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591 comments found!
Oh really, I didn't know they made actual updates to the V4 model? Â That would explain a few things, and I'll just have to restart the project, saving the old morph values. Oh well. :)
Â
Thread: Morphs not showing up in old project | Forum: Poser - OFFICIAL
They are both the same version of the model , V4.2, but one is in a project file that's been around for a while, with other morphs loaded and unloaded. That's the only difference.
Thread: OT Is Elf,Dragon,Orc copywritten ? | Forum: Poser - OFFICIAL
Orcs, elves and dragons you see featured pretty much everywhere. Hobbits are more specific, and many fantasy games replace them with "halflings" instead.
Thread: So are you going to leave poser for V5, Gen ? | Forum: Poser - OFFICIAL
Thread: saving multiple images | Forum: Poser - OFFICIAL
Quote - Oops, sorry Grappo ..... xpost ... :lol:
Your tutorials are much better anyway. :)
Thread: saving multiple images | Forum: Poser - OFFICIAL
In render settings under "movie settings", set format as "image files", and you should be all set. As far as I know it automatically adds the frame number to each image.
Thread: Problem with the rigid deco. group | Forum: Poser - OFFICIAL
Oh yeah. Shuy is absolutely correct. Make sure that the button is a separate mesh. It can all be exported as the same obj, but should not have common vertices like he says.
Thread: The "Isn't Dynamic Cloth Brilliant" thread | Forum: Poser - OFFICIAL
My free Mystic Shirt has a highres version with around 30k polys. It takes a while longer to calculate and is a case of more extreme high detailed mesh, but gives really detailed folds.
http://www.renderosity.com/mod/freestuff/details.php?item_id=62376
Thread: The "Isn't Dynamic Cloth Brilliant" thread | Forum: Poser - OFFICIAL
Quote - the poly count was close to 3,000.Â
i left the calc steps at 2.0.Â
thanks! - i'll experiment again with the steps
For a final version you could easily subdivide the shorts. I love detailed drapes, and for that you need more details in the mesh. It'll take longer, but looks very nice. 10k polys shouldn't be a problem for the shorts.
Thread: Problem with the rigid deco. group | Forum: Poser - OFFICIAL
I have seen that happening during simulation, but usually it clears up once the simulation is done. I had a similar issue, but I was able to fix it with some moving around. Unfortunately I don't know what I did to get there.
Have you experimented with some extremes? Moving the button a bit in to deliberately cause more pokethrough, or pull it out further from the model, just to see what happens during the simulation?
If the whole waistband is constrained, it's sometimes easier to simply make the beltloops and possibly even the button constrained as well.
Thread: The "Isn't Dynamic Cloth Brilliant" thread | Forum: Poser - OFFICIAL
To deal with the bunching I usually make a hires version of the cloth for final renders. How many polys are those shorts? Fabric in real life bunches too, and a high poly count tends to make it more forgiving.Â
Sometimes adding more calculation steps per frame can decrease bunching.Â
Thread: Please Welcome BionicRooster to the team! | Forum: Poser - OFFICIAL
Thread: The "Isn't Dynamic Cloth Brilliant" thread | Forum: Poser - OFFICIAL
In spite of this, for some clothes, quads ended up with nicer drapes for me than tris did. Sometimes tris look better. Note that these were straight triangles. I haven't worked much with uneven tris because Wings doesn't have much support for it.
What is really important to me, possibly most important is how the clothing is modelled, and where. For collars, seams etc, you want to give them surfaces that outline their shape, which will enable the clothing to drape more realistically. It also makes it much easier to texture the UV map later. Say you have a shirt, you don't want tris or quads crossing over where the seams go. Make sure the seams go where they should, so they can bend properly there. :)
Thread: The "Isn't Dynamic Cloth Brilliant" thread | Forum: Poser - OFFICIAL
Thread: The "Isn't Dynamic Cloth Brilliant" thread | Forum: Poser - OFFICIAL
Yeah it seems you have been doing it the other way around. If you are using the method I'm using, and you want to shrink wrap the dress, you need to scale the figure down rather than up at frame 1.
I used to do it without parenting, but then I had to scale the dress manually with the figure in frame 1, which never got really exact, and constrained groups would get wonky, with pokethroughs or gaps.
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Thread: Morphs not showing up in old project | Forum: Poser - OFFICIAL