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Carrara F.A.Q (Last Updated: 2024 Nov 05 6:06 am)

 

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Subject: Alamo textures


robertzavala ( ) posted Tue, 14 October 2003 at 11:44 AM · edited Fri, 20 September 2024 at 7:27 AM

file_79997.jpg

I am trying to texture a vertex model of the front wall of the Alamo by using shader domains and I'm probably doing something wrong. I only have 2 domains; the front and the top. The front is fine, it is flat shaded with a bump map and color map. No problem there. The problem is with the top shader, it is flat mapped with it's own color map but I can't figure out how to get it to have it's own seperate bump map. Does anyone know if this is possible?


TOXE ( ) posted Tue, 14 October 2003 at 12:27 PM

file_79998.jpg

ehm, if i have understood well you need to have a separate bump map for each part of the object. Right? Usually it works by adding a multichannel. Have you made this? I post a little example of a cube with different bump maps. I hope this helps


 


robertzavala ( ) posted Tue, 14 October 2003 at 4:35 PM

Yep, still took me a while to understand how to implement it but I got it. Thanks


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