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18 comments found!
i think they used a new uv map because they want to sell something (money makes the world go round) i dont have the new vicky, i first want to see some images of her (the images on the daz site suck!) can anyone post some with the muscle morphs set to 1 please :-)?!? it looks like they nearly doubled the polygon count... is it slow? greetings leyla
Thread: animated (computerconsole like) text? | Forum: Animation
:-) THANKS thats exactly what i had in mind! but i think the programs arent free. i have photoshop. but i didnt find out how to animate. maybe there is a demo of animation shop... thanks leyla
Thread: to all you texture people (maybe i have work for you;) | Forum: Poser - OFFICIAL
hi bloodsong, i am using the steph model in 3d max (with bones). it took some time to set it up with all morphs and joints, so it would be too much work to redo this with the stephvskin. maybe you know how to apply the vskin uvmap in 3d max or maybe it is possible to convert the texture itself? sorry i am not an expert on this... ;) i couldnt find the map at the penguin bar, is it somewere within a texture pack? thanks leyla
Thread: destroyed uv map of bikini top and bottom (need help) | Forum: Poser - OFFICIAL
hehehe, i just installed the update (i didnt do before and i never used textures on the top and bottom) the skirt seemed to has no map too thanks anyway circle! ;) leyla
Thread: California Dreaming | Forum: Poser - OFFICIAL
Thread: California Dreaming | Forum: Poser - OFFICIAL
hi circle, i share your opinion. i am allready using poser the way you described (with max), though i used charakter studio more and more over the last time (using skinned poser figures). i was only saying that because so much people wrote that max is so expensive and you could get the same with p5... i am full of hopes too, like most people here, but since not much is known about p5, and the pro pack was REALY disappointing for me, i am not that entusiastic (i hope you can understand that word, not shure if it is english... ;-D) happy rendering leyla
Thread: Something that needs to be said about the Poser 5 announcement | Forum: Poser - OFFICIAL
has anyone tryed a hair/fur plugin for max or other software? i only know the max version of "shaq fur" (or something like that) and it takes "realy long" to render. apply gravity and it takes even longer. i think for most people transmap hair will be the way to go. same for the cloth simulation in maya... takes realy long to compute... what i am trying to say is "jim, a lot like your stuff, please continue" ;-) greetings leyla
Thread: California Dreaming | Forum: Poser - OFFICIAL
ps: the skirt movie looks cool! i wonder if the cloth is animated manualy or computed by poser (and how long it took to produce and render)
Thread: California Dreaming | Forum: Poser - OFFICIAL
hi kupa (and all others;)
in max you can change a value of any kind by typing in the number and hitting enter, if you need to change that number, you just type that number and hit enter again.
in poser you need to click on that number everytime you want to change it (too slow, i hope you change that, tough the interface looks nearly the same)
i hope you can correct the problems with magnets which duplicate after save/load too.
and duplicate morph settings...
a lot of the time i spend while animating in poser i spend on correcting the animation curves (i change something at frame 30 and the whole animatition changes (between keyframes) too slow...
the 3dmax 4 plugins are instable (what about an animation exporter to max or other software)?
what about opengl support for the viewport?
what about a grouping and selection tool?
any kind of modeller? (with subdivisions, or nurbs)
network rendering?
something like the "footstep mode" in charakter studio?
how easy is it to bone (or create) a new charakter? (ready modelled)
only one "undo" step... (doesnt work all the time e.g. if you delete anything)
no autosave...
no material/map editor/browser...
no volume lights
no lens fx
no raytracing
no external (global illumination) renderers
no "serious" renderer at all (though your pictures from p5 look pretty good), it would be interresting how long the pictures took to render on what kind of machiene... important if you do animations
just a few reasons why max, maya or other software is so expensive...
though i am working with poser 4 a lot of time (and love it most of the time), i get realy agressive sometimes ;-)
for me poser 4 is the best "computer game" available, but if you try to work and earn money with it (i spend every day with poser), you get into trouble sometimes...
dontget me wrong! i am realy excited about what you announced, but i dont think it is going to replace 3d max or anything like it. (if i am wrong i would be realy happy :-)
max is so far away from poser ( in capabilities and pricing )
(yes i love poser 4 ;-)
sorry if my english is bad or sound rude ;-)
i am from germany
greetings
leyla
Thread: p4 male head on posette | Forum: Poser - OFFICIAL
Thread: obj export from poser4? | Forum: Poser - OFFICIAL
Thread: exporting poser animations to 3d max? | Forum: Poser - OFFICIAL
i have played a little with the demo, and i must say congratulations to konan! a great piece of software!! my only problem now is to get together the money to purchase it...(dollar is expensive in europe at the moment...) but i will do for sure!! cu leyla
Thread: exporting poser animations to 3d max? | Forum: Poser - OFFICIAL
thanks a lot to both of you. i allready tryed to do it with charakterstudio, but is realy a lot of work... i will check maximum pose for sure greetings from leyla ps: the max renderer is good!
Thread: transparency maps into max? | Forum: Poser - OFFICIAL
Thread: transparency maps into max? | Forum: Poser - OFFICIAL
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Thread: UVMapper Pro and V3 ...... HEEELPMEEEeeee!!! | Forum: Poser - OFFICIAL