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495 comments found!
There really is no sorting of threads? How are we supposed to find new posts to older threads that may have scrolled off the first page? Do we have to just keep looking incase? I mean we technically had 'bumps' in the old forums that simply made them visible again as new and that wasn't abused. I am thinking I must have missed the just show new posts section. Oh and you can uncheck the forums you don't go to in the 'my options' section. :)
Thread: Rendering in HD? | Forum: Vue
1280x720
or
1920x1080
The pixels per inch I believe is just for print, not broadcast, but I am not sure on that. :)
For more details on it check out:
http://en.wikipedia.org/wiki/720p
http://en.wikipedia.org/wiki/1080i
Thread: --True Cel Shader Package Coming To Vue 5 Infinite-- | Forum: Vue
I saw his poser 6 pack and it is very cool looking. Unfortunately I don't have P6. Nor do I have V5I. Would it possibly work on V5E or would it be something only doable on V5I? I ask because if it could be done in V5E he has one guaranteed sale with me! Does V5I have a shader system that V5E does not? That is why it works in P6 and not earlier versions.
When I check out e-on's site and look at V5i I see this:
"Custom Materials and Functions - Non Photorealistic Rendering
Take control over the entire shader process! For instance, change the color or the opacity of a material according to the angle of incidence (for convincing velvet or X-Ray effects, or even cartoon-style rendering).
Use new input values (Position on screen, distance on ray, depth in object...) to rewrite the shader entirely using the SmartGraph function editor!"
So it sounds like it can only be done in V5I but does the light tune plug in cover this?
Message edited on: 03/16/2006 11:08
Thread: How do I get rid of horizen line? | Forum: Vue
I am guessing that the OP meant that big white bar at the horizon. So as said above, it is the fog in the sky section of the sky tab of the atmosphere editor and shrink the thickness. :)
Thread: OT (almost) - real time landscapes in Oblivion | Forum: Vue
"but they are also designed to display a precreated set of items and effects, and optimized to handle that."
Well yes and no and you can't forget about mods. Mods turn these games into completely different games. All new models and textures and worlds are used. Sure often they do take a bit of a performance toll but they still look great. Not only that most companies who make these games sell their game engines to be used in completely different games. The new Doom 3 engine and UT2007 engines will be used in TONS of different games. So yes, they optimized, but they are flexible to add in anything these mod makers can think of.
The ultimate point is, it looks good, incredibly good. Even if the final render is done in the standard slow way, imagine being able to set up a world and walk through it. Use physics to have objects lay around and just keep on moving till you find just the exact spot you want in real time. Do this in game quality and then do a final render. Now that would be awesome! :)
Thread: help, you computer experts you! | Forum: Vue
Well looking at that system online I see it only has 2 pci slots. Ouch. What is in the second slot?
Can the audio system in there not do all the music features you want? Ie is there a specific kind of sound input / output port you are looking for?
Thread: OT (almost) - real time landscapes in Oblivion | Forum: Vue
You know, I was thinking about this very topic recently. Perhaps 3d design programs are no longer on the right track on how they create scenes. At one point I understood how games didn't compete because they had light and shadow maps pre-rendered. But now, they do light and shadows in real-time.
The things in these games look fantastic. Look at Half-Life2 or Doom. On high high end systems you get things that look as good as what Vue can do but at 60 frames per second. The new add on for halflife even does hdri lighting. They do all this AND all the other things like AI and physics. Imagine being able to grabe a pile of boxes, throw them against a wall and let real physics decide how they lay there.
Now I know, when you get down to the nitty gritty and if you went in close you will really see how it isn't as good. But the point is, it looks almost as good and doing it fast. Take one oblivion scene. Any scene. Most are lower than what Vue can do, but make a simple scene in Vue. How long would it take to render? 5 minutes? 3 minutes? The game does it in 1 second! Now I am not saying it is a completely fair comparison, but there is some middle ground here.
As said above, perhaps these 3d programs need to really start taking advantage of what these vid cards can really offer more than opengl viewports. I think if the idea of how game engines work is combined with how 3d programs work would create an awesome program.
