30 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
ashish_s_india | 7 | 654 | ||
ashish_s_india | 6 | 57 | ||
ashish_s_india | 1 | 14 | ||
ashish_s_india | 5 | 51 | ||
ashish_s_india | 1 | 40 | ||
ashish_s_india | 5 | 114 | ||
ashish_s_india | 7 | 263 | ||
ashish_s_india | 0 | 118 |
(none)
|
|
ashish_s_india | 1 | 59 | ||
ashish_s_india | 2 | 82 | ||
ashish_s_india | 2 | 65 | ||
ashish_s_india | 33 | 1009 | ||
ashish_s_india | 2 | 148 | ||
ashish_s_india | 4 | 193 | ||
ashish_s_india | 14 | 490 |
54 comments found!
Well, Playing around with stuff for free sure doesn't let you realize that Brazil, Vray, etc are high end...and beyond the reach of mere mortals like us. The best part is I have Gesture Max(College has it, Not me), so importing stuff into max is a breeze. But the mesh is really very high res and bugs up Max. And the render I was talking to you about completed in 2hrs, 7 mins in Brazil. The materials had to be tweaked a bit. The hair came up even better than it does in Poser. And with Material Editor, Refs and Refracs are a breeze, so Eyes look a bit more real. Would complete even faster if not better in Vray. And my friends who have taken up the course in Maya also get to work with Pixars PRman. Unfortunately, we with max don't get to as they is no good translator for Max to Rman. But for stills, MR and Brazil are as good as PRman. Thanks a lot anyways guys. I just can't wait to get some really good scene into Max and see how the results are.
Thread: A Very Newbie Question! | Forum: Poser - OFFICIAL
Thread: How to save the finished render in compressed size? | Forum: Poser - OFFICIAL
Well, If u are using Photoshop's save for web, quality around 60, tweak around with the colour base....Thats the damn best reduction u can get. Photoshop's the best. Consider buying. The CS2 version also works HDRI. I save all my max renders as HDRI now. Real cool. Too bad poser don't have any support for HDRI. Saves quite some time getting exposure right. :)
Thread: OT: math genius? quick question | Forum: Poser - OFFICIAL
Well Guys, A very simple way would be, that the Sine of the Angles would be in the same ratio as the sides opposite to 'em. AB/AC = sin c / sin b sine = Height / Hypotenuse Hypotenuse = sqrt(HeightHeight + BaseBase)
Thread: How To Export Texture? | Forum: Poser - OFFICIAL
Need to paint a new texture for some obj. How do you do you export the uv map in Poser? Is it possible in Poser Or should one use 3ds or to do it? Thanks
Thread: Hair problem! ! ! PLZ... :) | Forum: Poser - OFFICIAL
Really real hir is possible only thru painting it in photoshop I guess. I use P6, Kozaburo hair and it still doesnt look very convincing sometimes.(most of the times :)) But one way to go is to set up your lights properly and use a bit darker hair. Hair looks a bit more convincing when I use daz's complex global lighting.
Thread: How to Get that Right Smile? | Forum: Poser - OFFICIAL
Well, I understand what you are trying to say stahlratte, but it needs to look real (& graceful). Have seen some work in schmoopy's gallery and in the poser->pinups gallery. How do ya get that?
Thread: Why ain't the Real Skin Shader working? | Forum: Poser - OFFICIAL
Just Something wrong with my Mats. Now Its working. Sorry for the Goof Up Face_Off. The Script's really great. Keep up the good work. Thanks once again.
Thread: June Photo Challenge........It's That Time Again! Ideas Please....... | Forum: Photography
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: Is it just me or Firefly Really Sucks? | Forum: Poser - OFFICIAL