Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 01 7:14 pm)
By the way, I know the walls depicted in my test image are too narrow. Certain versions of the set had at least 4 columns of roundels. However, I like the idea of 5 coulmns with the following stack sequence (going from left to right, 4, 5, 4, 5 and 4. Having just 4 on the outer edges would allow me to add a wider "base" to the pillars separating each wall. Again, I am not trying to create one specific set. I want to introduce a few personalized elements letting me know these are indeed my contributions to an artist's scene. Sincerely, Bill
Tempt the Hand of Fate and it'll give you the "finger"!
One might achieve usable results in Poser 5 with displacement mapping, but bump maps alone in Poser 4 would not achieve results I want for a distributable "freebie". Many users would feel cheated, even if it were for free. The more I think about it, the more accepting I am of a triangulated mesh. After all, the "die" Steve Cox provides for his UV Mapper Pro auto-smoothing tutorial has triangles to link each vertice of the pips to the rest of the mesh. My wall with 22 roundels should have a poly-count comparable to that of the gaming die (having 21 pips and fillet edges). If Steve Cox can feel comfortable sharing a triangulated mesh, why can't I? Sincerely, Bill
Tempt the Hand of Fate and it'll give you the "finger"!
Concerning the trans-mapped version, I discovered why it experienced an odd mapping anomaly. I had applied a simple planar UV so the transparency map would properly align with the roundels. However, I noticed the side faces were rendering totally invisible. While pillars would hide this effect, it bothered me that it existed at all. Last night I discovered why. It seems my map gained a single pixel wide, dark gray border around the map. Since I used planar mapping, the entire surface of the side faces were covered with the deep gray. Had I applied the image as a standard map, I would have noticed it sooner. After I painted the border white, saved the map again, and reapplied it as a transparency filter, the side faces rendered solid. A couple of posts earlier, I stated my reluctance to use trans-maps to display the recessed interior of the roundels. Part of that concern revolved around this (now solved) rendering issue. Neither were the render times that much slower. I just realized one distinct advantage beyond an orderly mesh. Remember the secondary console room with the Victorian wood finished decor? Those roundels were not deeply recessed. They actually had moldings raised above the surface of the surrounding wall. My trans-mapped version also has similarly raised edges to hide the "blurred" effect created by the trans-map. But suppose I remove the trans-map and apply a wood pattern to the normal texture parameter? Viola! Instant series 15 secondary console room! Shoot! I could, in theory create a variety of trans-maps alternatively revealing and hiding different patterns of roundels! Silly me, a customizable solution was staring me in my ugly mug all along! At this time, I'm reversing my assessment stated within my previous post. A trans-mapped version of the walls appears the better solution. Hopefully I can create some servicable props this weekend. Sincerely, Bill
Tempt the Hand of Fate and it'll give you the "finger"!
Tempt the Hand of Fate and it'll give you the "finger"!
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1872922
Bsteph2069, click this link to access a thread in the modeling section and see 4 WiPs of the six stations. I'm modeling the fifth as I type. Well, not literally, but you know what I mean. ;-) Sincerely, BillTempt the Hand of Fate and it'll give you the "finger"!
Ah, glad to see this is still going. I'm still looking forward to the finished product. Bill, that door lever you mention over in the other thread, I remember one of the Doctors having problems with it, so he smacked his fist onto the console, the red ball flew up into the air and he caught it in his hand. Was that Tom Baker? I can't remember for sure. It always gave me the giggles. Melanie
I honestly don't know, Melanie. I remember Davison's Doctor rapping the brand new "blinking mushroom of death" in the "Five Doctors" when the doors failed to open, but that was part of part of the script (and the now cubicle red knob stayed in place). It seems a gag that would have worked well with Doctor # 4, but I just can't remember. Can you remember any part of the adventure? That might help. Sincerely, Bill
Tempt the Hand of Fate and it'll give you the "finger"!
Tempt the Hand of Fate and it'll give you the "finger"!
Attached Link: http://www.lostin3d.com/Video/TardisConsoleWIP5.avi
Here's a quick Animation using the Poser Cylinder as the column and column lights.Based upon discussions in some recent threads, I've opted to play it conservatively and have removed my "Doctor Who" related free items before I may be given an official "warning". Not that it really means anything in the grand scheme of life, but I'd rather not be penalized for actions that were once deemed acceptable. There are people here I've grown to like, and there is much valued information to be utilized. If I were banned, I would no longer have access to that information or some of my friends. This does not mean I will lock away the files, never to be shared again. Rather, I will seek other venues such as other sites still willing to share fan material. I will let you know what site(s) I have selected. I will not argue Renderosity's decision. As a privately owned site, the administrators have the right to decide what is permitted and what is not (as long as it does not violate state and Federal law). And if the reasons I've been told in confidence are correct, it does make sense. I am, however, saddened that members have been given "marks" against their permanent records after the site owners allowed the "concerned" items to remain for months, if not years. Especially when there's been a "screening" process in place since April 2003. Personally, I do not think that is fair, but again I will not debate the administrators' decisions. If requested, I will remove the "DW" tributes from my gallery should the administrators deem them no longer acceptable. Again, based upon privilaged information, that day will most likely come. Sincerely, Bill
Tempt the Hand of Fate and it'll give you the "finger"!
Attached Link: http://www.vanishingpoint.biz/freestuff.asp
My TARDIS console freebie, as well as two other "Doctor Who" items can be found at the link provided. Let us be thankful of JHoagland's generosity for offering the VanishingPoint link portal! Enjoy! Sincerely, BillTempt the Hand of Fate and it'll give you the "finger"!
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Tempt the Hand of Fate and it'll give you the "finger"!