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Poser Technical F.A.Q (Last Updated: 2024 Nov 13 12:50 am)
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This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.
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I just tried adding an extra translateX channel to the body of a morph striped P4NW, both translateX channels worked fine. Perhaps you made some typo? You did remember to to give the new channel a new name on its FIRST line didnt you? e.g translateX xtran2 { name xtran2 not translateX xtran { name xtran2
I just tried hiding the new translateX channel, and moving the figure by applying a pose to the hidden channel, that worked as well. P.S. "MATs (or SETs or whatever the hell you want to call them)." I tend to call them "pose files" or "pz2's", but if I really want to impress someone I call them "code injection poses" ;)
Thanks les, Yes, I did rename both first and second, but I think you're right about the typo. I just re-did it and it works. Go figure. I thought it was weird that such a simple thing was giving me problems... MATs or SETs I swiped the name 'SETs' from dodger and am using it in the vain hope that it might become a standard for pose files which alter position, scale, rotation, etc, as opposed to MATerial files or Poses Of course, people keep calling them MATs anyway.... mac
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I need to Xtrans several figures, but leave them zeroed in poser, so I figured I'd just add a new Xtrans dial to the cr2, type in the trans value to the old one and hide it. The problem is this. I also need to affect the unhidden, zeroed trans dial with MATs (or SETs or whatever the hell you want to call them). For some reason, I can't get it to work at all. I've added/hidden new dials before with no problem, but this time it ain't working and I don't know why. Could it be because I'm working with BODY and not a body part? I have to do this with BODY in order for the SETs to work with any figure. What happens is, if I leave Xtrans2 unhidden in the cr2, I don't see it in poser. How come??? Any ideas? mac PS Please don't suggest alternatives like using 'Memorize' or anything else. I HAVE to do it this way. The alternative is to rebuild 5 figures, moving the parts one by one. Unattractive, to say the least.