Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)
The entire base is made up of metaballs too so that the entire effect would be blended seamlessly. I first made the base by just multireplicating an array of metaballs to make a solid rectangular object. I added some disturbance with the randomizer tool. Then I moved metaballs around in the center untill the desired effect was achieved. (obviously not all by hand.) The pond is more of a puddle, therefore I felt it would not geyser (as it would probably in a pond.)
15,000 meta balls! most objects i ever had b4 my machine bombed was 10,000 bog-standard spheres! and then it died a death worth of a celeron 333. it had done its best. actually i've upgraded since i fiddled with that picture... added 64meg more ram.... hmmmm... "and the light went out in his eyes for the very last time, ever." a slight misquote but it'll do! John
Dude...you are really rocking with this stuff! Excellent work. AgentSmith
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This was just a test render... it really pushes the amount of metaballs that bryce can handle... It's supposed to simulate a rather large drop of water first hitting the surface of some pond water. There are 15,000 metaballs in this image... a simulated 450,000 polygons, appr 300 megs of active ram are used in this image. Took 25 minutes to render. Sorry, I am just a big softy when it comes to metaballs...no pun intended.