32 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
forester | 5 | 124 | ||
forester | 2 | 77 | ||
forester | 3 | 186 | ||
forester | 4 | 236 | ||
forester | 0 | 111 |
(none)
|
|
forester | 0 | 93 |
(none)
|
|
forester | 15 | 1165 | ||
forester | 0 | 66 |
(none)
|
|
forester | 5 | 154 | ||
forester | 4 | 290 | ||
forester | 12 | 612 | ||
forester | 3 | 500 | ||
forester | 7 | 1259 | ||
forester | 43 | 1282 | ||
forester | 14 | 530 |
822 comments found!
Here are two on this site, for Vue 9 and up - made with Vue 11i. https://www.renderosity.com/mod/freestuff/updated-creels-for-vue/80036 https://www.renderosity.com/mod/freestuff/fly-fishing-set-for-vue/79969
Thread: Render black objects HELP!! | Forum: Vue
It appears that these objects are not "UV-mapped." That is, the geometry of the objects do not contain information that tells how each pixel in a 2D image needs to be fastened to each vertex of the 3D object.
The wooden log might be UV mapped, but the orientation of the your image does not correspond to the UV mapping information of the log. So, you might try selecting the log, open the Material Editor and change the orientation of your image by 90-degrees - use the icon that looks like two arrows at 90-degrees to each other. If this does not work, then the wooden log has been carefully UV-mapped in a complex way to host a specific image, but not your image.
If the stones (rocks) were made using the Vue rock maker, they will have been automatically UV mapped according to an arbitrary "best planes" mode that is designed for uniform pattern images. A photo cannot be successfully applied to these kinds of rocks. The stones would need to be exported out of Vue as an *.obj file, imported into a program that creates UV maps ("UV Mapper" is free, "Ultimate Unwrap 3D" has a free trial version), mapped to fit your image, and then imported back into Vue.
Thread: Have e-on done the greatest theft act ever. | Forum: Vue
That's very interesting. I've not been able to get Vue 7 to work in my main modelling box, that is running Windows 7 Pro 64-bit. I'll have to look into this. Maybe some missing *.dlls or something. But I'd like to be able to support the older versions of Vue, so I'll explore this on my machine. Thank you very much, Dim_Reaper for posting this note!!!!!!!!!
Thread: Some general questions about products Vue'ers might want? | Forum: Vue
Hello Arrow1!
It will be more than a week, at least. I have a little freelance job to do right now. Thank you for asking!
Thread: Some general questions about products Vue'ers might want? | Forum: Vue
Thread: Way to align a lunar map on a sphere so viewer sees near side of moon | Forum: Vue
OK, I was just getting ready to give you a little Python script (actually a sine and cosine expression) - laughing. You saved yourself from a little math bath.
Thread: Some general questions about products Vue'ers might want? | Forum: Vue
OK, more water stuff coming up. And I'll try my hand at some brute force water animation techniques.
Thread: Some general questions about products Vue'ers might want? | Forum: Vue
But, back to the original question... any other thoughts or comments on what might be useful for this very special and ancient Vue community at Renderosity?
Thread: Some general questions about products Vue'ers might want? | Forum: Vue
OK, this is REALLY kludgy - a 30 second paint job, but it shows how you might use the foam brush.
If I was doing this for real, I'd probably reduce the size of the foam brush, include the semi-transparent water material foam brush object, along with this one that is pure white, and basically do a much more careful job of painting. I'd use the combination of the pure white foam object and the semi-transparent foam object so that the bow of the boat would show through a little more. Plus, it would look more natural to have a mixture of crashing foam and water on the bow. Reducing the size of the foam would certainly look more natural. And then I'd shift my viewpoint of view around in the Viewports, so that I could do a more careful job of painting the bow and that wave top the boat is crashing into. Plus do a much more careful and deliberate job of painting the buoy with the foam bits.
But, you get the idea, I hope (despite my poor, rushed effort here). The painted wake and splashing along the waterline certainly adds a sense of motion to the scene.
Thread: Some general questions about products Vue'ers might want? | Forum: Vue
About the "brushes"...... OK, so we can use the EcoPainter on solid objects, but not on Vue's "water" because it is not a solid object.
So, to be able to "paint" something like seagulls floating on the water (that's the easy one), or "spray" where a boat's bow is crashing into an oncoming wave (harder), you need a solid water object, and then an appropriate object to serve as the "brush" in the Eco Painter. So, in step #1, I released some moderate height ocean wave solid objects into the Store. In step#2, there is a package of objects for the Eco Painter that should be released into the store, about Weds of this week, I believe.
