Fri, Nov 22, 3:56 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: New year's P5 tutorial: The probelight node explained


stewer ( ) posted Thu, 01 January 2004 at 5:32 AM · edited Thu, 21 November 2024 at 10:27 PM

Attached Link: http://www.keindesign.de/stefan/poser/probelight.html

Topic says it - I just added a new tutorial to my web page. Realistic lighting easy and fast!


stewer ( ) posted Thu, 01 January 2004 at 5:33 AM

file_91344.jpg

This picture contains exactly zero light sources! All done with the probelight node.


TrekkieGrrrl ( ) posted Thu, 01 January 2004 at 8:09 AM

Great, Stewer! I've been trying to figure out what this Probelight thing was, but so far with little luck! Now I can read about it :o)

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



judith ( ) posted Thu, 01 January 2004 at 8:13 AM

Excellent! Thank you very much stewer!!

What we do in life, echoes in eternity.

E-mail | Renderosity Homepage | Renderosity Store | RDNA Store


Literata ( ) posted Thu, 01 January 2004 at 8:39 AM

You da man :-) Thanks very much!


stewer ( ) posted Thu, 01 January 2004 at 9:28 AM

Let me know if the tutorial and the program work for you - I'm not fully sure if everything is coming across properly.


Literata ( ) posted Thu, 01 January 2004 at 9:39 AM

I've got one question: In the output from the 'probelight' program, it lists three values for each Lxx parameter; which one do we set the corresponding node value to? For example, when I go to set the L00 parameter in my node, I look at the output from probelight (using the kitchen probe): L_[0,0] 6.407946 6.751895 7.296709 I'm not sure which number I need to use, or if I should be doing some kind of summing, &c. Thanks!


Literata ( ) posted Thu, 01 January 2004 at 9:41 AM

Doh -- the node parameter takes THREE values... Sorry about that :)


Literata ( ) posted Thu, 01 January 2004 at 10:02 AM

Hi again -- Would you mind listing the settings (ball texture, ground texture, light probe used, &c) on that final image in your tutorial? I'm able to follow the tutorial fine, but just can't make the jump to that last image! Thanks


stewer ( ) posted Thu, 01 January 2004 at 10:07 AM

The light probe is the one used in the last step of the tutorial, kitchen_probe.float, and the lightprobe is plugged in the ball's Alternate_Diffuse like in the very beginning. Don has the same material, except that his skin textures are plugged in the lightprobe's Surface_Color. Both Don and the ball have pretty much the materials that were used in the tutorial before. The floor has no lighbprobe node, it's just a tiles node plugged into the Ambient_Color (with Ambient_Value set to 1). The pattern comes from a cloud node that's plugged into the tile's colors.


biggert ( ) posted Thu, 01 January 2004 at 11:42 AM

ey kewl man! the Calculus i took in college was retarded Calculus i.e. Business Calculus....but i'll try tha follow that Stanford paper anyway....but of course um gonna play around with that probelight thingy.... =)


mateo_sancarlos ( ) posted Thu, 01 January 2004 at 1:28 PM

It's definitely weird. Maybe PoserShade6 will have the logical culmination of this - a "glow" channel that allows objects to emit light and cast shadows, which I suppose Shade 7 and most other 3D apps already have.


stewer ( ) posted Thu, 01 January 2004 at 3:00 PM

I accidently used Photoshop 5 LE to save the PNG file for that tutorial, IE was unable to show it properly. I resaved that file from Fireworks, it should show up correctly in IE now. -Stefan, not having used IE for ages.


Dead_Reckoning ( ) posted Mon, 06 February 2006 at 9:49 AM

file_91345.jpg

Stew, would it be possible to post those Values for the Probe Lighting??? I tried downloading the files. They have a GZ extension and neither WinZip nor WinRar will open them for me. Cheers DR I tried this one. The cylinder and miki have Probe Lights. All normal lights are turned off. I didn't notice that you added Skin Shaders. The light probe is the one used in the last step of the tutorial, kitchen_probe.float, and the lightprobe is plugged in the ball's Alternate_Diffuse like in the very beginning. Don has the same material, except that his skin textures are plugged in the lightprobe's Surface_Color. Both Don and the ball have pretty much the materials that were used in the tutorial before. The floor has no lighbprobe node, it's just a tiles node plugged into the Ambient_Color (with Ambient_Value set to 1). The pattern comes from a cloud node that's plugged into the tile's colors.

"That government is best which governs the least, because its people discipline themselves."
Thomas Jefferson


TrekkieGrrrl ( ) posted Mon, 06 February 2006 at 1:24 PM

Winzip should be able to open gz files thought. Have you tried associateing Winzip with them? (or Open With...?)

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



stewer ( ) posted Mon, 06 February 2006 at 2:07 PM

I was using PowerArchiver to unpack .gz files, but WinZip should do it just as well. If you're really lucky, your web browser will automatically unpack .gz while downloading it (I think Safari on the Mac does). The values I used in the example should be the ones in the screenshot on the web page.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.