248 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
DarkEdge | 6 | 248 | ||
DarkEdge | 7 | 245 | ||
DarkEdge | 8 | 351 | ||
DarkEdge | 4 | 165 | ||
DarkEdge | 7 | 256 | ||
DarkEdge | 6 | 253 | ||
DarkEdge | 14 | 355 | ||
DarkEdge | 8 | 332 | ||
DarkEdge | 5 | 219 | ||
Advisories: nudity
|
DarkEdge | 18 | 559 | |
DarkEdge | 5 | 193 | ||
DarkEdge | 15 | 413 | ||
DarkEdge | 12 | 175 | ||
DarkEdge | 9 | 492 | ||
DarkEdge | 61 | 1240 |
2,534 comments found!
Thread: PP2014 Joint Editor / Rigging Help | Forum: Poser - OFFICIAL
Yes, using spaces screws with code sometimes. Another option you might see or use is underscore. You_Are_Cool. I use this method quite often. It doesn't have to make sense to anyone else...just you, you are rigging it! All that matters is once you are done it works for the you and the end user. I could care less what you call it just point me to the dial that controls it! lol
Comitted to excellence through art.
Thread: crazy rotation | Forum: Poser - OFFICIAL
Thread: Bad Parenting | Forum: Poser - OFFICIAL
Thread: crazy rotation | Forum: Poser - OFFICIAL
Thread: PP2014 Joint Editor / Rigging Help | Forum: Poser - OFFICIAL
Thread: Poser Pro 11 question about environment | Forum: Poser - OFFICIAL
Thread: Poser Pro 11 question about environment | Forum: Poser - OFFICIAL
Thread: Poser Pro 11 question about environment | Forum: Poser - OFFICIAL
P11 comes with something called a Construct, which is an enclosed environment but it isn't a true sphere...it's almost in the shape of a football stadium dome (for lack of a better word picture). P11 does comes with scenes that you can put on the Construct (sand and sky) but I usually end up using a true environment sphere and not even using the Construct. I am sure others see this differently but that's my take.
Comitted to excellence through art.
Thread: My Superfly Render... | Forum: Poser - OFFICIAL
Thread: Pipeline Question: Rigging Non-Human Character in Poser Pro 2012 | Forum: Poser - OFFICIAL
Pod, remember there might be an easier way to correct your groupings out of ZB. If you open the original obj file in UVMapper and export your UV's you might be able to open the ZB obj file in UVMapper and reimport the UV's which would correct the Groupings, no need to hand edit each group.
Comitted to excellence through art.
Thread: Pipeline Question: Rigging Non-Human Character in Poser Pro 2012 | Forum: Poser - OFFICIAL
Agreed on not being too hard on yourself...no has seen me bump into the same wall 50 times when I was first starting out, around bump 51 I started to notice a pattern. :) Ask 3 people and you'll have 3 different workflows...if all of them work then all of them are right! I Model ->UV->Rig->Texture...very similar to Kerwin. Your welcome K I hope it works out for you!
Comitted to excellence through art.
Thread: Pipeline Question: Rigging Non-Human Character in Poser Pro 2012 | Forum: Poser - OFFICIAL
No disrespect was meant towards you Eldritch, so sorry if I came across that way. I am much more successful communicating in person (or as in my videos), posting on forums is difficult for me and usually comes across wrong. I just finished rigging a WWII Corsair, it has 50 bones in total for all of the flaps, elevators, joystick, etc. Hierarchy was a bitch but through good naming techniques and PHI I was able to pull it together. Again, everyone/anyone should use what works for them! :)
Comitted to excellence through art.
Thread: Pipeline Question: Rigging Non-Human Character in Poser Pro 2012 | Forum: Poser - OFFICIAL
Thread: Pipeline Question: Rigging Non-Human Character in Poser Pro 2012 | Forum: Poser - OFFICIAL
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: crazy rotation | Forum: Poser - OFFICIAL