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368 comments found!
I was looking at the email SmithMicro sent a little closer and it appears I can't sell it as it says this copy is NFR or not for resale. Sorry.
Thread: Enterprise Class (Christmas Project) | Forum: Carrara
Thread: Buying EcoPainter , should I get the zip or installer. | Forum: Vue
Thread: Vue 11 tutorials | Forum: Vue
GeekAtPlay,
I just thought I would post here about your tutorials. I am a longtime Carrara user starting to learn Vue(vue9 Studio) and I looked at a bunch of your tutorials and found them very useful and the quality of your work is very good.
I don't mind your accent at all. I am a Canadian who is learning Russian for no real reason other than I find it an interesting language.
Thread: Vue 9 , No Spruce tree in Solid Growth. | Forum: Vue
bigbraader,
I just downloaded them , thanks. Are they SolidGrowth or static plants? They look like nice models and will open them shortly.
Thread: Vue 9 , No Spruce tree in Solid Growth. | Forum: Vue
bruno021,
Thanks , I didn't see the Larch tree amongst all the cornucopia trees in the Vue browser area . It is not exactly what I wanted but it is closer than all the others that come with Vue ..
Thread: Vue 9 & Ecopainter 10 question | Forum: Vue
Thread: Vue 9 & Ecopainter 10 question | Forum: Vue
I looked in the "Tools" section but only saw Ecopaint10, I will email Cornucopia 3d and see if Christie K can help.
Thanks
Thread: Vue 9 & Ecopainter 10 question | Forum: Vue
Hey all , thanks for the replies and hopefully Cornucopia still has Ecopainter 9 still available Peggy.
Thanks again
Thread: Poser 8 Content question | Forum: Poser - OFFICIAL
Hi ,
Thanks for the replies . I did download some stuff maybe not all of it, but since then I have a new computer so all the files may not be backed up onto disk. I do remember the downloads being time sensative or something which caused me to backup something.
I got Poser via the download option and I am using Windows 7. I will try your suggestions but I have a feeling I will need to talk to Smith Micro.
Thanks,
Thread: Community Picture or movie? | Forum: Carrara
Here is the link to get the .car file.
http://www.mediafire.com/?nxlv7wsxhppua0x
Thread: Community Picture or movie? | Forum: Carrara
Here is a screen shot of a Layer list shader. I started out with a Multichannel shader , then for step 1. I clicked the "+" at the bottom of the shader tree then chose Basic layer and edit this layer the way I want then change the opacity of this layer so the bottom layer shows through. See the screencapture. Hope this helps.
Thread: Community Picture or movie? | Forum: Carrara
Antaran,
Like your model so far. Here are my comments.
Quote - 3. Do I need to UV map this and how do I do this right?
Right now if I go into the UV map view, the thing looks scary. And I have no idea how to make any sense of it.
You don't have to UV Map it as it looks okay now, maybe add another "Basic Layer" on top of the handle in the Texture Room with an opacity of 50% or something . Layered shaders can add depth to your textures.
Here is a quick way to UV Map something in the VM room with multiple meshes.
1.Shift + Select one "Edge" from each of you separate polymeshes in the vm room.
2.Dynamically extrude these edges , doesn't matter how much.
3.Ctrl+shift+w and weld all the selected points together. You should be left with a single vertex.
4.Delete this Vertex.
What we did here is connect all of our polymeshes into 1 polymesh but they are still separate polymeshes for selection purposes.
5.Now double click the entire polymesh ,click the UV icon in the VM room and choose Operations/Box/6 sided mapping.
Your whole object should be mapped although you could scale the UV's if you want.
- What about scale? Right now this thing is huge. Where do I scale (assembly room? modeling room?) it and how do I do it correctly for best usability?
It is probably best to scale it in the Modeller but I generally scale things in the assembly room as it is quicker. If you like to have your models scale consistent with other models in the scene then use the correct scale in the modeler.
- This is a single vertex object with multiple sub-objects and shading domains. Is this the right way to do it or should I be separating all the internal objects into assembly-room objects and grouping them in the assembly room?
This is how I model most things in the Vertex Modeller.
I am also using Carrara's smoothing. Is that a good thing to do or a bad practice? The model does look a bit different when smoothing is disabled. For example, the glass does not match the frame when smoothing is changed.
You can smooth both the Glass and the frame which sometimes makes things fit together better.
I'd like for someone here who is better experienced at modeling to take a look at the model itself and tell me what I can improve about it. Hence the question of how and where to upload it.
Thread: Community Picture or movie? | Forum: Carrara
It is looking good.
Here is my violin so far,I may change the backside of it. I know there is a bump or something on the back but maybe not quite like this . Probably wont update this for 3 or 4 days.
Thread: Community Picture or movie? | Forum: Carrara
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Thread: PoserPro 2012 for sale , maybe. | Forum: Poser - OFFICIAL