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MarketPlace Showcase F.A.Q (Last Updated: 2024 Nov 08 7:09 am)
Attached Link: http://www.weebl.jolt.co.uk/hentai.htm
*tee hee* This is a funny animation- http://www.weebl.jolt.co.uk/hentai.htm (it isn't really hentai)Calypso Dreams... My Art- http://www.calypso-dreams.com
Attached Link: Upgraded CR2 for Catsuit - this one has JCM's for removing that annoying pokethru near the abdomen
Here is a little fix I have been meaning to get to.The Olympic Gymnast AnimeDoll is in the Market Place now! There are some free downloads on the promo page so check it out! Caly, really loved your animation, watched it twice and laffed out loud. The super hero idea with a cape is very do-able if anyone wants to make textures. I am afraid of making gloves though. Someone should make a Sexy Sailor Moon CatSuit texture for free stuff. I would donate a ribbon for the back and front of the catsuit and would look great with my sailor moon props. Thats a good idea Compiler for another clothing package. I will be looking into it.
Funny YouTube video of the week - Bu De Bu Ai
Calypso Dreams... My Art- http://www.calypso-dreams.com
Attached Link: Something I did with the Catsuit
![GalleryThumb620462.jpg](http://www.renderosity.com/photos/GAL_200403/GalleryThumb620462.jpg)if I may humbly (sp?) add an idea for any future products, I would like to see some more hair for our beloved anime doll. since hair plays such an important part in distinguishing between characters in anime I'm surprised that we haven't seen more hair models than are currently available. I would especially like to see the hair of a certain cursed martial artist with a pigtail =) but that's just me.
Yeah! New hair: Super curly like Naru's (Molly) Wavy like Neptune's SHort and tomboyish like Uranus' or Yuffies A spikey hair prop with morphs to create different types of spiky hair like Cloud's Zack's ect Some new fringes including Aeris'/Sephiroth's quiff! Messy long hair Boyish long hair Pony tails Pigtails, with morphs to be Ling xiou droopy, or Misty straight and spiky (two props, one for left, one for right) And that's all the ideas for new hair so far...and i'm glad you like my towel idea!
I will tell you why we dont see more hair. Its one of the hardest things to model and is a task better done by a using a technique called subdivision or patch modelling. My method is Nurbs. I could make hair, but it would be harder for me and I am not sure that my hair would be as nice as if it were done with patch modeling. This is exactly why I am afraid of gloves - very hard to do these shapes with Nurbs. I could do extra pony tails and Bows and ribbons and some more addon hair such as spikes for AnimeDollKits hair.
Thank you triggermansam for leaving a great comment on The3dZone's and my Olympic Gymnast! I a have been looking at all the above ideas and I can see something coming out of it. I will look into making an accessory pack with things mentioned above. I am looking for more influences and help on my projects, if you are a modeler, or good at setting up models to work in poser, or someone who wants to make textures, even if you were never a merchant before, I can use your help on my projects. Please inquire.
to me,getting the anime doll,meant i finally had a good use for all that standard hair,you know all that plastic looking hair that ships with poser,also if you have the zygote costume shop there's great hair options there too. there is also the aiko hair works great on her aswell
Funny YouTube video of the week - Bu De Bu Ai
insomnia, the stockings shown above,the transmap is for the entire catsuit,i'm going to add turn offf and on poses to make different outfits for it.but the lace does cover the full catsuit. :0)
Funny YouTube video of the week - Bu De Bu Ai
great work,but i'm clueless at the anime stuff,character wise.most of my tv time is spent on csi and law and order...lol
Funny YouTube video of the week - Bu De Bu Ai
Hehehehe no it's deffinately an anime character, one of my favourite but she is normally overshadowed by the 2 other females in the show. Actually Insomnia it's the catsuit that's transmapped, the skirt is by Teppan. I never got round to buying your minidress yet :) hehehe but I just wanted to let ya see what's possible given a bit of time :)
Is anyone having trouble posing the Rifle? I have noticed that the x,y, and z rotation of the "Body" of the rifle don't work like I would like them to, but the "GunBody" group x,y, and z rotation work okay. I don't know yet why the body rotations are not centered, maybe compiler will have the answer. What are your opinions on posing this rifle? I will add this paragraph for those who don't know -------------------------------------------------- How to make a Figure work as a Smart Prop. () To make a figure work stay in a character's hand during use. First, while AnimeDoll is in her default pose, use the Window/hierarchy editor from the pull down menu, and find the the figure/prop in the list. Click on it and drag it over top of the desired hand of the figure that would be holding the prop, then let go of the mouse. You will see the order immediately change. Close the hierarchy editor and move the figure/prop into desired position near hand then pose the hand to around the prop to hold it. Save the hand pose to your Hand Pose libraries for later use, because most poses will change the hands. Choose a pose for you animedoll and the figure/prop will move with the figure. Use your previously saved hand pose to reset the hand to hold the prop.