Ofcourse I have no idea how any of this works, so I may be way off. :)
Message edited on: 03/09/2006 11:50
Message edited on: 03/09/2006 11:52
Thread: bad results ! :( | Forum: Vue
Louquet
True, that benchmark is not all that useful for real life Vue purposes. But it does give some nice system details to be used for comparison. For example, there was question on if it was a 3.2 or 2.3. Simple program like 3dmark will give exact system details and even compare cpu power. If it shows a huge increase in cpu ratings, then it shows the bottle neck is somewhere else. So while for benchmarking purposes it may not be all that accurate, it gives people a headstart as to where to look for figuring why the loss in results. :)
Thread: bad results ! :( | Forum: Vue
Attached Link: http://www.futuremark.com/download/?3dmark06.shtml
Just to do a non Vue test so you can compare systems, try out the link above. It is to a free program called 3dmark. It will test things like cpu speed,and vid card speed. It just may give you an idea if there is something bottlenecking your system in general areas. Run it on both systems and compare the results.Message edited on: 02/14/2006 18:17
Thread: Underwater Caustics W.I.P. | Forum: Vue
In the atmosphere editor and in the light tab and in the global lighting adjustment section, the light intensity should help you adjust the suns brightness. If the settings below it is set to "only sunlight" it will just effect the sun. :)
As for the caustics, hard to judge them till the final picture is basically complete. What may look too big now, may not when the ground is loaded with items. Adjusts its size at the end of your project. Or atleast that is what I do. I always adjust the lighting last. :)
Thread: Holiday contest results a joke? | Forum: Contest Announcements
It is only hypocracy if I said I would make a good judge. I never said I would be a good judge. :)
Thread: Holiday contest results a joke? | Forum: Contest Announcements
Well many times I don't use those :) so people miss read my tone. Honestly, I am not peeved or mad or hated anything. Sorry, didn't mean for it to have a bad tone. :) Just sharing my opinions on how I think to improve the contest is all. Don't take it personal. :)
Thread: Holiday contest results a joke? | Forum: Contest Announcements
What you said was my point. People here were complaining on the winning images. I was complaining about their choices which goes to show every individual has different opinions whichs makes picking judges that much more important.
You seem to take offense to my saying judges should be those whose work is admired. I never said pillars of the community, but there is ratings and rankings for peoples work here and yes, some people consistantly get good reviews. We have artists of the month, does selecting them insult the majority?
A community judge must represent many. If that judge makes artwork that nobody likes, chances are that judge's choices won't represent the majority. Yet if a judge consistly gets good reviews then their work is something the masses like and has better odds that their choice will be things users like as well and people will agree with their choice.
Sure one can say "Just because I don't make good images doesn't mean I can't appreciate good work" and I agree. But I feel to represent the communities opinion(which I believe the judges do) your work must be respected by it. If you won't do that, then they should use the sponsors as judges.
Plus you seem to take comments on how to improve something as an insult to Lillian. It doesn't do any good to see flaws in rules and wait till the contests start express them. Yes lil is doing a great job, but that doesn't mean the contest can't be designed better. I would hope lil appreciates constructive input far enough in advance to actually think about them and make changes if desired.
Thread: Holiday contest results a joke? | Forum: Contest Announcements
Ok, I have to be honest here. None of the people who posted here would make good judges because they can't accept the outcome did not mirror their own. To be even more honest, I followed the link of where people posted who they thought who should win. If any of those would have one I would have been sick and there would have been riots. Some of those choices were out right clear non winners. They didn't like the choices of who won here and I didn't like the choices they made. So who wins? Who's opinion should matter?
To me, judges should be of people who's own work is greatly respected by members here(not just one image the entire body of work as a whole). If a lot of people like their work, then their style is something the community likes and that makes sense of when you want judging that represents the community. So the next round of judges should be made up of those whose work is respected.
LillianH
Mind if I give my opinion on tips to make a better contest?
The first thing I would like to see is no showing of entries until the deadline is hit. I posted this a while ago but I want to go into details. When people see entries as they are posted, I sometimes see comments like "I had an idea but somebody else did it already so I need to think of a new idea." Nobody wants to be a copycat. If you don't show entries people will enter what the feel is their best work, not what they made to avoid looking like they are copying.
And my second thing is contest themes. I feel they are often so open and vague that any picture qualifies. This holiday one was so open that virtually any image would qualify. Even if there is a tiny tiny reference to the theme it is good to go. I feel that pictures should have a very tight relation to the theme. I would like judges to take off points for something that vaguely connected to the theme.
But that means you have to write rules a bit better. I see you are having a February contest. So I am guessing either love or spring based contest. What we usually see is "Spring time: Make an image that what comes to your mind when you think of spring. It can be flowers or what spring looks like on another planet or the wierdest spring ever." So basically we end up with images all that can be anything which begs the question "Why bother with a theme at all." But more often than not judges follow classic themes. So you give users free reign but judging doesn't follow that openness.
So tighten up the theme. Set a solid theme and stick with it. And one last thing, no text descriptions, or if you allow them, don't allow the judges to see them. If a picture can't stand on its own, they didn't do a good job designing the image, imho.
Well thats all, just my opinions on some rules I think will make the contest better. I'm sure many will disagee. :)
Thread: "Dawn of the Dark": Do you people even care??? | Forum: Contest Announcements
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Thread: * * * Welcome to the new forums ! * * * | Forum: Vue