Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 04 3:16 am)
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Hi all I wonder if someone can help me out on a problem i have just discovered in Bryce. I wanted to render a cup and saucer on a plane with graph paper mapped to it. For technical reasons i wanted the camera looking at the cup from 45 degrees to the plane. After rendering the image i noticed that the squares on the graph had changed so there was 23 across the saucer and only thirteen along the z axis which made the cup looked squashed. If you render looking straight down you get a perfect circle and the same amount of squares x and z. have tried different things, fov and stuff but it still comes out the same. Is this a perspective bug in the program or is it me. Any help would be great thanks Steveb