I wanted to let people that I am working on a set of poses for the gun. First Pose will move the rifle exactly where it should be in orientation by the hand. The user then would have to assign the right hand as a parent by use of hierachy editor explained above. The second pose will close the fingers around the pistol grip of the rifle. The gun can be posed in most any pose and still stay perfectly in the hand. This pose will not change the twist, bend, or side to side of the wrist. It will only close the fingers around the grip and can be applyed after any pose. I will then go over Nanoshi's poses and make them compatible.
Ah that explains alot, I did wonder why the rifle was awkward to move about, but having no idea about how these things work, I was clueless as to why this was or even that it was wrong. On another note, Insomnia think you can make a cloak and a sword, and maybe a pair of cuffed boots, to go with the catsuit? was thinking of making a few textures for fantasy style heroes, like the one in my picture. I tried Deep Paint for the guyver project and think I'm gonna put that one on hold for now as I found Deep Paint hard to use, no not hard awkward would be a better word, and I couldn't do anything at all with the Maxon Bodypaint, I could load the catsuit up but nothing i did to it would let me paint it. So I may re-tackle guyver if/when I get more profficiant at using Deep Paint. Insomnia, have you ever considered creating a Mecha? I don't mean a huge 50ft tall one, but one more like the Landmates in Appleseed? a major project i'm sure, but animedoll is crying out for powerarmour, alot of anime are based in this genre, the silly schoolgirl anime is only a small part of anime and even that sometimes features mecha.
i hear you on the deep paint...lol my trail time ran out before i figured out how to use it!
Funny YouTube video of the week - Bu De Bu Ai
Compiler, yes I knew the center point was down on the floor but I have been trying to change the centerpoint to the center of the gun last night. I am going to get your file where its naturally placed on its centerpoint. Does the centerpoint always have to be there? I have made this a figure for two reasons compiler. 1) It has an adjustable Stock. No I guess I didn't tell everyone and maybe I should have. The stock can be clicked and you will find only two parameter dials. One for adjusting it in and out and the other for making adjustments to how high or low it is on the gun. 2) I made it a figure because being a figure, gives Nansohi the means of changing textures on the gun by means of MAT files. There is no way I know of of using MATs on Props. Now I could assign one part of the body and call it rHand and make figure so it conforms to her hand but there is one problem. What if she wants to hold the gun by the stock as in the "shoulder arms" pose. Nanoshi has made different postions of the gun in reference to the hand in her poses. What I am saying is, I could make this product work conform only one way. Or work as a smart prop in many ways. The only thing about making a figure a act as a smart prop, the user has to go through assigning it as a parent in the heirachy (unless anyone can sugest a way I could set it up to do that task for the user). For some reason props seem sloppy to me. They are too easy to make and just seem "newbie" to me. They also lack options such as using MATs. So you see, in the end, its just a swapping of labors for the user - if I give them a one button setup on gun position, then they would have to set material zones by hand. If I give them buttons to set up materials for them, then they have to put more labor making it a act as smart prop them selves. I am working on a setup that makes this more user friendly and will have an example of it in the Final version. You have to take these steps with the gun. 1)first load the animedoll 2)second load the rifle 3)assign gun to hand in the hierachy editor 4)assign special pose to the gun it self to move it exactly into desired orientation with the hand - I have made two of these so far - one for holding pistol grip and the other for holding buttstock. I could make other gun pose for present arms for instance. 5)now the user can pose the gun and make orientations to gun by simply moving animedoll's hand and the gun follows. 6)there will be also a pose that effects the fingers on the right hand ONLY to make them wrap around the pistol grip. note)The only drawback is if you decide to change gun pose from pistolgrip to buttstock - you have to start again at step one with a zeroed animedoll. You also have to delete the gun and reload it. By the end of the next day or two, I will have a final product to pick at, lol. It will be not submitted until friday so that gives us plenty of time to test the finsihed product before submission.
Nanoshi: There are other software for 3dpainting also. I imagine they are all a bit awkward to use at first, but as you practice and try, you begin to learn tricks. Also, be sure to follow evey link you can to a tut or forum and just read. There is another software that can be used for 3d painting that of called Zbrush. It is also can be used for doing modeling also. It is priced only around $400 which doesn't make it a bad investment in todays market. I am sure there is a demo available. But, I must say, its tools seem awkward to me and require lots of study and practice. In the end though, if you master one of these softwares, the benifits will be a new discovered power in textureing. I always theorized that if I used one of these softwares only to draw reference lines and marks on my 3d model - export it then load it up on photoshop and do the fine textureing. I often thought about doing body textures for AnimeDoll with bikini lines, but the only way to do this would be to use 3d painting software to draw reference lines.
