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9,293 comments found!
I use these:
https://www.renderosity.com/marketplace/products/98841/suspenders-support-pantyhose
One of the textures has a seam; you could use it as a template if it's not exactly what you want.
There's also this product, that will put stocking textures over any V4 texture you have, but uses a Poser 11 and below Python script.
Thread: Cloth room tutorial for moving figure | Forum: Poser - OFFICIAL
Jin_Yindao posted at 2:20 AM Fri, 1 March 2024 - #4482097
What version of Poser are you using? Mac or PC?sorry joined discussion a bit late, but I have the same problem with clothing in the cloth room. have 20 frames to drape material, have a simple walk pattern created with poser. figure starts out fine, about frame 45 the clothing goes every which way, in all my other posers had no real problem in cloth room. If you reset simulation, the cloth will not return to normal shape or zero position so it has to be deleted and re-imported.Â
My guess is some kind of memory issue. Weird things happen in the Cloth Room when it runs out of memory.
Thread: Is there a La Homme 2? | Forum: Poser - OFFICIAL
I got the email. Here's what it said:
The Poser figure development team is pleased to announce that the next iteration of the L'Homme male figure has been commissioned and work has started with expected completion in early fall '24. This figure will incorporate many of the advances made with the LaFemme 2 figure development project. Artist and figure designer, Afrodite-Ohki, has been selected as as the lead designer but the figure will also include rigging work by Nerd3D (Charles Taylor). Unlike the LaFemme 2 project, we will be commissioning the creation of essential clothing for L'Homme 2 from qualified vendors at our Renderosity and PoserSoftware stores.
Thread: Control chips and dynamic clothing | Forum: Poser - OFFICIAL
I guess there must be something weird with my setup, if I'm the only one having this issue.
This is with the control chips hidden:
This is what I get if I turn off collisions on the control chips manually:
Have not tried the Float Controls thing, but I will. It looks interesting.
Thread: Poser 14? | Forum: Poser - OFFICIAL
ssgbryan posted at 12:31 PM Fri, 9 February 2024 - #4481401
Chris is the one that invented the saying "Daz Soon" - he has stayed to form.
As far as the 3rd issue - I really feel that 'Rosity should focus on the fitting room, and come up with a plan for converting shoes.
The fitting room gets us 90% there, but the last 10% would take 90% of the work. However, once it is done, we have another giant leap forward. It wouldn't matter who the clothing was made for originally.
Clothes aren't actually the biggest issue for me. It's morphs and textures. LF and LH are lacking in diversity, and IMO, it's the morphs and textures that are the issue. If you want to depict a middle aged Black man, say, or an elderly Asian woman, you're kind out of luck.
One particular example: nearly all the LF textures have eyebrows that are really thick, and square on the inner ends. That is fashionable now; all the models and actresses have brows like that these days.
But it hasn't been popular in the past, and doesn't look natural. So if you want to render a 50s glamor girl, or a historical heroine...the textures look anachronistic.
Thread: La Femme 2 Genitalia Coming Soon! | Forum: Poser - OFFICIAL
Thread: Poser 14? | Forum: Poser - OFFICIAL
I dunno, I think the company has looked at the big picture. It often hasn't been one that aligns with us Renderosity users, and it hasn't been too successful, but I think they are looking. The execution has been questionable.
eFrontier did seem more attuned to the hobbyist users. They created Content Paradise, and content that had appeal to hobbyists, like the Winter Queen and Miki. I really liked the idea of the G2 figures, with shared bodies but different heads. Perhaps because they were based in Japan, they understood that corporate users, at least, wanted more diversity. When I see Poser renders "in the wild" these days, it's usually the G2 figures.
Smith Micro seemed not that interested in Poser. Bondware clearly wants to tie Poser to their store, which is understandable. It appears that Poser still has corporate users, since they've set up a separate store with content that won't get you spoken to by HR.
