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183 comments found!
Thread: ClintH - In Action! ;) | Forum: Carrara
yo!! bitchen Les Paul!! I've got a beat up Fender Jaguar (with a Jazzmaster-type pickguard) that i smash around on. What boxes are you stomping on (out of pic)?
Thread: continuing GrayLensman's UV mapping saga: book II | Forum: Carrara
Chip, the original object was created in the free form modeler, then exported as an OBJ; run thru UVM; reimported into RDS. At that point it's a mesh form object. And it imports with one face missing. I'm with you - I don't know the mesh form modeler very well, either, so playing around with the obj in that modeler produced some rather bizarre results. Generalisimo, when you say "a reversed normal" are you referring to the whole obj or just a portion? I know there's a setting in UVMapper to reverse the normals, but I assume that affects the entire object.
Thread: Alpha Channel for RDS 5.5 on PC | Forum: Carrara
Hey, Chip - if your gear is USB based, you might actually be able to find Mac drivers for the stuff; MacAddict magazine runs an occasional column in which they do that very thing for various scanners, printers, etc. I know what you mean about "cheating" - deadlines suck!
Thread: Okay, another Ray Dream UV question | Forum: Carrara
Ah Ha!! I am a step closer to getting it... Steve, i stumbled upon your tutorial for UV Mapper Mac. Found out how to split the map apart for all the sides and stuff. Very slick! Very simple! (duh..) I'm now experimenting with the kind of map - tried planar, but that still left odd gaps and stuff when applied to the obj in RDS. But in Poser 4, the map applied to the OBJ just fine. Can you direct me to where I can find the OBJ export/import version 5.0.3? Thanks again for all your help!!
Thread: Okay, another Ray Dream UV question | Forum: Carrara
yeah, did that some time back. Didn't work, at least not with satisfactory results. Thanks to everyone who's banging heads against the wall with me!!
Thread: converting bw line art to a colored picture | Forum: Photoshop
Hi! this may seem obvious, but I'll state it (from hard-learned experience): make sure your black and white art is in a color mode, like RGB or CMYK.
Thread: Okay, another Ray Dream UV question | Forum: Carrara
Okay, I've got OBJ importer and exporter version 5.0. Also, running UVM 0.27a, the Mac beta. Could that also be a problem? I went and made a map based on the box template, and I found that the white edges between the panel sides showed up on the map on the object. So, I dunno. I sort of get the feeling that there's something simple here that I just can't get my pea-brain around...
Thread: Alpha Channel for RDS 5.5 on PC | Forum: Carrara
It seems to me the solution is obvious... but then again, as Mac guy, I'm as open-minded as any religious fanatic. ;)
Thread: grabbing part of a model | Forum: Carrara
Oh... Marque, when you said "plane" I thought you meant in the classical geometric sense, not a mode of transportation. Oops. Hope you were smarter than me and ignored my post. <:)
Thread: Okay, another Ray Dream UV question | Forum: Carrara
I didn't check that, the planar v. cylindrical map. But basically what I did was trace the shapes in the t-map from UV Mapper in photoshop. In UVM i simply imported the object, then exported the texture map as a pict file. Just used the defaults. In photoshop I colored the areas that looked like they belong together. But as you can see from the map in the first post, some of those groups appear to cross over each other.
Thread: Okay, another Ray Dream UV question | Forum: Carrara
Thread: Okay, another Ray Dream UV question | Forum: Carrara
Here is the object, imported from UVMapper back into RDS. the object itself imported with no problems (once I puzzled out the right settings), but when I applied the map, well... you can see what's going on. The question: how can I tease out the parts of the object on the texture map in UV Mapper? or am I SOL?
Thread: Okay, another Ray Dream UV question | Forum: Carrara
Thread: grabbing part of a model | Forum: Carrara
Uh, it's still not clear. Do you want to "hinge' your plane? if so, I'd simply make two equivalent objects. the point where the meet would be the point of rotation.
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Thread: IT LIVES!!! The final chapter in the GrayLensman UV saga | Forum: Carrara