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1694696
My my ! You're all typing so fast ! @Nanoshi : I'm not a modeller, so I could not make the clothes you mention. But if you work out the mesh, I can make a cr2 out of it. A couple of years ago, I had helped a fellow Poser artist to make up a model for the Guyver (based on Posette Geometry). You can find it at : http://membres.lycos.fr/dragon3dsystem (NB : click on the girl, wait for the text to be nearly finished scrolling, clikc on "downloads" and go to page 2, to find the revised version). If you make a texture for Marty's catsuit, I'm sure dragon3D will let us use the guyver armor parts. @Insomniaworks : 1)For the centerpoint of the figure, here is a link to a Geep's tut that can explain some things (in post nbr 3). I have tried to edit the center point of your gun in the joint editor but I failed, so I just put the gun at the center point. 2)As for props, you can apply a MAT pose to a prop : you just have to parent it to a figure before. So, for the gun, you can create a monopart figure (say just a sphere, with a suitable name, e.g. AnimeGun), with a single part named rHand (and made invisible). You parent the gun to it, as a smartprop, and save it to the library. Then you can conform it easily AND also apply MAT poses. And if you conform the figure to the hand, you can still make the gun move to be held by the stock or whatever part you wish her to hold it by. And you can still have her use the gun with a pistol-like grip. The only drawback is that you'd have to have a right hand and a left hand version if it's intended for left hand use. I hope this doesn't sound too newbie to you : that's the best I can do..I had a brain storm while wasing the dishes and thinking about some wings that I am making for 3dZone. I went into the rifle cr2 with an editor and found where I could insert a parent to a hand. Now the figure loads automatically as a smart prop. It moves when you move the hand. This will be a great help. Will save the trouble of the user having to set it up in the hiearchy editor. I am going experiement with some readScripts and find the best way I can load it up posed and conforming with no work on part of the user. I already thought about you way of conforming it compiler, but as you said, it limits you to one hand. You said I can apply a MAT Pose to a prop, last time I tried it, it didn't work. marty
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=533650
You can apply a MAT pose to a prop IF (and only if) this prop is parented to a figure (Poser then believes it is a part of the figure). A more detailed explanation (by much better people than me) and snippets of code are at the link above. I'm glad you found another way to do it. And I'm very interested in seing how it works. By the way, isn't that method also limited to one hand ? (of course, with a readscript, it's much less of a concern if you can insert the parenting part outside of the readscripted part).No, GigaRoc the wings are for non related catsuit project. Yes, Compiler, I will begin experiementing with the readScripts tomorrow. Yes, I can make the rifle change the hand it uses via readScript. I found this in the Cr2 snip actor BODY:3 { name GetStringRes(1024,1) on bend 1 dynamicsLock 0 hidden 0 addToMenu 1 castsShadow 1 includeInDepthCue 1 parent UNIVERSE snip I changed parent UNIVERSE to smartparent rHand:3 pretty simple and the figure works acts as a smart prop
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=622409&Start=1&Artist=%2DYggdrasil%2D&ByArtist=Yes
Your readScripts are nice and all, but being that my directory structure is different from yours, I have to keep going in and editing them. =P Not a bad thing on your part, mind you... just something to keep in mind for us 5 users. **^_^**On a whole other topic, BAT has a working cape in his witch outfit for ze Doll. If you need something to base it on. Oh yeah... now I know what I wanted to say...
I'm fairly good at hair customizations if you need any help with that. While I don't really model per se, I do customize 'em pretty good I think. Being a character builder, kinda makes you good at bending objects to your will. Heh... I'd be dangerous if I actually learned how to model these things. ;)
Thanks for the tip on getting MATs to work on props, I had wondered why it didn't work sometimes.
Your trick seems OK, Marty. Just a question : why did you specify "rHand:3" ? I wonder if this number could induce cross-talk or some odd parenting : if you already have 3 or more figures imported from the libraries in the scene, Poser might change the number of the figure for the one you wish to parent the gun to. Mmm I shall test this. (but not tonight : I have a concert with my friend's band...)
Oh yeah, that's another thing. I guess you haven't figured out how to get rid of all those extra body parts in your clothing files yet. I haven't really much of a clue on it, but you may want to look into it. Not so much for the CatSuit (thanks for the non-IK on that) but for stuff like those boots and things (which have IK on and fingers). Not sure if you really need all those extra pieces since clothes conform well without those pieces.
Compiler: the "3" was just a typo in the forum reply. It would of course be changed to "1" in a working script. yggdrasil: I will look into removing extra body parts. The boots are still in prototype stage and the IKs being on is an oversite. also, yes, if you change folder names, it can make runScript files stop working. I will weigh that as I complete my gun posing strategy.
Not yet. Actually, this set is just some props parented to posette. It's very easy to apply to MayaDoll : invoke mayadoll, invoke the Guyver, transfer the props from Posette to Mayadoll, a little bit of tweaking for the size and trans dials and you're done. The only thing would be to make the catsuit texture, but it should not be difficult. Since I did not make the original mesh, I cannot offer to make MayaDoll Guyver, but if the gang is interested in it, I'll ask dragon3D if it's all right to use the mesh, and then I'll make a conversion. BTW : it's the bio-Guyver that's portrayed here, not the original armor (if that makes sens for you : I did not see the original anime).
On the Guyver subject, I played around with the armour, the guyver armour is bio-armour but I think I know what you mean, it looks like the morphed armour version from later books, I dunno what it was called super bio-booster or whatever. making a catsuit texture for underneath is easy anyone could do that, texturing the armour pieces would be more of a challenge, still checking deep paint out at the moment, also trying to learn Rhino 3D as seen by my other post lol.
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LMAO!
Funny YouTube video of the week - Bu De Bu Ai