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2002 Oct 06 9:57 PM
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151 comments found!
Thanks for the comments all :) FishNose: It's going to be a package for the marketplace. Everything is going to be together.
Thread: using Poser as final scene renderer | Forum: Poser - OFFICIAL
Thread: Making Textures | Forum: Poser - OFFICIAL
I tend to agree with SAMS3d :) . If you look in the marketplace, many people tend to make them from photos, with a lot of success. You'll also find many people that make them by hand, with just as much success. It depends on where your skills are, and how much time you want to spend.
Thread: using Poser as final scene renderer | Forum: Poser - OFFICIAL
A lot of people here use Poser as a final renderer. They just use lots of touch up, or learn how to hide the short comings of the renderer.
Thread: Odd artifact error in poser | Forum: Poser - OFFICIAL
Thread: Odd artifact error in poser | Forum: Poser - OFFICIAL
Thread: Odd artifact error in poser | Forum: Poser - OFFICIAL
Dangit...I think I just realized what the problem was, and I
deleted it too....I wonder if 'bend' was turned on...That causes a
lot of problems >_
Thread: Odd artifact error in poser | Forum: Poser - OFFICIAL
Thread: Odd artifact error in poser | Forum: Poser - OFFICIAL
I used the split vertices command....but it made my model blocky. It's hard to tell, but I still don't think that fixed it :)
Thread: EasyPose Wizard - Now YOU can make EasyPose items! - COMPETITION | Forum: MarketPlace Showcase
Thread: Question about MAT pose files | Forum: Poser - OFFICIAL
Thread: EasyPose Wizard - Now YOU can make EasyPose items! - COMPETITION | Forum: MarketPlace Showcase
Thread: P5 System Requirements | Forum: Poser - OFFICIAL
I'm sure it would run on your 333....But not very well. Normally, the minimum system requirements are the lowest that the program will run 'optimally' at. Any lower, and its not going to be good. On a side note....You need to upgrade :)
Thread: Update on Lab: Props are finished | Forum: Poser - OFFICIAL
Thread: Tutorial on using Phi builder? | Forum: Poser Technical
Never mind. I found out on my own. To turn off the rotational axis, I set the min and max to '0' and the forcelimits to 1 . Scale gave me a little more trouble...Didn't realize that I had to set the min and max to '1' instead of '0'. Otherwise, the object just isn't there. Thanks again for all of your help :) .
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Thread: Huge Update on upcoming Lab set | Forum: Poser - OFFICIAL