEFORE loading a figure, the interface disappears and cannot be reloaded. When you try, it reports that it is already active.
Thread: Threadripper and RTX3090 with Poser | Forum: Poser - OFFICIAL
Thread: Threadripper and RTX3090 with Poser | Forum: Poser - OFFICIAL
HartyBart posted at 7:22AM Wed, 14 July 2021 - #4423171
Very interesting, on CPU thread limits for Poser. I took a look at Daz Studio, for comparison. Apparently Iray running on CPUs-only can use 32 cores, 64 threads. But I suspect that Poser's Firefly (even at 16 CPU cores, 32 render threads) would be about as fast to bring in a production-usable non-grainy no-speckles render. Perhaps faster.
And dramatically faster on Superfly. Especially with Denoiser turned on.
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Thread: How many queue manager licences? | Forum: Poser 13