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504 comments found!
Thread: Dynamic Cloth Animation | Forum: Poser - OFFICIAL
Thread: v3 dynamic clothes to v4? | Forum: Poser - OFFICIAL
Thread: v3 dynamic clothes to v4? | Forum: Poser - OFFICIAL
I don't bother converting dynamic clothes. I've used M3 cloth props on V4 and M4, and MANY V3 cloth props on V4. I've used Jessica cloth props on a fully morphed V4 without trouble, too! Just scale, drape in the cloth room and simulate. As long as the cloth props are well-made, they shouldn't have trouble simulating.
Now, about hiding body parts . . . My PPro 2010 won't simulate against hidden body parts. I don't know if that's a function of this particular version, or what, but I've tried that to avoid poke-through and it doesn't work.
Thread: Conforming Versus Dynamic | Forum: Poser - OFFICIAL
I've done a few "conversions" from conforming to dynamic, but those usually don't work as well as purpose-built dynamic cloth props.
Thread: Conforming Versus Dynamic | Forum: Poser - OFFICIAL
Quote - What "glitch" are you talking about? And when looped? Do you mean where it ends and jumps back to the beginning?
Yes.
Quote - That's not a glitch, it's just that real life doesn't "loop" and the end frame in and real life video would do the same.
Ok, perhaps I chose my wording with less care than I should have employed. I'll concede that point. What I intended to communicate was an explanation that the shirt does not come back to its origin in the final frame. Hence, when the animation is looped, it appears to "jump." That illustrates that dynamic animations are truly dynamic!
Quote - That's not a draw back, it's reality. Trying to make a looping animation with dynamics is tricky to say the least.
Messing around, I wanted to make a ghost animation with a ball and dynamic cloth sheet. Well, after numerous attempts, I ended up cheating.
As you can see in the image, I had it fly out of scene on the left and right to hide where it "glitches".
That's clever!
Thread: Conforming Versus Dynamic | Forum: Poser - OFFICIAL
Attached Link: http://www.youtube.com/watch?v=jcfmi24b9rg
This animation is a "walk-in-place" cycle that features a dynamic T-Shirt and a pair of conforming pants. If you view this as a loop in WMP, a "glitch" in the shirt is visible. That's one drawback to using a dynamic cloth prop in animation. However, I think that Poser does a pretty good job of simulating cloth over the figure as she walks.
Thread: Conforming Versus Dynamic | Forum: Poser - OFFICIAL
I use dynamic cloth props all the time. One of the things I really LIKE about them, is that I can set up the collision distance in a manner that creates a more realistic fit on the soft tissue of a female figure. This, in my view, is a significant advantage.
However, those of us who work with dynamic cloth props have all experienced failed simulations, and simulations where the clothing mysteriously falls off the figure's shoulders. I also find that saving a scene with a dynamic cloth prop and re-opening it later on sometimes requires re-simulating. I don't know why, but this happens relatively often.
Also, as is the case with conforming cloth props, there is a far bigger selection of dynamic clothing for the girls than for the guys. The vast majority of my renders with male figures have involved conforming clothing for that reason.
Dynamic clothing is more work, and sometimes it's frustrating, but I usually prefer the results.
Thread: Conforming Versus Dynamic | Forum: Poser - OFFICIAL
Conforming clothes are intended for static renders. Some work OK in animation sequences, but other have real problems. With conforming props, I've had to go through and make adjustments, frame-by-frame. It's a bit of a pain, but sometimes, dynamic clothing has problems, too!
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Thread: Poser Animation II | Forum: Poser - OFFICIAL