The package of objects are just some simple objects specifically designed to be loaded into Vue's Eco Painter and used for those solid ocean waves.
For example, there are two relatively low polygon count "seagulls" (with no legs, because they are going to "sit" on the water). Two different seagulls so that there will be a little natural variation. You get the ocean wave of your choice loaded into your scene, click on the Eco Painter, load the "seagulls.vob" into it ("Add Object" button), and then make whatever adjustments you'll need for object scale and density, proportional to the scale of your ocean waves. Then, you just "paint" those seagulls wherever you want on that ocean surface.
Actually, there are three tiny little complexities to deal with. You should click on the "Hug underlying object" to make sure the seagulls sit exactly on the contours of the rolling ocean waves, and you want to limit the direction and size of the seagulls being painted. This is because the EcoPainter, left to its own devices will generate seagulls of random size and random orientation. In the real world, all the seagulls floating in a group on the ocean are pretty much all the same size, and they all will face into the wind - that is, face in the same general direction. (But I explain how to adjust the settings of the EcoPainter to handle these tiny little complexities.)
The reason I put a whole bunch of different kinds of flowers in this first package is because most people spreading flowers behind a boat, in it's wake, are spreading flower blossoms, not the entire flower plant. So, we can't use the flowers that come packaged with Vue because they all have the entire plant. And, looking around, I couldn't find many (or any) pre-existing flowers that had only the blossoms. So, I made some. I made enough of the flower parts (stamen, pistal, anther, petals) for each model so that you could change the colors - creating many more flowers than are actually in the package. Plus the petals are UV mapped, so you can add texture files if you want, and make still more kinds of flowers.)
So, that's basically what's in the first package of "brushes". Not really "brushes" but objects specifically designed to be relatively low in poly count, and readily editable. And designed just to be used to "brush on" objects with the Eco Painter. And just one little generic foam piece that works very well for making "splashes" around buoys, along the waterline of a boat, that splash on the bow when the boat is crashing into a wave, and even a semi-reasonable wake behind that boat. Although this first brush is good for small boats and not large destroyers or tugboats or tankers.
Does this clarify OK ?
Thread: Some general questions about products Vue'ers might want? | Forum: Vue
Sorry, unfortunately we will never be able to animate boat wakes and most water (fountains and waterfalls) in Vue. The reason is that the number of polygons and vertices changes as water falls, and boat wakes form. Vue animation technology (like that of most 3D apps) believes that the position and orientation of polygons and vertices change during the course of an animation, but not that new polygons are forming (and being deleted) at each animation step.
So, Vue's particle technology is what is used for "moving liquids" as well as other things. It is possible to create a seemingly animated boat wake by using the particle system. Something you can do for yourself. You create an emitter of some appropriate kind, and animate it's movement. Specifically, you animate a boat, and also animate the movement of the emitter so that it seems like it is moving in tandem with the stern of the boat. (In Vue, you cannot attach an emitter to a moving object. Perhaps, we should make a request for this in a future release.) For water fountains, you create an emitter pointing up into the air, locate it in a suitable place on the fountain, add some gravity, and that's it. For waterfalls, you position an emitter at the top, maybe hidden in the stones at the top, add some gravity, and get out of the way to avoid getting wet.
I will concede that animating a boat wake is difficult and tricky in Vue - takes some practice. And maybe I can help with this a bit. I'll look into it.
But, this is the technology to use - the Vue Particle System.
Thread: GPU V. CPU: Which One's Working Hardest? | Forum: Vue
Thread: Have e-on done the greatest theft act ever. | Forum: Vue
Thread: E-on website? | Forum: Vue
No, it appears to be more a lack of knowledge about how and why these software changes take place the way they do. Massive frustration, coupled with a fear - "Am I going to get a run-around about stuff I really don't know or understand, if I do contact a big scary institution?" Compounded by a language problem, it seems. ... So, a little charity and patience here, maybe warrented.
Thread: Have e-on done the greatest theft act ever. | Forum: Vue
So, the moral of the story is to bitch to Microsoft and to Apple. Not really to E-On Software, since they are completely dependent on programming libraries Microsoft chooses to support or to retire.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: Free Vue 2014 and 2016 models | Forum: Vue