I think the third issue might be the biggest. There's such a huge catalog of stuff for M4 and V4 that is often for sale for a couple of bucks, even a few cents. I think a lot of customers are used to Poser stuff being ridiculously cheap. Plus, many of us have been collecting stuff for those figures for going on 20 years, and it's hard to justify buying pricier content for new figures that are different, but not necessarily more useful than the old ones.
I guess what would most encourage me to spend more on Poser stuff is reassurance that a new figure will be supported, well into the future. There's still not a lot of stuff for LF and LH, and now we have LF2. (They have tried to make LF2 backward compatible, to a point, and I appreciate that).
Hivewire announcing Dawn 2 five years ago probably killed a lot of the interest in the original Dawn. It's been years now, since Dawn 2 was "coming soon."
Thread: Poser 14? | Forum: Poser - OFFICIAL
Rhia, I get what you mean. There is a tremendous lack of knowledgeable tutorials and step-by-step guides on creating content, not only for Poser but for any third-party 3D program. The Blender community seems to be on track to provide such needs but there are no tutorials for importing and working with other program figures. If someone is very knowledgeable in a particular skill set, they are unwilling to share technique, methodology, and tricks of the trade tips. How many tutorials are available on how to create a mesh hairpiece? None as far as I've seen.
Lady Littlefox has a series of tutorials on modeling hair. Originally at RDNA, now at DAZ.
Maybe that could be a solution? Tutorials that are for sale, not for free. I can understand people not wanting to spend time explaining how to do stuff, when they could make stuff for sale instead.
Thread: Poser 14? | Forum: Poser - OFFICIAL
I'd settle for armor with a lot of skin at this point. You can't even do a naked LaFemme in a temple with a sword render, unless you make her actually naked. No brass bikinis or anything like that to be found. Most clothing for LF and LF2 are dynamic, I guess because it's easier. But some things look better as conformers.Where Poser falls short right now is content. Look at the other software's store: I want decent fantasy clothing with detailed armor and not much skin, check. Do I want fantasy with skin, check. Do I want sci-fi armor and critters, check. Do I want monsters, check. Do I want great props with details and different shaders, check. Do I want to import figures from a game and render them? Check.
Thread: Looking for M51 / Fishtail Parka/Anorak | Forum: Poser - OFFICIAL
Dang, there's some good stuff at FoRender. And some of it is for Poser. I never heard of them before.
Thread: Looking for M51 / Fishtail Parka/Anorak | Forum: Poser - OFFICIAL
There's a sad lack of parkas available for Poser or DS. The closest might be the Street Wise Gent jacket at DAZ.
Thread: Poser 14? | Forum: Poser - OFFICIAL
This is what I'm talking about. The dynamic hair is grown on primitives hidden inside the head. But there are "strays" not connected to the object they are growing on.
I talked to Tiny about it years ago. It was a problem he encountered while creating his furry cats. He said it had something to do with strands at the edge of polys, or something like that. I think he fixed it by making sure there were no strands at certain places.
Thread: Poser 14? | Forum: Poser - OFFICIAL
By "strays," I mean random hairs that don't appear to be attached to anything, but if you delete them, all the hair in the group disappears. I'll see if I can find an example.
Thread: Poser 14? | Forum: Poser - OFFICIAL
Better dynamic hair would probably be first on my list. (Including shaders that look good in Superfly, though I guess that might take forever to render.)
I love Tiny's furry cats, but I know it took him a lot of work to set them up. I don't know why, but dynamic hair tends to have "strays" that ruin the render. Tiny tried to explain what the problem is -- something about strands at the edges of polygons or something -- but I've never been able to fix it myself, except with postwork.
Thread: Cloth room tutorial for moving figure | Forum: Poser - OFFICIAL
I would set up some drape frames first, to keep the figure from walking out of the clothing. You can edit them out of the final animation. Parenting the clothing to the figure (or a part of the figure) might help, tool
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Thread: Hosiery seams on LF, Dawn, V4. | Forum: Poser - OFFICIAL