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380 comments found!
Thread: Sorta OT: ShareCG | Forum: Poser - OFFICIAL
Quote - I think that devianART also offers the option to upload free stuff on user's gallery
Deviant art does indeed allow this.
I think they could offer people the 'option' of having their page bannerless with paying a small fee, but not make it mandantory, that might be a better solution.
Thread: the today's RMP 26 coupie for everyone or only prime membs? | Forum: Poser - OFFICIAL
OH wait.. I just found mine. Seems I have so much political spam in my email, it got lost!
Thread: the today's RMP 26 coupie for everyone or only prime membs? | Forum: Poser - OFFICIAL
Thread: Tyler - making clothes | Forum: Poser - OFFICIAL
Quote - Yeah, I like Tyler. I've never used Ryan (or any incarnation of a Poser standard figure other than Dork) in my life ;).
I've been working on Tyler's face as well, mostly just around the eyes, because I never liked Ryan's eyes. Weird lookin'...lol. I'm sure BH would have done more had he more time (he did manage to chase the Alyson look out of Anastasia's eyes..heh). I can't complain about free really (but I do...pfft) since I can do those things myself. And if they work out and look nice, I'll share :).
Laurie
I would love to have any face morphs you come up with, Laurie!
I have been looking at Mikki4 too. Such beautiful skin - I would love someone to come up with more variety in the eye morphs for her too. I squealed at all the elfy ear morphs though, those are going to be fun!
Delaney
Thread: Tyler - making clothes | Forum: Poser - OFFICIAL
Quote - Well, you're partly right. Tyler is a morph of Ryan2 who is really a reworked James...heh. If Tyler has an .obj file, I would use that to model around unless you want your clothes to also work on Ryan2. In that case then I would start on Ryan2.
Laurie
So many names! :) Okay, I get it now. I'll have a look at Ryan2 and decide, but Tyler is pretty cute!
I was thinking his face seems like it would be a nice place to begin sculpting some morphs, too. Clothing first though!
Delaney
Thread: Tyler - making clothes | Forum: Poser - OFFICIAL
Quote - I agree that the figure should be zeroed and you shouldn't have any problems making clothing for it. However, Poser shifts the figure (cr2) ever so slightly from the position of it's obj file. Because of this, I always use the original obj file to build clothes around. If you load a zeroed figure, and then load it's obj file, you'll see that they don't match exactly. I'm sure there must be a good explanation for this, but I probably wouldn't understand it if they told me.
This is good to know. I wonder if that positioning issue can be corrected when you bring the obj of the clothing in and turn it into the conforming CR2?
Thread: Tyler - making clothes | Forum: Poser - OFFICIAL
Quote - If you are going to use the Tyler CR2 as a starting point for clothing development, there are two useful tools in the Library's Pose>TylerGND>Specialty set. There's a Zero pose and a Turn Off IK pose. You can use both of these to zero all joints and body translations, and disable IK. Also you could zero the figure using the Joint Editor (button at the bottom) and turn off IK manually by Right Clicking on the figure and scrolling down to the IK channels and turning them all off.
And yes, I agree with Deecey, you could also use the OBJ.
Hi Thinkcooper,
I have been saving the figures as .obj and then bringing them into Silo. Which program are you using for clothes modeling?
Delaney
Thread: Tyler - making clothes | Forum: Poser - OFFICIAL
Quote - I agree it's usually best to model clothing around the base OBJ file rather than an exported one; but in this case, Tyler is a morph.
I would suggest this .. if the intent is to model the clothing ONLY for Tyler, then the only choice is to export the Tyler morph from Poser, being very careful not to include any rotations or translations before doing so.
However, if the intent is to also include support for the other body morphs in the clothing, then your best bet will be to model the clothing around the base shape (the original OBJ file) and then add the Tyler morph, along with the other body morphs you want to support, into the base clothing.
I'm slightly confused with this. I know that Tyler is James (I believe) reinvented - weightmapped and resculpted. The CR2 I have of Tyler has all the morphs in him. Couldn't I just use the Morphing Clothes to put the morphs from the Tyler CR2 into the clothing?
Delaney
Thread: Tyler - making clothes | Forum: Poser - OFFICIAL
Quote - Yup, always zeroed. Also make sure he is in the default position (x0, y0, z0 trans) on both hip and body.
Will do! :)
Thank you so much.
Thread: Tyler - making clothes | Forum: Poser - OFFICIAL
Ohhh okay, so I'd just zero him before I export him as the OBJ.. that makes it easier! Thanks Laurie!
Thread: Tyler GND AT SM for free but........... | Forum: Poser - OFFICIAL
Quote - > Quote - I downloaded both.. having problems installing them, though. It keeps saying it doesn't 'see' Poser Installed on my system, and doesn't recognize it when I browse there, either!
grrr..
Do you have a "dummy" Poser.exe in your Poser files for DAZ Bitrock installers? I had to remove it before it would find Poser for me.
You Sir are brilliant! Thank you!
Thread: Tyler GND AT SM for free but........... | Forum: Poser - OFFICIAL
Thread: Tyler GND AT SM for free but........... | Forum: Poser - OFFICIAL
I downloaded both.. having problems installing them, though. It keeps saying it doesn't 'see' Poser Installed on my system, and doesn't recognize it when I browse there, either!
grrr..
Thread: Texture Help Needed.... | Forum: Poser - OFFICIAL
Quote - One thing: when making shaders, NEVER use simple view. Never. Ever. Ever. ;) The nodes Bagginsbill wants to see are in the advanced view.
Laurie
Quoted for truth!
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Thread: How to install Miki4??? | Forum: Poser - OFFICIAL