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1,118 comments found!
Aye, Flak, I see what you're saying about the angles and curves being a better match. 183K polys is nothing, though. The other tower, the one in the link which we discussed before, had well over half a million polys by itself, and it was (to scale) 1/10th as large...
Thread: New Fortress WIP | Forum: Bryce
Methinks the side (tower) entrances don't fit the angular, hard-chiseled look of the rest of it. Still missing a couple of walls and stairwells and such, but the more I look at it... 183,000 polygons total, and that's before any optimizations in Rhino... I'm thinking I could fit a good twenty of these into a scene at my current RAM levels....
Message edited on: 02/23/2005 07:57
Thread: New Fortress WIP | Forum: Bryce
Thread: My new toys! | Forum: Bryce
Thread: started a modeling thread in the blender modeling a castle gate! | Forum: Bryce
Yeah, I'v ehad no problem converting nurbs to polys, GG. Not sure where you're coming from, on this one?
Thread: My new toys! | Forum: Bryce
Aye, bump mapping might add some definition and detail. One correction to Mahray's picture : the bump-map image is actually the third image in the A channel, not the middle, alpha channel image.
Thread: Flying Machines WIP - yes, this fast | Forum: Bryce
Awesome engines! I'm off to the Challenge thread to see what this hub-bub is all about... Rotary engines for airplanes? Not a new Mazda RX-12? (or godforbid, and RX-24??!??!)
Thread: Challenge WIP type stuff | Forum: Bryce
Thread: New tutorial | Forum: Bryce
No, I wasn't critiquing your reasons for making the tutorial! Very valuable information in there... Good work!
Thread: Okay, I Listened To You...For The Most Part... (Book Cover Update) | Forum: Bryce
I think it's the depth-of-field, the focal blur, that makes the characters seem large and the background tiny. Perhaps show us a render without the blur? Looking better, though! I love the lillies (?) and flowers...
Thread: New tutorial | Forum: Bryce
Looking good, Orbital! My only thing about postwork lighting is that it doesn't interact with the scene, thus, postworked volumetrics don't cast shadows...
Thread: Castle tower WIP | Forum: Bryce
Aye, good ideas, everyone... Version 2 of this tower will pretty much incorporate everything we've discussed, I'll most likely scale up the tower itself and use the windows only on the top two floors or so. I'm gonna have to sit and draw (yeah, I know, paper sucks...) some ideas for the entrance. Sometimes even Rhino limits my imagination, considering the tools at hand do have some limitations. Flak, what you're seeing through the windows is the far walls inside, as opposed to being a wall right behind the window-glass. In a final version I'll duplicate and offset the glass objects and replace them with various interior textures and photos, to give it some more realism if possible... But from a modeling aspect, I see where you'd be concerned. The tower is indeed hollow, as of now... Thanks for your ideas and input, my friends!
Thread: Castle tower WIP | Forum: Bryce
Thread: Castle tower WIP | Forum: Bryce
Thread: Forgive me DAZ, for I -too- have sinned.... | Forum: Bryce
Aye, not to rain on your parade, Drac... You could have done that scene better in Bryce. I'm not impressed by YafRay's shadows, one bit. I'm gonna have to go with Robert J on this one.
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Thread: New Fortress WIP | Forum: Bryce